The Black Heart update.

Started by Borghi, September 25, 2010, 10:51:16 PM

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Borghi

Hello!

I'm back in action.
I've been away from this forum since almost a year so i really don't know what are the news or anything. JUOS!

I've released my full game (www.theblackheart.com.ar) almost a year ago and i think it's time to give it a small update using the new mugen.

The only thing I've done for now is cloning the whole game in the new mugen. RC8
I have a few idead on what to add to the game, but I don't know how big the update will be since I have free time now, but in a couple of months everything will go nuts cause I'll have to make couple of big film works.

The updates so far are: fixing like 8342719827 typos in the english mode and fixing some fighting bugs.

I thought about adding a couple of chars to make the game catchier but that's way too much work, so, that should be a no.

I've also thought on adding JANOS, the main villain of the game  as a hidden playable char. That could be since he looks like a shadow like noob saibot. maybe a couple more of stages too.

the thing is that I really don't know which are the hottest updates in the engine or what they could mean in terms of creatvity, so if anyone has any clues about that just let me know please :)

Other thing where I need some help with this new mugen (if you could help me I'd be very super happy):
I have a 16:9 monitor now. I've tried many combinations of screen heights and weights in fullscreen mode (modifying mugen.cfg) but couldnt get the right size.
What I want is a screen stretching that is fullscreen in a 4:3 monitor and also 4:3 in a 16:9 monitor. I mean: showing black vertical bars at both sides of the game screen to keep the game square (4:3). is that possible or am I condemned to have my game all deformed or missing the top and bottom parts?

I'm glad to be back :)

EDIT: for the moment the game keeps being lo res with all the pixelated shit  :sugoi:
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Luis Alejandro


MugenplayerX

Quote from: xiaqinghua1989 on September 30, 2010, 05:41:26 AM
where there is a will,there is a way。
Quote from: ChronO'Reilly on September 03, 2010, 10:25:33 PMSounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.

GF202020

I'll definitely look forward to Super Black Heart Turbo with Janos as secret final boss.
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020

Randomish

^
this

I cant wait to see Janos in action.
Welcome to the House of Fighting.

Duos.act

I fully support adding Janos as a character.

Another idea I have for you that you may not like, you could update your old Rick Taylor character and make him play like the other Black Heart characters and add him as a guest character.

As for new stuff you can do with Mugen, you can have character/stage interaction, new palette possibilities with SFF2 format, all kinds of cool stuff.

Garuda

You can have your chars transform, change palette during the round,
you can have stage interaction, win quotes and we have seen a beta of
mugen 1.1 that have stage zoom.



Borghi

Quote from: Dante Cullen on September 25, 2010, 11:42:36 PM
I fully support adding Janos as a character.

Another idea I have for you that you may not like, you could update your old Rick Taylor character and make him play like the other Black Heart characters and add him as a guest character.

As for new stuff you can do with Mugen, you can have character/stage interaction, new palette possibilities with SFF2 format, all kinds of cool stuff.

well, about Rick, just no. His sprites suck (even more than the ones in my other chars) and he isn't related to the sotry in the game in any way.

I can't think in an interesting use of the palette change in the chars I already have but the stage interaction sounds very very good. Where can i learn about that? Can stages play sound or not yet?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

Duos.act

I don't think they play sounds yet, but you can have characters get specific intros, poses, and even moves that depend on the stage (like Hotaru in Garou MOTW with the birds taking her coat, or Magneto in X-Men COTA with his magnetic powers slinging rocks.)


Borghi

oh, so I guess there isn't any collision detection or something like that.
Is it only a trigger like: stage: "blah" ?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

rednavi -RETIRED

Yes, the stage var can be used to identify the stage author or name, you still need to code the crap related to stage interaction by yourself but atleast you can save vars now and you're not bound to use the zpos trick to detect the stage. another 2 things of interest are the AILEVEL sctrl and the new stuff regarding storyboard coding. the AILEVEL lets you trigger your AI crap with ease and can also be used to determinate what kind of AI directives to trigger depending of the difficulty set in options screen (no need to use front end). theres alot of new stuff regarding storyboard coding like new stuff related to sound triggering. another extra thing you probably know is that you can loop music with ease. btw make an intro and ending for the final boss damnit! even if its just something related to el hongo nuclear :P

Anthem

Well if you're not gonna add Janos, then add some new characters at least.

Mechy

janos would be wicked. i support  8)
"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."

ecthelionv2

Janos for the fullgame and normal Mugen.


I made this sig. :ninja:

Props to a friend for my avvie

Randomish

Any chance we might have Gustavo as a Bonus character.
Welcome to the House of Fighting.

Foobs

Quote from: Borghi on September 26, 2010, 12:14:04 AM
I can't think in an interesting use of the palette change in the chars I already have but the stage interaction sounds very very good.
Animus. You could give him a different palette for his female animations.

Borghi

Quote from: Anthem on September 26, 2010, 11:56:01 AM
Well if you're not gonna add Janos, then add some new characters at least.
I won't spend another 2 years spriting.

Quote from: Randomish on September 26, 2010, 04:59:50 PM
Any chance we might have Gustavo as a Bonus character.
Haha!!... well, nom..

Quote from: Charbat on September 26, 2010, 05:18:21 PM
Quote from: Borghi on September 26, 2010, 12:14:04 AM
I can't think in an interesting use of the palette change in the chars I already have but the stage interaction sounds very very good.
Animus. You could give him a different palette for his female animations.
that's interesting! I'll check that.

Quote from: Rednavi on September 26, 2010, 04:01:54 AM
Yes, the stage var can be used to identify the stage author or name, you still need to code the crap related to stage interaction by yourself but atleast you can save vars now and you're not bound to use the zpos trick to detect the stage. another 2 things of interest are the AILEVEL sctrl and the new stuff regarding storyboard coding. the AILEVEL lets you trigger your AI crap with ease and can also be used to determinate what kind of AI directives to trigger depending of the difficulty set in options screen (no need to use front end). theres alot of new stuff regarding storyboard coding like new stuff related to sound triggering. another extra thing you probably know is that you can loop music with ease. btw make an intro and ending for the final boss damnit! even if its just something related to el hongo nuclear :P

sounds good too. I have to check all that shiet right now.
the problem with final is that he isnt supposed to fight himself. I mean, what story could he have to do that?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

rednavi -RETIRED

Oh that's where your experience at playing games comes into use :D . Since Final is a bonus char you can take some freedom in his storyboards WITHOUT going outside of the story canon. his intro would be about showing him waiting for all the enemies he know that will appear, giving some extra info to the player about "the power" he has WITHOUT talking about his past. regarding his ending, it's THERE where you can show a flashback regarding his past as a prize to the player. we will unlock Tony Lemon! just in case someone wonders I cant use ENTER because of shitty cellphone >_>.

Borghi

sounds gutt...
i should think about that.

Spoiler (click to show)
(Tony Limonada? I can see you have the dvd  :sugoi: )

any of you know what to do with this?

QuoteOther thing where I need some help with this new mugen (if you could help me I'd be very super happy):
I have a 16:9 monitor now. I've tried many combinations of screen heights and weights in fullscreen mode (modifying mugen.cfg) but couldnt get the right size.
What I want is a screen stretching that is fullscreen in a 4:3 monitor and also 4:3 in a 16:9 monitor. I mean: showing black vertical bars at both sides of the game screen to keep the game square (4:3). is that possible or am I condemned to have my game all deformed or missing the top and bottom parts?
      
Little John from the big castle, plays with little friend,
snip! snip! snip! off goes his head, bright red! bright red!

rednavi -RETIRED

nope, you're actually talking to one of the FEW that went to the release that weren't related to you at all :P

Quote from: Borghi on September 27, 2010, 02:23:19 AM
any of you know what to do with this?

QuoteOther thing where I need some help with this new mugen (if you could help me I'd be very super happy):
I have a 16:9 monitor now. I've tried many combinations of screen heights and weights in fullscreen mode (modifying mugen.cfg) but couldnt get the right size.
What I want is a screen stretching that is fullscreen in a 4:3 monitor and also 4:3 in a 16:9 monitor. I mean: showing black vertical bars at both sides of the game screen to keep the game square (4:3). is that possible or am I condemned to have my game all deformed or missing the top and bottom parts?

Actually seems like it's the first time you have a 16:9 screen monitor, when I got my PC at first it felt weird but after a while you get used to it and dont think it looks wrong anymore.

you could actually scale everything to 4:3 in an alternative version of the game for widescreen users and put vertical black bars as explods to cover shit but that's the lazy man's way, I personally never checked the stage coding properly (I know you can add horizontal bars on the stages but vertical are other stuff) so cant help that much, atleast you know you can now scale stuff in both chars and stages (and there's that localcoor thing, be sure to check it out).