Hyper Combo Finisher Text

Started by 8-Bit Mr. A, December 19, 2010, 10:43:05 AM

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8-Bit Mr. A

Would anybody know how I'd have the screen freeze with text pop up like this:



Just the text, not the BG.

leandro1412

you have to use the same code to KO BG (or KO Flash) , that its just an explod... and you set wich explod will be defined by your current state, when you did KO.

Under of [Statedef -2]

1st text.

;-------------------------------------------------------------------------------
;KO Flash Effect
[State -2, Sp Finish]
type = Explod
triggerall = !numexplod(9910)
trigger1 = winKo && (movehit||Numtarget) && stateno = [3000,3099]
id = 9910
anim = f9910
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1


2nd text

;-------------------------------------------------------------------------------
;KO Flash Effect
[State -2, Sp Finish]
type = Explod
triggerall = !numexplod(9910)
trigger1 = winKo && (movehit||Numtarget) && stateno = [3100,3199]
id = 9910
anim = f9911
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1


i mean the first text is anim 9910 the 2nd text is 9911, so depends the current stateno where you are you have, you explod appear... here you can see in my triggers stateno = 3000 to 3099 (1st special states) for 1st text and 3100 to 3199 to 2nd text (2nd special states)

i hope you can understandme.
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8-Bit Mr. A


leandro1412

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8-Bit Mr. A

Question:

Do I put in for:

id = Animation code?
anim = Is the "f" required?

leandro1412

ID is to define, "who" is your explods ( ;P) don't care the number but had to say the same ID in your trigger... just leave 9910

"F" its to "read" this action from fightfx... sorry :S i forgot remove it.
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8-Bit Mr. A

There is an error in the trigger1. Here is what I put:

;--------------------------------------------------------------------------------------------------------------------------------------
[State -2, Kikoshou Finish]
type = Explod
triggerall = !numexplod
trigger1 = winKo && (movehit||Numtarget) && stateno = [3000] <---- Special States
id = 9910
anim = 12340 <--- Animation of Text
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1

;-------------------------------------------------------------------------------
;KO Flash Effect
[State -2, Lightning Kicks Finish]
type = Explod
triggerall = !numexplod
trigger1 = winKo && (movehit||Numtarget) && stateno = [3100, 3111] <--- Special States
id = 9910
anim = 12341 <---- Animation of Text
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1

;-------------------------------------------------------------------------------
;KO Flash Effect
[State -2, Air Demon Finish]
type = Explod
triggerall = !numexplod
trigger1 = winKo && (movehit||Numtarget) && stateno = [3500, 3502] <--- Special State
id = 9910
anim = 12342 <---- Animation of Text
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1

leandro1412

in your first explod you are using just one state "3000" not a range "[Start value , End value]" the "[]" are used to define a range "[From , TO] "

your new code 'll be that


;--------------------------------------------------------------------------------------------------------------------------------------
[State -2, Kikoshou Finish]
type = Explod
triggerall = !numexplod
trigger1 = winKo && (movehit||Numtarget) && stateno = 3000
id = 9910
anim = 12340
postype = left
pos = 0,0
ownpal = 1
bindtime = -1
removetime = -2
sprpriority = -9
supermovetime = 999999
pausemovetime = 999999
ignorehitpause = 1
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8-Bit Mr. A

The code works, thank you. Now I need to find out how to center the letters and time their showing up.

leandro1412

to center

pos = 0,0

if it posset on left

0,0 is the upper left corner. so the center is 160 , 120 but its better set the center position using/moving the sprites to text in sff.

To time... i think the easy way is add an empty frame with some time to make that a "Wait" before the letters appear.

eg:



;
[Begin Action 12340]
-1,-1, 0,0, 15
12340,0, 0,0, 2
12340,1, 0,0, 2
12340,2, 0,0, 2
.
.
.
.


-1,-1, 0,0, 15 <- That is the empty frame and the Bolt number is the time to frame... the time to wait on this case.

bye bye!
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8-Bit Mr. A


leandro1412

ur welcome ;D

if all works, plz mark as "Solved" topic. (Change the title  :sugoi:)

bye!!
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