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Kyo Type S & update for God Akuma

Started by -_Shadow_-, April 29, 2010, 07:49:39 AM

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-_Shadow_-

[Mayor update]


Last update on God Akuma (for me its kinda complete)

opinions are welcome, (should i release it now?)
*i take so long in releasing updates cos, i prefer take a long and make a 100% complete chars
cos as i see in youtube even whit  new videos people still have old versions of god akuma (older than the last version i posted on my site)

well check last update on g.akuma (not released yet)
http://www.youtube.com/watch?v=4m1BZdq2PQ0


About Kyo type S. il make 2 versions of him, kof type, and cvs type, almost done whit both. still searching for those things i asked when i first made this post for finishing him xDDD



~~~
(OLD POST)

well i posted this a long time ago, but, i deleted the old topic and making this new one
(i quitted mugen but for some reason that i dont know i must finish and release this edit)

1st before you people start bashing (you know who you are)
- This Kyo has no god orochi stance
- This Kyo has not zomg full screen especials
- This Kyo is not a broken crap or infinite combos type (finished editing the comboability part and he has no infinite combos)
- This Kyo is not a sprite swap of God orochi or something like it
- This Kyo is called Kyo Type S cos' is a edit of Kyo type M (by MIT) and S  means Shadow (not shit -_-'')

What im trying to do is recreate in  every detail wing0tip's kyo edit whit some minimal diferences like Armor mode changed to Shadow mode , and the reason is that wing0tip just dissapeared of the mugen escene after posting this video
http://www.youtube.com/watch?v=OGBdUPe7zGY (wing0tip's kyo)

this edit is for old mugen but it seems to work perfectly on mugen 1.0 (i still dunno why some sounds of his snd not play on 1.0 but the char in general works fine)

my preview
http://www.youtube.com/watch?v=mKmiaqWyfzI (thats not the finished one, that the newest video i have of it)

its almost finished i just need a sprite work on this  (im not a spriter -_- i suck at it, so any help is welcome)


and the full image of this portrait (i can't find it anywere -_-'')


i repeat any help in finishing it is welcomed.

il post a update or the char itself soon

and yeah my english kinda sucks but bleh...


~~~~~~



(OLD POST)

Updates

http://www.youtube.com/watch?v=EZ2vJ0kuD9Q

he is already done in this video, just need to edit the bloom of wolf sprites xP

im gonna take a while, some sprites are kinda fucked up xP

Other than that hes already Pretty much completed and ready for a beta release xP



walt

It should be called Kyo Type Y, as it mimicks so much Yagami's style.

Lord-Zelgoto

Well, I can't wait to see what new things your going to add to this Kyo

Dope

I always enjoy good edits that aren't just a crappy 'dark' palette edit. I look forward to seeing more of this project :)

ZayOsiris Gaming


The Railgunner

This again? I just hope that it's good this time around, as that shows improvement.

-_Shadow_-

Updates

http://www.youtube.com/watch?v=EZ2vJ0kuD9Q

he is already done in this video, just need to edit the bloom of wolf sprites xP

im gonna take a while, some sprites are kinda fucked up xP

Other than that hes already Pretty much completed and ready for a beta release xP

hell Angel


Blind.

Indeed it looks interesting and flashy, but isnt'he just bit much flashy ?

-_Shadow_-

Quote from: _SHO_ on May 10, 2010, 05:43:12 AM
Indeed it looks interesting and flashy, but isnt'he just bit much flashy ?


mmm i don't think so, effects are in order to show when they must, this kyo is not in my category of flashy


Dope

I dont like the mixture of orange and purple fire effects.

-_Shadow_-

Quote from: Sir Smokesalot on May 11, 2010, 05:36:54 PM
I dont like the mixture of orange and purple fire effects.

What do you mean, you want all purple or all orange only ? i can make 2 different sprite files for that :p

The Railgunner

He actually appears decent, albeit slightly overpowered, but still, progress is good.

However, his palettes need work - the darker colors are too bright.

じゆう

For Kyo's purple flamed attacks wouldn't it be better to make the after burn effects purple instead of keeping them the original red/orange color?

Dope

Quote from: -_Shadow_- on May 12, 2010, 06:13:26 AM
Quote from: Sir Smokesalot on May 11, 2010, 05:36:54 PM
I dont like the mixture of orange and purple fire effects.

What do you mean, you want all purple or all orange only ? i can make 2 different sprite files for that :p

This is what I mean:
Quote from: じゆう on May 12, 2010, 07:28:29 AM
For Kyo's purple flamed attacks wouldn't it be better to make the after burn effects purple instead of keeping them the original red/orange color?
Either make them all purple or make them all fire-orange. It doesnt look right when you have the fire hitspark fx as orange but the move itself was purple.

じゆう

Quote from: Sir Smokesalot on May 12, 2010, 10:53:34 PM
Quote from: -_Shadow_- on May 12, 2010, 06:13:26 AM
Quote from: Sir Smokesalot on May 11, 2010, 05:36:54 PM
I dont like the mixture of orange and purple fire effects.

What do you mean, you want all purple or all orange only ? i can make 2 different sprite files for that :p

This is what I mean:
Quote from: じゆう on May 12, 2010, 07:28:29 AM
For Kyo's purple flamed attacks wouldn't it be better to make the after burn effects purple instead of keeping them the original red/orange color?
Either make them all purple or make them all fire-orange. It doesnt look right when you have the fire hitspark fx as orange but the move itself was purple.

Or you could just separately code the effects to match each flamed attack.

-_Shadow_-

the reason why flames are mixed is cos' this kyo has the two flames (kusanagi's and yagami's, besides is a recreation of wing0tip's kyo which has it that way) http://www.youtube.com/watch?v=K-8khxbYjTI check at 4:15 :)

じゆう

Quote from: -_Shadow_- on May 13, 2010, 05:48:53 AM
the reason why flames are mixed is cos' this kyo has the two flames (kusanagi's and yagami's, besides is a recreation of wing0tip's kyo which has it that way) http://www.youtube.com/watch?v=K-8khxbYjTI check at 4:15 :)

I find it unique to use both flames but as I was stating in previous posts.

Separate after burn effects for each flame attack would look a whole lot better than just one for both.
- Red/Orange for Kyo flames, Purple for Iori flames.

-_Shadow_-

mmm that means il had to add more sprites to sff and the file is already big enough xP, il see what i can do xP

-_Shadow_-

updates on God Akuma

http://www.youtube.com/watch?v=nu2g1dYbNTw

updates on Kyo type S

http://www.youtube.com/watch?v=cOQ857rRRRs


(im trying to make an ai for em b4 release .... dunno very much of ai coding u.u)