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2 things

Started by Link8265, August 09, 2010, 02:37:54 PM

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Link8265

1 when i shoot something with 0 velocity ( i dont want it to move){its a  flame thrower move] it just stays there and keeps reapteting the animation..how do i get it to stop looping?

2 how do i make a projectile go in an diagonal direction

pls help me :o im a noob when it cums to codeing
PENIS!

Becuase we all need reminding of male genitalia

GT

Since it's at velocity 0 of course it won't move. Projectiles don't stop unless they hit, or go offscreen. It would be much better for you to use a helper instead.

Anjel

Yes, use a helper, then use a destroyself that triggers on animtime = 0.

To make it move diagonally you need to have both X and Y velocity.
My shitty mugen stuff:

Link8265

i know nothing of how helpers work or how to use them <, as i said im a noob XD  but ok projectile isnt the way to go ...:o

the attack goes from the top of the screen to the bottem of the screen o_O how can i work that ..i just want it to happen once XD

the charecter animation is
1024

the attack
1025

the hit (becuase of projectile type)
1026

o_O ...ok ..instructions pls XD
PENIS!

Becuase we all need reminding of male genitalia

Anjel

http://mugenguild.com/docs/sctrls.html#Helper

Quote from: Anjel on August 09, 2010, 02:46:59 PM
Yes, use a helper, then use a destroyself that triggers on animtime = 0.

To make it move diagonally you need to have both X and Y velocity.
My shitty mugen stuff:

Link8265

ive already read that >> it doesnt help much because im not suer what elements go into the code im needing thast why i came here for advice >>
PENIS!

Becuase we all need reminding of male genitalia

2OS

Quote from: Yzan on August 09, 2010, 02:42:17 PM
Projectiles don't stop unless they hit, or go offscreen.
Yea uhhh, ^ this is false


[State Projectile]
type = Projectile
trigger1 =
ProjID =
projanim =
projhitanim =
projremanim =
projcancelanim =
projscale =
projremove =
projremovetime =
velocity =
remvelocity =
accel =
velmul =
projhits =
projmiss
projpriority =
projsprpriority =
projedgebound =
projstagebound =
projheightbound =
offset =
postype =
projshadow =
supermove
pausemove
ignorehitpause =
persistent =
pausemovetime =
supermovetime =

GT


Link8265

#8
Quote from: 2OS on August 09, 2010, 07:02:23 PM
Quote from: Yzan on August 09, 2010, 02:42:17 PM
Projectiles don't stop unless they hit, or go offscreen.
Yea uhhh, ^ this is false


[State Projectile]
type = Projectile
trigger1 =
ProjID =
projanim =
projhitanim =
projremanim =
projcancelanim =
projscale =
projremove =
projremovetime =
velocity =
remvelocity =
accel =
velmul =
projhits =
projmiss
projpriority =
projsprpriority =
projedgebound =
projstagebound =
projheightbound =
offset =
postype =
projshadow =
supermove
pausemove
ignorehitpause =
persistent =
pausemovetime =
supermovetime =

you sir. kick ass...now what number do i put there?


EDIT: nvm got it :D its tics
PENIS!

Becuase we all need reminding of male genitalia