I Wanna Be The Guy: The Movie: The Game: The 2D Fighter (Old Topic)

Started by fhqwhgads7, May 12, 2010, 03:59:38 AM

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fhqwhgads7

Now that I got a bunch of characters completed, I guess I can post about this project here.

What is this exactly? Well, to put it bluntly, it's "I Wanna Be The Guy" in the form of a 2D Fighter game. And these are the basic logistics of the project:
Spoiler: Logistics (click to show)
On the select screen, there would be six selectable "characters:" all of them different difficulties of The Kid (those difficulties being Medium through Impossible, plus "Source Accurate" and "A**hole" difficulties), complete with distinguishable icons and portraits. Non-selectable characters would be hidden off-screen and include the actual bosses to be fought in Arcade mode (Listed at the bottom), which would basically be a boss rush type of game.
For VS mode, since only different difficulties of The Kid would be selectable, I plan on giving him actual HP in the very likely event he is pitted against himself. He'll still die in one hit against the unplayable bosses.
Team Arcade mode would be the same as regular Arcade Mode, just without The Guy or any other bosses that aren't team players by any means (Both real versions of Giygas, for example, not that I know if either will be in the game). Or a two player regular Arcade Mode if you have any friends as suicidal as you.
As for the life bars, screen packs, stages, and all that good stuff, you can expect something very similar to what you found in IWBTG. Same type of menu, stages from the source game, etc. etc.

I feel covered with at least the below bosses, but if you wanna give me your character to desecrate as I please make a suggestion of your own, then go right ahead. If I like the idea, I'll put it on the Boss Queue.

Download The Kid here.

Completed Bosses:
Mike Tyson
Mecha-Birdo
Dracula
Kraidgief
Koopa Clown Car
Porky Minch
Whispy Woods
Spiny
The Moon

Current Boss Queue:
Yukari Yakumo
The Guy (Full version will be released with the full-game.)


That pretty much covers it. I look forward to completing this project.

fhqwhgads7

Finished the Koopa Clown Car. Almost done with Dracula.

Starlogical

Wouldn't it be IWBTG: The Movie: The Game: THE GAME?

Ha.
And life bars would be kinda pointless if the kid dies in one hit.

Zero-Sennin

DAMMIT, I LOST THE GAME. Thanks, Mu.  --;

But this looks verrry interesting. I think I'll keep an eye on it. It's been a while since I subjected myself to the emotional angst that IWBTG subjects its players to, but it was still fun for me. Occasionally.
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Quote[22:18] <Ebil_Homer> because you messed up?
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Randomish

You gonna add characters from I wanne be the fangame?
Welcome to the House of Fighting.

fhqwhgads7

holycrapposts

(Mu): 2D-Fighters are games. >>
And lifebars are mostly for the bosses. And for vs mode.
(Zero): Glad it looks interesting to ya.
(Randomish): Stickykeys or Mecha-Spaghettio might get in, now that you mention it.

Starlogical

Quote from: fhqwhgads7 on June 13, 2010, 05:02:20 PM
(Mu): 2D-Fighters are games. >>
I just had to add that 2nd THE GAME for the lulz.
But TBH The 2D fighter sounds a bit redundant.

And how will the lifebars work if the kid dies in one hit?

Anjel

My shitty mugen stuff:

Cybaster


fhqwhgads7

Lifebars are for bosses mainly, but in VS mode, I plan on giving the Kid some actual health (because I don't plan on making bosses playable) so fights against himself last longer. I'll figure something out when this project nears completion.

fhqwhgads7

Dracula finished.
And I also figured out the actual health for The Kid when he's facing himself.

Starlogical

Yeah.
Speaking of Kraidgeif.
If he is played against a character that happens to not be the kid, is he capable of doing the typical grapple moves Zangief has?

Or is he going to be 100% IWBTG source accurate?

fhqwhgads7

I'm not too sure what I want to do with Kraidgief at the moment, to be honest. Though I'm mostly thinking of turning him into an Apocalypse-type character (if I figure out how to code platforms, I might make him more source accurate).

I'll figure it out later. In the mean time, Porky's next.

fhqwhgads7

Added some preliminary screenshots for Porky along with more boss ideas.

rukifellth

Wohaha! Porky. :D

Tell me, the background, is it used for the character, or is it just a stage?

fhqwhgads7

Nah, that's a separate stage. I don't really feel he needs to carry a stage with him.

rukifellth


rukifellth

By the way (sorry for double postin) what has been done and what needs to be done on Porky?

Perhaps I could come with some ideas on attacks. :D


Randomish

Welcome to the House of Fighting.