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up side down move

Started by mohamedj12, April 24, 2010, 05:59:43 PM

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mohamedj12

ok well im working on this special and the he first starts spinng then a flash comes on the screen and he is on the top of the oppent and he starts punching like this can anyone help on how he first telports on top of the oppent then he slowly comes down and starts punching the opponent


Cyanide

posadd using floor(p2dist X) for the x position.

As for the falling, nothing special. You should be able to do that without help.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

Quote from: Cyanide on April 25, 2010, 12:11:18 AM
posadd using floor(p2dist X) for the x position.

As for the falling, nothing special. You should be able to do that without help.

acutally the falling part is the part i need help wiht  :P ;P

Cyanide

But characters fall in their jumping attacks!! Do that


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

oh no not what you think the falling part i need help with is when he is doing his punching so he is punching well going down

Cyanide

But characters fall in their jumping attacks!! Do that.

That's the ANSWER.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

oh you think its a jumping attack well it kind of is but it move of a special he starts of from the ground on the ground he does his spin and a white flash comes on the screen then you see him on top of the oppent well the oppents on the ground and he start punching but i want him to stay in a point until the punchs finish

Cyanide

What does that have to do with ANYTHING. If you jump straight up, you come straight down. The only difference here is that you haven't jumped first.

Just do it. Don't argue, try it out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

ok i was messing around and this is what i got tell me whats need from this
Quote
[Statedef 3000]
type = S
movetype = A
physics = N
juggle = 0
anim = 3000
ctrl = 0
sprpriority = 5


[State 0, EnvColor]
type = EnvColor
trigger1 = ANIMELEM = 5
value = 255,255,255
time = 5


[State 0, PosAdd]
type = PosAdd
trigger1 = animelem = 5
Y = p2bodydist Y-50
X = p2bodydist x-50

[State 650, 1]
type = HitDef
trigger1 = AnimElem = 7
trigger2 = AnimElem = 8
trigger3 = AnimElem = 9
trigger4 = AnimElem = 10
trigger5 = AnimElem = 11
trigger6 = AnimElem = 12
trigger7 = AnimElem = 13
trigger8 = AnimElem = 14a
attr = S, NA
damage = 30
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 3
sparkno = S231+Random%5
sparkxy = 0,40
hitsound = S20, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 10
ground.hittime  = 20
ground.velocity = 40,5
airguard.velocity = 6.9,2
air.type = High
air.velocity = 9.4,4
air.hittime = 30
fall = 1


[State 3000, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

Cyanide

You need to either statetypeset AFTER the teleport, or changestate after it to something with an air physics.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

ok i get  that know one thing about the staetype set how would you use the trigger

Cyanide

No, that's simple, go try. You'll learn more.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mohamedj12

aaa al it does it hit ones or hits really really fast then stops  :wall: :wall: :pwnonk: