Shadowman for CFAS project

Started by O Ilusionista, May 10, 2010, 11:47:09 PM

Previous topic - Next topic

O Ilusionista

Hello guys,

On this topic we will track all progress of Shadowman for CFAS project.

Right now, I'm reworking him from the scracth, using Nestor`s ryu as a base, so we have a lot work to do. But all os his sprites were already edited by Gate.




Hyper move


Winquote


Midnight Bliss



Here is a small preview of Shadowman in action.

I really love the combo at 0:30
http://www.youtube.com/watch?v=gbI85Y7LWjk

I will post more shots soon.

Feel free to give more ideas, to make criticism, to troll LOL
I will add many of the classic ideas, but I ALWAYS add something more :)

See ya

O Ilusionista

New move: Izuna Otoshi (almost the same move of Guy where he flips and grabs the enemy on air)




Ohzemesmo

Looks pretty awesome. But to me it lacks something more NINJA on him. Maybe more meele atacks, counters, nerve strikes, some kind of anti-air move. Tenchu is a good place to draw some ideas. Also, the stars are pretty damn fast!!! It is possible to defend?

Orochi Gill

As long as I don't have to use Top Spin this time.


And I've seen some good stuff come out of CFAS (Ryu especially) so hopefully this continues that.

rukifellth

For a moment, I thought it read "Shademan" and hoped for Battle Network Shademan. Oh well, Shadowman is cool too. :P

O Ilusionista

QuoteMaybe more meele atacks, counters, nerve strikes, some kind of anti-air move.

He will have Gato's anti-air move, its pretty cool and a dashing kick (a little like Hien Shipukyaku).
Counters are good, but I`m trying to not clutter him with a move per kind of situation, or he will be better than anyone in project. And I can`t have counters and Anti-air at the same time...its too cheap

He has Guard Push and Zero Counter thought.

QuoteAlso, the stars are pretty damn fast!!! It is possible to defend?

Yes. I base the moviments on Momentum. Since the move has a great startup time, the execution should be pretty fast.

Quote from: Orochi Gill on May 11, 2010, 07:05:35 PM
As long as I don't have to use Top Spin this time.

And I've seen some good stuff come out of CFAS (Ryu especially) so hopefully this continues that.

Top Spin?

Thanx buddy, we are trying to make a very solid game. And the template is a very good one.


Bidu

Hi Uncle Ilu!

As a huge Megaman's fan, I loved this topic!

I liked the small preview too!

Since you are open mind to  ideas, I suggest the following:

- A super move that shows that huge frog opening the mouth and shooting fire;

- The super move that you showed in the video is good, but I think it's very typical. Perhaps, you could reduce a little bit  the number of shadow blades and in the end, Shadowman could throw a big shadow blade (Like the one that is showed in his winquote) that would make multiple hits;

- Personally, I didn't like the walking animations sprites. I believe that his walking/running animations in that game, Megaman the power battle, suits him better as a "ninja" robot. But,  I think it can be a pain in the ass to do all that sprites again.

- Loved the combos. Loved the Midnight bliss's images

- That move from power battle that he transforms himself into a customized wood stick, to avoid an apponent's attack, would be interesting too.

- Also, Will this char be released apart, to use it in any mugen or only in the full game's project?

In any case, I'll be following the development of this char.

O Ilusionista

long time no see, Bidu.

Quote- A super move that shows that huge frog opening the mouth and shooting fire;

is on the plans

Quote- The super move that you showed in the video is good, but I think it's very typical. Perhaps, you could reduce a little bit  the number of shadow blades and in the end, Shadowman could throw a big shadow blade (Like the one that is showed in his winquote) that would make multiple hits;

Good idea. I will try something

Quote- Personally, I didn't like the walking animations sprites. I believe that his walking/running animations in that game, Megaman the power battle, suits him better as a "ninja" robot. But,  I think it can be a pain in the ass to do all that sprites again.

He has something like that, but was used as running animation.

QuoteThat move from power battle that he transforms himself into a customized wood stick, to avoid an apponent's attack, would be interesting too.

On the plans too :) But probabily will work like on SS series: you hit him and him vanishes.

QuoteAlso, Will this char be released apart, to use it in any mugen or only in the full game's project?

He will be released as a stand alone char too, so I can have feedback. He works outside the project too.

thanx for the tips.


Paraside

 :o DUDE! Who is the other girl in the midnight bliss pic?
 

O Ilusionista


O Ilusionista

I haven't vanished, I'm just busy :)


Started the Gato's (Garou) anti air move:

O Ilusionista

Just some progress on Shadowman:

1- Someone will have your butt kicked, heheh.



2- I've started his AI. This is an AI match against POTS's Guy:



More soon.

O Ilusionista

More updates about Shadowman:

New move, pretty much like Guy's Hayagake (QCF+K). Once you do the command, he will runs very fast.

While in QCF+K move:

- if the enemy is too close (or you press A), he stops.

- Press B to a lower attack:


- Press C to start a aerial combo


- pressing C 2nd time


- pressing C 3rd time


The start move has 3 options:

QCF+A: run towards the enemy
QCF+B : does a back hop and runs
QCF+C: does an backflip and runs



Orochi Gill

I thought Gate was coding this. Regardless, CFAS has been good in my book.

Cybaster

Looks nice. I love this type of attacks with follow-ups, and this move is very similar to Guy's attack (which is in my Batman too), so good job.

O Ilusionista

Quote from: Orochi Gill on August 30, 2010, 05:34:39 AM
I thought Gate was coding this. Regardless, CFAS has been good in my book.

No, Gate has done the sprites. All the codes are made by me.

Quote from: Cybaster on August 30, 2010, 10:18:02 AM
Looks nice. I love this type of attacks with follow-ups, and this move is very similar to Guy's attack (which is in my Batman too), so good job.

thanx. I just have one doubt: Do I mantain the C press to make the follow-ups or change for QCF+K for each one, to make it less cheaper?

Cybaster

Well, the gameplay doesn't seem overly complicated, so I say keep the simple "C press" to do the follow-ups. However, make the window tight enough so you can't do the follow-up by just smashing the C button at random.

Poemi Watanabe

I love the Midnight Bliss. Who's doing it to Shadowman in the last picture?
Current Status: N/A

O Ilusionista

#18
Quote from: Cybaster on August 30, 2010, 03:39:53 PM
Well, the gameplay doesn't seem overly complicated, so I say keep the simple "C press" to do the follow-ups. However, make the window tight enough so you can't do the follow-up by just smashing the C button at random.

this is exactly what happens (you press the Kick button when the move hits). I think I will move to QCF+K for each attack, since I love those kind of follow ups.

Quote from: Poemi Watanabe on August 30, 2010, 05:16:19 PM
I love the Midnight Bliss. Who's doing it to Shadowman in the last picture?

its my version of Anita, from Darkstalkers

O Ilusionista

I've splited his Makibishi throw into 3 different weapons:

-weak:  a spiked ball who lands on the ground and moves foward. Explods on contact, doing damage


-medium: smoke bomb, who puts the p2 into a custom state (if he is on the ground), leaving it open to combos


- strong, the makibishi itself