Joe Higashi

Started by Jmorphman, May 07, 2010, 01:50:13 AM

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Jmorphman


Tentative movelist:
Spoiler (click to show)
<NORMAL>

.Shoulder Throw:                  F/B + 2p         (near opponent)
.Knees of Hades:                  F/B + 2k         (near opponent)

<SPECIAL>

.Hurricane Upper (EX):                       B, DB, D, DF, F, p       
.Slash Kick (EX):                                 B, DB, D, DF, F, k
.Tiger Kick (EX):                                  F, D, DF, k
.Golden Heel (EX):                             D, DB, B, k
.TNT Punch (EX):                                p, p, p, p, p
    .Dynamite Fist:                              D, DF, F, x   
    .Dynamite Upper:                          D, DF, F, y / z

   
<SUPER>

.Screw Upper (MAX):                              D, DF, F, D, DF, F, p
.Exploding Hurricane Tiger Heel (MAX):  D, DF, F, DF, D, DB, B, p
.Golden Tiger Kick:                                 D, DF, F, UF, k


<LV3 SUPER>

.Double Cyclone:                                  D, DB, B, D, DB, B, p

Basically, this character will use P.o.t.S.'s gameplay system; his characters being the Platonic ideal of sorts. Sprites are CvS, effects are hi-res (most from Ryon, a few by me, and one from P.o.t.S.) and he's got mad color separation:
Spoiler (click to show)


gloves darkest
gloves dark
gloves light
gloves lightest      
socks darkest
socks dark
socks light
socks lightest
head band darkest
head band dark
head band light
head band lightest
head band red dark
head band red light   
whites of eyes   
hair dark      
hair light      
skin darkest   
skin dark      
skin medium      
skin light      
skin lightest      
pants darkest      
pants dark      
pants light      
pants lightest      
belt darkest      
belt dark      
belt light      
belt lightest      
buckle dark      
buckle light      
pants end dark
pant end light
arm band dark
arm band medium
arm band light
black
teeth dark
teeth medium
teeth light
inside mouth
tongue dark
tongue light
EX moves are the Real Bout Special counterparts (e.g. EX Hurricane Upper creates three projectiles.)

Iced

Glad to see you going for a try, best of lucks.

Nero D.

I digs. Good luck with this dude.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/

Garuda

Cool, I really like Joe!

One thing I would like to suggest : since the hurricanes FX in CvS2 sux, why don't you use the RB ones that still fit the graphic stile?



Jmorphman

Quote from: Garuda on May 07, 2010, 03:33:23 AM
Cool, I really like Joe!

One thing I would like to suggest : since the hurricanes FX in CvS2 sux, why don't you use the RB ones that still fit the graphic stile?
The hurricane FX was hi-res'd by Ryon, and it looks really good (not like the original CvS2 version.)

Garuda

Ok, I will wait and see it!



Mechy

"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."

Cybaster

This looks really cool. Good luck.

Jmorphman

#8
Some more screen shots:
Spoiler (click to show)

EX Slash Kick

I originally was going to use Joe's Slash Kick FX from Real Bout Special, but it didn't look that great hi-res'd; I ended up using PotS's EX Cannon Drill FX from his Cammy, which fits nicely, I think.



EX Hurricane Upper


I've just got to finish up his special and super moves, everything else is done.


Also looking at the first picture of this topic gave me the mental image of Joe stealing Geese's clothes from his nearly dead body after he took his first tumble off a skyscraper to use as decoration for Joe's punching bag.  o_O

Cybaster

I guess these are Ex moves. Joe is too yellow there IMO.

Jmorphman

Quote from: Cybaster on May 09, 2010, 09:02:35 PM
I guess these are Ex moves. Joe is too yellow there IMO.
Yep, those are the EX moves.

Garuda

Cool, I can't wait to try him out!



Jmorphman

#12
Even more pictures:
Spoiler (click to show)

EX Golden Heel


MAX Screw Upper

All that's left is three supers; however, EX Golden Heel just doesn't feel right. Currently, it will home in on the nearest opponent's x position, and the y velocity is determined by whether or not that opponent is in the air. I can't really describe it, but it feels... wrong. I'll probably wait to release it first and get feedback on it before I change anything, but I'd love to hear suggestions on how you guys think it should work.

Garuda

Mmmmmhhh....  Maybe it should not home on enemy, but just knock him down with more hits? Or make the enemy bounce on the ground so he can be juggled?



8-Bit Mr. A

Nice link to the wikipedia article.









I'm sure the character will be good.

Jmorphman

Quote from: Garuda on May 15, 2010, 04:33:15 PM
Or make the enemy bounce on the ground so he can be juggled?
EX Slash Kick already does something similar... I might just go for more hits.

Jmorphman

Spoiler (click to show)

Golden Tiger Kick


Double Cyclone
So I'm pretty much done, just got some more testing to do. I also uploaded the uncropped sprites that I color separated in case anyone wants to use them, as well as some FX I made.

Cybaster

Golden Tiger Kick is the one that only has X velocity, but goes very fast, right ?! I know it didn't have its sprites in CVS, but Joe's stance looks weird with such velocities. Maybe you could try rotating his sprites Clock-wise by 45° and adjusting the bad looking pixels by hand ?

Otherwise, looking sweet. :)

Jmorphman

#18
Quote from: Cybaster on May 17, 2010, 06:58:28 PM
Golden Tiger Kick is the one that only has X velocity, but goes very fast, right ?! I know it didn't have its sprites in CVS, but Joe's stance looks weird with such velocities. Maybe you could try rotating his sprites Clock-wise by 45° and adjusting the bad looking pixels by hand ?
I dunno, it looks fine to me. I did try rotating the sprites, and it seemed like it would look worse (after fixing the bad pixels of course), no matter what the angle. I guess it looks better when seen in motion.  :S

Rōjenomu

speaking of motion
time for a video perhaps?
Spoiler (click to show)

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