Rurouni Kenshin Project: Enishi (and a little bit of Saito/Battousai update)

Started by Aoshi24, April 09, 2010, 07:51:42 PM

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Aoshi24

+ First is that Himura Battousai with updated sprites (w/ color separation) and new moves will be released sometime in the near future.  Thanks to DAN MT for his efforts!  Check it out!

   

+ Next is Saito Hajime.. I am pleased to announce that I have 30 sprites left!!  I also fixed the damage values of Sai Gatotsu based on feedback.   A public release is finally possible for this summer 2011 once I finish the sprites and do a little more beta testing.  Look out for a preview video soon..

WHAT NEEDS TO BE DONE:
30 SPRITES LEFT!!
Fix collision boxes
Damage dampener
Add more voices ripped from the PSP RK game

+ Finally Yukishiro Enishi will be my next project after Saito.  As mentioned before I will be using TOKATHIKI's sprite set (he/she will be credited) and I will be recoding everything to match my other characters' gameplay style.  Thanks to the PSP Rurouni Kenshin Saisen game, I will be able to create this character with voices as well! Here are a couple of preview videos to show what I have done so far.

Demonstration video of Enishi Alpha version
http://www.youtube.com/watch?v=dOwvQoP21yc

Enishi's Victory Clip
http://www.youtube.com/watch?v=l8ap2NNsvFg

WHAT NEEDS TO BE DONE:
Add Nerves of Insanity Super (it's effect TBD)
Fix collision boxes
Fix damage values
Fix the Go Tsui Tou Sei (the stab and throw move)
Add more voices and sounds such as sword swings, clashes/ slashes, etc.
Add more basic attacks
Additional sprites for smoother animations
Create sprites for dizzy, falling, liedown, new walking animation, taunt, various intro/win poses, and new basic attacks
Special intro/win poses vs Kenshin/Battousai
etc. etc. etc.

For Nerves of Insanity, I am thinking if he activates it, Enishi will be able to teleport, deal more damage, and have super armor for a limited time... his defense will drastically be lowered though. If you have any suggestions or any other move ideas, let me know. Thanks.

Slayer.

Whoa....
Great news! 
Sad news about Saitou take a while to have a full version.  :-\
But a new Kenshin ...
It's something really good to know! :suttrox:
I am an admirer of your work, and it's good to see that a
maker is still interested in making chars of an anime as
good as Rurouni Kenshin! Congratulations on your initiative and luck in progress. :thumbsup:
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Roger-Kun

Wow,i really like that Kenshin!

And your Saito is reaaly Awesome,i love the Amakakeru Ryuu no Hirameki.

Keep working ;D

Aoshi24

Thanks for the support!  I also added another video with Kenshin Vs. Saito MUGEN style. 

http://www.youtube.com/watch?v=lf8QW79_7Zs

You can also find this on the first post. Enjoy!

Slayer.

Nice video.
You're really doing a good job.
I just think the Kuzu Ryu Sen needs to be more "dramatic."  ;P
But all attacks are pretty cool. Maybe you could add the coup Ryu Kan Sen Arashi.
Are just some suggestions.
Oh, I have all the episodes DVD-Rip, if you need, I can help with something. ;D
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

pheromoneguy

luv tha Kuzu Ryu Sen  ...no color loss either + its FAST (I think I have a crush on it..or not) Neywayz Since ur taking ur TIME with Saito (LoL) Here are some of my favourite vid rip times for Saito from SamuraiX the motion picture >>  52:13  //  52:19   //   52:41  // 
                                                                                 1:23:36 //  1:21:58 //
...can't remember what I did with Kenshin's Rip times but neywayz if u can find Hiko Seijuro's rips (which are generally Red in contrast to Kenshin's Blue special attacks..that would make for great variation from Warner chan's rips) but for now Kenshin's movements look pretty accurate to the anime so it would be great if u released a beta cuz u owe us for taking decades to finish Saito (lol)...but dont worry ur not half as bad with time as Youkai who has been working on Gaara since Elton was straight.. (seriously this variation is kick*ss enough for a beta release)

blah

Quote from: pheromoneguy on April 11, 2010, 08:15:46 AM
...it would be great if u released a beta cuz u owe us for taking decades to finish Saito (lol)...
no offense dude but just so you know, not everybody/creator spend their whole day or most of their day with mugen
making a great character like how aoshi24 has been doing is not in a day's work and since he would be busy with his daily life as well, nobody would mind waiting awhile more for quality work
and using the word "owe" is a big word =)


Aoshi24

Quote from: Dan Mt. on April 11, 2010, 04:09:29 AM
Nice video.
You're really doing a good job.
I just think the Kuzu Ryu Sen needs to be more "dramatic."  ;P
But all attacks are pretty cool. Maybe you could add the coup Ryu Kan Sen Arashi.
Are just some suggestions.
Oh, I have all the episodes DVD-Rip, if you need, I can help with something. ;D

Thanks Dan MT!  I think I'm going to leave the Kuzu Ryu Sen as is though.  I wanted to keep it simple. lol
Good call on the Ryu Kan Sen Arashi... I forgot about that move.  I will definitely add it and will be shown in my next video where he takes on Aoshi and Saito!  As for the DVD rips, I might need your help in the future.  btw Thanks for hosting!


Quote from: pheromoneguy on April 11, 2010, 08:15:46 AM
luv tha Kuzu Ryu Sen  ...no color loss either + its FAST (I think I have a crush on it..or not) Neywayz Since ur taking ur TIME with Saito (LoL) Here are some of my favourite vid rip times for Saito from SamuraiX the motion picture >>  52:13  //  52:19   //   52:41  // 
                                                                                 1:23:36 //  1:21:58 //
...can't remember what I did with Kenshin's Rip times but neywayz if u can find Hiko Seijuro's rips (which are generally Red in contrast to Kenshin's Blue special attacks..that would make for great variation from Warner chan's rips) but for now Kenshin's movements look pretty accurate to the anime so it would be great if u released a beta cuz u owe us for taking decades to finish Saito (lol)...but dont worry ur not half as bad with time as Youkai who has been working on Gaara since Elton was straight.. (seriously this variation is kick*ss enough for a beta release)

Thanks for the comments!  Honestly, I am not a big fan of the art style in the motion picture so I am actually staying away from it.  As for a beta release, I decided not to do that anymore.  I'd rather do a complete release so that I wouldn't have to make a lot of updates for it like Aoshi and Soujiro. 

pheromoneguy

Whatever works 4 u man ;D    But the time intervals kinda stray from the anime's general artstyle, since they're all just very graphic cutscene attacks like warner chan's. It might be a good idea to check them out neyway if u get around to it...   oh almost forgot, when opponent blocks amakakeru (I cant imagine what a vacuum should look like on mugen ???  The anime did a *blue neon light hula-hoop followed by a blackhole* representation of the vacuum/vortex but shishio's ugly face is in it 90% of  the time so it would only make sense ripping the dragon and the flashy strike)  U could use the ryu shou sen (was it?) as an exceptional throw for grabbing a BLOCKING opponent and have kenshin horizontally place his sakabato under opponent's jaw and plant their head in the ceiling .  NB (some half@ssed stages dont have a decent ceiling limit on the y-axis to plant opponents' head in- so u could just default it to superjump ceiling height...and give opponent about 4 seconds before they fall out of the ceiling..(superman's ice breath code might help there)  and of course a decent combo follow up might be ryu tsui sen which could be like a single but HIGHER tenken drop...IE CEILING high (but not 3 drops like soujiro)__[[[ gr8 job btw 8]]] (the only other difference being kenshin disappears b4 he does it) Oh yeah the only reason I suggested a grab technique capable of affecting a BLOCKING opponent (IE WHILE the blocking hitsparks are actually still VISIBLE, yet the opponent can still be grabbed) is to use it as a follow up from a fast multistrike attack. In other words Kenshin's multiple hit technique is finished, but the opponent is still on the defensive from multiple strikes. For example kenshin uses amakakeru which has multiple hits... and lets say the moment the opponent blocks it and kenshin also rushes past the blocking opponent (as a style bonus for his technique). At this point kenshin turns around and is now facing the blocking opponent who is still blocking multiple hits with their back facing kenshin WHILE simultaneously having their hitbox pushed (vacuumed) into Kenshin who conveniently has the ability to grab a blocking opponent with Ryu shou sen. Dont forget taunts too :  (u could have kenshin pull out his Busou Renkin (and have him shout it too) altho most ppl probably wouldn't "catch on" (hell I'm almost having trouble catching on  --;) ... but then again taunting an audio rip and dialogue box of """ORORORORORO""" might be taking the taunting gag a bit too far lol (just rambling suggestions tho)

Slayer.

@Aoshi24: :thumbsup:

@pheromoneguy: Yeah, the Amakakeru creates a vacuum. But the black hole was created because of Kenshin's coup "absorved" the secret coup of Shishio. So do something like a vortex does not make sense (except if create an interaction between Kenshin and Shishio).
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

RurouniMugenX

Quote from: Aoshi24 on April 09, 2010, 07:51:42 PM
Sorry for being out of the MUGEN scene for awhile.  Unfortunately Saito is in hiatus for the moment. I haven't had enough time to edit sprites for the character so you may not be expecting to see a full version of him in Mugen for awhile.   :(

GOOD NEWS is that I will be working on my own version of Himura Kenshin for MUGEN. Sprites were done by WARNER which were very well done.  He gave me his permission to use his sprites so he will definitely be credited.

My Kenshin's gameplay style will be similar to Aoshi's... 6 button format, 3 levels of super/hyper moves, counter attack, guard push, recovery attack, and victory movie.  Unlike the Kenshin that is currently out there, my version will be able to pull off some nice combos and special moves as seen in the anime such as Ryu Kan Sen Tsumuji, Ryu Son Sen, and his ougi. 
 
The following link show's his strongest move the Amakakeryu No Hirameki, which can only be done with 30% health and full power bar (like Aoshi's Level 3 hyper move). Enjoy.  8)

http://www.youtube.com/watch?v=EMJMXOadsvc

Here is another video with Kenshin Vs. Saito.. MUGEN style!

http://www.youtube.com/watch?v=lf8QW79_7Zs
youre doing an excellent job there!! hope to use them soon  ;D ;D ;D

Aoshi24

#12
@RurouniMugenX:  Thanks!  Kenshin will be released as soon as I get rid of all the bugs and improve his AI.   :S

@pheromoneguy:  Thanks for the suggestions..  You have some good ideas there but I already came up with something for when amakakeru is guarded.  When the move is guarded, the player has the opportunity to perform the same command (D,DF,F + all 3 punches) while the opponent is in a guard state.  The second strike will be unblockable but Kenshin must have 10% or less health in order to perform this.  The original amakakeru will show the vaccuum clip from when he did it on Aoshi/Soujiro.  The second version will show the clip from when he did it on Shishio as shown in the youtube clip above.  I wanted to keep it simple and not too overpowered. 

As for the combo suggestions, it is something that I can probably implement to my other project  :-X
As for Busou Renkin taunt, I will have to pass on that one since I don't want him to be a silly kenshin.. also I've never seen Busou Renkin. hehe

gou

Do you have permision of  use "warner´s kenshin"? ask to him if not.

Aoshi24

Quote from: gou on April 14, 2010, 05:14:28 PM
Do you have permision of  use "warner´s kenshin"? ask to him if not.

Don't worry I already asked him and he gave me his permission to use his kenshin sprites.  :)

Ashisukurou

Great, I Think This One Will Be A Very Nice Character.  :)
As I Can See Form The Video, He Has Nice Flow Of Animation And Great Quick Moves.  :sugoi:
I Like The Whole Rurouni Kenshin Series.
It's One Of My Favorite Anime And One Of The Great Anime Of All Time.
I'm Gonna Wait For It's Release.
By Now, Good-Luck! Aoshi24 On Your Project.







gou

Quote from: Aoshi24 on April 14, 2010, 05:33:15 PM
Quote from: gou on April 14, 2010, 05:14:28 PM
Do you have permision of  use "warner´s kenshin"? ask to him if not.

Don't worry I already asked him and he gave me his permission to use his kenshin sprites.  :)

Perfect! do you want reedit the  sprites?, you can accurate and remade  for better  look.

Aoshi24

I decided to bump this topic with a new title.  The first post will explain all the RK characters that I am currently working on.

Quote from: Dan Mt. on May 13, 2010, 04:16:05 PM
:sugoi:
RK is back!
Sano and Enishi... looks promissing.
About Shishio sprites really are immense ...
I modified the CNS to try let similar proportions of Kenshin.
About Anji, the sprites that created by Tiger-Genocide are good, but incomplete.
I'm trying to "terminate them":

Shishio resized ~ Re-spriting Anji.

Nice job with the Anji sprite, he might pop up in the future.  As for Shishio there is no other way to resize him perfectly but to actually scale him down and clean it up sprite by sprite through photoshop.  Rescaling him through the CNS would make him look jagged and it wouldn't look too good when used with his fire effects.  Here is an example of what I did.



Quote from: HeeroYuy85 on May 14, 2010, 05:37:34 AM
Anywho, are you planning to leave Sano as a fist-only fighter, or will you have him with dual modes between fighter and Zanza mode (Sano with the Zanbatou)?

Sano will be a fist fighter by default.  I might have the zanbatou as a weapon that can be picked up and used temporarily or as a super.  Having Sano use the Zanbatou throughout the whole fight will end up playing like Gatts (ie. cheap and overpowered).

Slayer.

#18
Quote from: Aoshi24 on May 19, 2010, 10:10:18 PM
I decided to bump this topic with a new title.  The first post will explain all the RK characters that I am currently working on.


Quote from: Dan Mt. on May 13, 2010, 04:16:05 PM
:sugoi:
RK is back!
Sano and Enishi... looks promissing.
About Shishio sprites really are immense ...
I modified the CNS to try let similar proportions of Kenshin.
About Anji, the sprites that created by Tiger-Genocide are good, but incomplete.
I'm trying to "terminate them":

Shishio resized ~ Re-spriting Anji.

Nice job with the Anji sprite, he might pop up in the future.  As for Shishio there is no other way to resize him perfectly but to actually scale him down and clean it up sprite by sprite through photoshop.  Rescaling him through the CNS would make him look jagged and it wouldn't look too good when used with his fire effects.  Here is an example of what I did.



Quote from: HeeroYuy85 on May 14, 2010, 05:37:34 AM
Anywho, are you planning to leave Sano as a fist-only fighter, or will you have him with dual modes between fighter and Zanza mode (Sano with the Zanbatou)?

Sano will be a fist fighter by default.  I might have the zanbatou as a weapon that can be picked up and used temporarily or as a super.  Having Sano use the Zanbatou throughout the whole fight will end up playing like Gatts (ie. cheap and overpowered).
:sugoi:
Great news man!!!
I am the #1 fan of the series Rurouni Kenshin. Glad to see your new work.
I think that Sano is kinda small.
Lol, Good job with the Shishio sprites.
About Battousai:

A friend sent me this Battousai sprite with Kaoru.

And Enishi... I can see, you're improving him, congratulations and good luck.
Anji: I'm a little stoped, but I intend to return quickly to edit it.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Aoshi24

You're right about Sano..  I fixed him and you can see it on my sig.  As for Battousai, I will definitely stick with Warner's sprites since its easier to edit.  Those sprites look good though.. I assume its based on Kojiro of LB?