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Hyper Combo Question

Started by 8-Bit Mr. A, August 24, 2010, 06:25:22 PM

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8-Bit Mr. A

I'm trying to create my own version of M. Bison's Psycho Explosion hyper combo from MvC2, but here's what's different from it. I want the orb to be remote detonated, in other words I want to control when it explodes. Is this possible?

Average Mugen Guild Poster

It should be, using a triggerall = command should do the trick.

fucking bad poster asshole that home32 bitch

8-Bit Mr. A

Would I add that in the code for the projectile or the attack itself?

Girku

The projectile is basically the hit def for that attack..So put it in the attack it self

Average Mugen Guild Poster

Wouldn't you put it in the projectile?
Like:
[State whatever, 69]
type = ChangeState
blahblabalhblahblah
triggerall = command "penis"
value = explosion state with hitdef and shit

fucking bad poster asshole that home32 bitch

Rajaa Retired

#5
That command-name wasn't really necessary.  :-\




You code a changestate in the state of the helper that is triggered by it's parent's command.

The trigger would look like the following:

root, command = "a"

P.S: You must use a helper for this.


Average Mugen Guild Poster

Oh boo hoo I made a bad joke, it isn't the first. :P
But yeah, that's exactly what I meant.

fucking bad poster asshole that home32 bitch

Luis Alejandro


Average Mugen Guild Poster

Quote from: Luis Alejandro on August 24, 2010, 09:30:56 PM
No it wasn't
Yeah, just put a statechange in the helper (I said projectile by mistake) that leads to the state of the explosion using a command trigger.

fucking bad poster asshole that home32 bitch

8-Bit Mr. A

Thanks guys, I appreciate the help.