Mikel's WIP Topic (Current Project: Rachel Alucard & Ash Color Separation patch)

Started by Mikel Orihara, October 13, 2010, 04:43:33 AM

Previous topic - Next topic

Mikel Orihara

Well, if you were wondering, me and Sky79 are working together on updating Nao&M's old K', here is the most recent screenshot I will share for now, featuring the new color separated palettes for K':



Right now, I am color separating K' for custom colors, like his Uno palette as seen above, and his Kula cosplay palette is also shown.

I will post more screenshots soon, so watch this topic for updates and more information, I am thinking of a release after all of the normal K' sprites have been color separated.
Where to find me:
Twitter | Youtube


Orochi Gill


FeckFace



It's totally legit. Or are you already aware of that but still baffled by it?

Mechy

he is slightly too dark, i dunno is that is done on purpose.

you could tell us what is being edited actually

well, good luck
"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."

Jesuszilla

Nao&M, what a waste.

NGeo

Oho , awesome , i would really like if Nao&M would show up with something new :) but anyway , good thing that someone is updating that K' , it is one of the best K'

Hero

Change blue with yellow position, trhe change yellow with green and you have Windows K`

Sky79

Quote from: Jesuszilla on October 13, 2010, 06:24:12 AM
Nao&M, what a waste.
Humph

It's not simply an update. We're out to fix a lot of it's issues as well.

If you wish to contribute, Post or PM feedback on the old version and we'll look into it.
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17

Duos.act

Just a suggestion, but do you guys think you could split the custom stuff from his K' into an alternate mode so that everyone can choose between good old classic K' and AKOF inspired custom K'?

Mikel Orihara

Quote from: Unicorn Excreta on October 14, 2010, 01:24:56 PM
Just a suggestion, but do you guys think you could split the custom stuff from his K' into an alternate mode so that everyone can choose between good old classic K' and AKOF inspired custom K'?

Well, I have thought about that recently, I have reserved palettes 1 - 6 for Normal Mode (With the Crimson Star Road LDM and the Hyper Chain Drive HSDM), along with palettes 7 - 12 for EX Mode (Or AKOF Mode) (With the 2003 Chain Drive as his LDM, and the Mushiki as his HSDM).

Anyway, new screenshots:




Thanks to Sky79 for this, this is his Normal Mode HSDM, the Hyper Chain Drive. While his HSDM in EX Mode is the Mushiki.
Where to find me:
Twitter | Youtube


NiO ErZeBeTh

looking good!!

hope to see more news about it
            Zorf Giudecca

NGeo

any progress on this ?  ;D

Mikel Orihara

#12
Quote from: NG3o on October 18, 2010, 08:31:02 PM
any progress on this ?  ;D

I am still color separating the first half of the sprites, and I am going to add shock and frozen sprites (Thanks again to Sky79).

Also, here is a little reference for palette makers on how the palette will be handled:
Where to find me:
Twitter | Youtube


Randomish

It would be nice if you added a sprite to go with the templete so its easier to make palettes.
Welcome to the House of Fighting.

MDD

He said it was a reference, not an actual template.

EnlightendShadow

Really nice! Are you planning on adding K' new shades to all the sprites as well?  That would make him really unique and a lot closer to his KOFXIII counterpart. 

Left4Joker

nice looking hsdm

based on nameless' one ??
i'm loking forward for dnwloading it when you release it
that ex-version is tempting me .___.
Console collection: Xbox 360, Wii, PS2, Dreamcast, PSP, Genesis, N64, PSX. ==Next buy: Gameboy Color ==

Cybaster

Will the character have two sides, reversing colors when turning, à la Gill ? Would be something neat, even though I realize it's a lot of work.

Duos.act

Quote from: EnlightendShadow on October 23, 2010, 04:44:28 AM
Really nice! Are you planning on adding K' new shades to all the sprites as well?  That would make him really unique and a lot closer to his KOFXIII counterpart.

I agree with this.  Plus it would be fairly easy to go the extra mile to do it, since it would only require mirroring some of his anims (like his intro where he takes them off) beyond the sprite editing.

Mikel Orihara

#19
Quote from: EnlightendShadow on October 23, 2010, 04:44:28 AM
Really nice! Are you planning on adding K' new shades to all the sprites as well?  That would make him really unique and a lot closer to his KOFXIII counterpart.

I haven't planned on adding his shades yet, but I will consider doing this in a future version.

Also, for those that asked me to post a sprite to go with the palette template/reference I posted last Monday, here is animation of his stance to show how the colors of the palette were applied:



And after all of his sprites are color separated, I will begin converting him for use only for MUGEN v1.0
Where to find me:
Twitter | Youtube