Super Nostalgia Wars

Started by MDI, October 25, 2010, 07:59:01 AM

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MDI

THIS PROJECT IS STILL ACTIVE BUT THE THREAD IS OUTDATED. FOR ANY UPDATES TO THIS PROJECT CHECK OUT MY YOUTUBE CHANNEL.

http://www.youtube.com/user/MiDSinister


Spoiler (click to show)




SUMMARY


Super Nostalgia Wars is a fullgame I am creating using the Mugen engine. The point of this project is to create a game based on 2d sidescrollers, mainly using sprite styles with realistic proportions similar to Castlevania, Actraiser, and Contra. The games mentioned will also be included in the content.

-MDI

CONTRIBUTORS/MEMBERS OF PROJECT



  • MDI (Characters, stages, screenpack, etc.)
  • O Ilusionista (Bosses, Characters)
  • Zvitor (Characters)
  • EXShadow (Stages)
  • EXELord (Sprite ripping)

SPRITE SIZE COMPARISON CHART




Please, when suggesting a new char, take this image on consideration.
A char won't be ok for the project if:


  • If its bigger or smaller of the sizes allowed. This applies to human chars only. Robot, monsters and whatever are okay.
  • If its superdeformed (big heads, big arms, etc) - So, no Mario, Sonic, etc
  • Its out of proportion. For exemple, Shinobi is taller than Hulk, something impossible.
  • Style clash too much. Exemple: NES chars, heavy blackbordered chars, etc

CONFIRMED CHARACTERS


(Content will be change to fit the new material)
The actual list would be find at: http://mugen.yolasite.com/super-nostalgia-wars.php


 
   
   
   
   
   

WIPS


Follow this topic or see the list at: http://mugen.yolasite.com/super-nostalgia-wars.php


 
   
   
   

STAGES (.def summary of stages so far)


Spoiler (click to show)

    SKY BLAZER

Gateway Of Eternal Storms
Caverns Of Shirol

    ACTRAISER

Marahna
North Wall
Bloodpool

    ACTRAISER 2

Heavens
Palace (Stage Credit - Enscripture)
StormRook


    SUPER CASTLEVANIA IV

Castle Halls

    CASTLEVANIA CHRONICLES

Stage 8

    CASTLEVANIA DRACULA XX

Outside The Castle (Stage 2)
Hallway (Stage 3)
Inner Halls (Stage 3)
Armory (Stage 3)
Hallway (Stage 3)
Courtyard (Stage 5)
Water Ruins (Stage 5')

    CASTLEVANIA CIRCLE OF THE MOON

Underground Gallery
Observation Tower (Theater)

    CASTLEVANIA ARIA OF SORROW

Study
Dance Hall
Chapel

    CASTLEVANIA DAWN OF SORROW


Chapel
Cursed Clock Tower
Abyss (Cosmic Area)


    CASTLEVANIA PORTRAIT OF RUIN

Forest
Burnt Paradise
Forgotten City
Nest Of Evil
Great Stairway

    CASTLEVANIA ORDER OF ECCLESIA

Light House
Arms Depot
Barracks
Training Hall

    CASTLEVANIA SYMPHONY OF THE NIGHT

Marble Gallery (Hallway)
Marble Gallery (Clocks)
Marble Gallery (Maria fight)
Alchemy Laboratory
Clocktower
Cursed Prison
Inverted Catacomb

    CASTLEVANIA REINCARNATION (Mobile Fan Game)

Bones
Royal

    DEMON'S CREST

Stained Glass area
Forest (Stage Credit - EXShadow)
Tower Bridge (Stage Credit - EXShadow)

    SUPER METROID

Brinstar (PinkArea)
Brinstar
PirateShip
Maridia
Lower Norfair

    METROID FUSION

Sector AQA (Stage Credit - EXShadow)
Sector ARC (Stage Credit - EXShadow)
Atmospheric Stabilizerz (Stage Credit - EXShadow)
Sector NOC (Stage Credit - EXShadow)
Sector PYR (Stage Credit - EXShadow)
Sector TRO (Stage Credit - EXShadow)


    NIGHTMARE BEFORE CHRISTMAS

Pumpkin Patch

    RUN SABER

TajBase
TongCity
JooValley
GrayFactory
Bruford


    Spider Man/X-Men : Arcade's Revenge

Cyclops Stage1
SpiderMan Stage1

    HAGANE

Stage2-1
Stage2-2

    ALIEN 3

Clinic

    SUPER VALIS IV

Vecanti
Castle Vanity
Valhalla (Stained Glass area)
Gallagher

    SUPER TURRICAN

Stage1

    SUPER TURRICAN 2

Stage1-2

    RANGER X

Stage1-1

    CONTRA 3

NeoKobe (Stage Credit - Enscripture)

    DAREDEVIL

Train
Final Showdown

    ORIGINAL MDI

Hallway

    DIGIMON BATTLE SPIRIT

Cathedral

    SILHOUETTE MIRAGE

Raqia
Shehaqim

SCREENSHOTS


Spoiler (click to show)



VIDEOS
http://www.youtube.com/watch?v=SQkEDDtxU9M&list=PL30EDEC3DA3360B04&feature=player_embedded#
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Cybaster

Very sweet idea. I like what you have done so far.
Will there be some stage interaction at some point, as it would really add to the "side scroller" feeling, especially if a character in his stage has access to particular objects others can't.

Ohzemesmo

Nice!  ;)

I also think a stage interaction is in order for the whole side-scrolling felling, since it`s a full game, with simple chars, you could add this without many dificults. So far, it`s pretty impressive. The gameplay seems solid and fun.

May a sugest some you put some Snes beat-em up chars? Also, Magical Sword and Strider.

Iced

Lovely, I wouldnt worry too much about some being slightly smaller, wolverine is supposed to be really smaller than cyclops.

for stage interaction you could put aerial and ground based enemies spawning every so often, that could be killed for powerups.

MDI

As far as stage interactivity goes, I don't see much going on there aside from perhaps destructable objects. Mainly because I would indeed like the enemy fight portions to just be totally linear, like a beat em up. As opposed to say platforms to walk on as well as exploration.

I might get to all that stuff last, and just take care of the playable characters and bosses first. But yeah, I'm really excited to eventually start working on the enemy portions of the game.

Also, I'm not sure about putting in beat-em up characters. Most of the time they are quite large and would be too tall for this game. The Sailor Moon sprite shown in the image I put is an example of a character that is just barely too tall for this game. Although I would love to mess around with some Strider 2 stuff, I'm not sure how I would go about ripping or aquiring sprites from that game. Even if I did have an emulator capable of disabling layers for that game, the sprites are constantly zoomed in or out. Otherwise I'd definitely try and fit some of that stuff into this game.

Next character on the agenda, Sheena from Run Saber. (Girl next to Cyclops in the image.) She uses a lightsaber type weapon, a slide, and a spinning energy jump similar to Samus Aran's. I'll more then likely make the jump a more effective attack for the game. I'll see about additional attacks or her ice attack from the game.
ey

Randomish

Any chance we can have special intros with everybody like in SVC.
Welcome to the House of Fighting.

O Ilusionista

very sweety idea. Go ahead!

Quote from: Fwikkin ZOMBIE BANANA!!! on October 26, 2010, 02:30:10 AM
Any chance we can have special intros with everybody like in SVC.

^THIS

MDI

#7
Its always possible, but if so then the top priority would be to have the intros made only against boss characters.

Although I'll probably keep Vs mode enabled, I want more emphasis to be on fighting the big baddies rather then the protagonists against one another. But yeah, I don't see why not!

Sheena is nearly finished btw.  ;D

Spoiler (click to show)











UPDATE

Sheena video preview + new stage
http://www.youtube.com/watch?v=V-nyDLoPIwE

By the way, anyone in Germany will not be able to view the video. Why you may ask? Because I used a Castlevania song owned by Sony which apparently isn't good enough for Germans! Yay! Enjoy..if you're in any other country. Stupid ass Youtube..
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Tamez

Looks pretty cool, man. 

QuoteOnce again added the cool PoR stage intro effect. :)

Yeah, PoR is awesome I'm currently finishing my Richter/Maria run. 
Speaking of PoR, Laura would be a cool addition to the roster if you hadn't considered her yet.  And the Dark Academy would be a nice rain stage.  Either inside or out. 

And of course there's always Skyblazer to get stuff from.   :beam:

www.elecbyte.com

MDI

As you can probably see on my Mugen website, I have indeed done a few PoR stages. :D

The game really does have some neat looking areas. Expect more content from it for this game.
ey

Cybaster


MDI

This Portrait of Ruin talk inspired me.



Glasya Labolas aka creepy bulldog with griffin wings is being made, and I also did the Great Stairway stage to go along with him.
ey

MDD

Damn, this is original. Also, the inclusion of Red Arremer makes me happy.

Tamez

Quote from: MDI on October 27, 2010, 05:26:44 AMGlasya Labolas

Nice!  It had probably the coolest death animation in the game.  Vapula is probably the only one who compares. 

www.elecbyte.com

MDI

#14
http://www.youtube.com/watch?v=wbBNO70vuIM

WOOF

Also, I've got a Run Saber bonus stage going on.





As well as Salome from Symphony of The Night. Just in time for Halloween!

ey

MDI

#15
Update! New Character!

Apologies for the double post, I simply wanted to bump this topic due to the update.

-Jack Skellington-
Pics










Video
http://www.youtube.com/watch?v=DI2T3kJJNBk

His sprites come from the Nightmare Before Christmas game on Gameboy Advance. He has a pumpkin toss, frog spray, bat boomerang, and a basic non-projectile slash or two. I'll probably add a move using his "melting" sprites from the game, but otherwise all I'd really like is some voice clips of Jack if I can come across any.

-Pumpkin Patch stage-
Spoiler (click to show)
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zvitor


Duo Solo


MDI

#18
Oh God no you have revived this old ass outdated thread!  ;P

Alright, I updated the first post with the one from IMT.
ey

MDD