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THE ULTIMATE STAGE TUTORIAL

Started by Cybaster, August 29, 2009, 04:26:30 PM

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kimdom

please if anyone can help. How do i code a character in terms of having him or her jump or climb on top of things, and walking on it?

Orochi Gill

That's stage interactivity and that takes a whole new set of code and other much more complex things and character patching.

kimdom

is there a web site in which i could follow a few tutorials in how to do so?

Cybaster

You must first learn how to create a character. When you grasp concepts such has helpers, then you can start thinking about stage interactivity.

MirageAtoli

Quote from: kimdom on September 13, 2009, 10:43:19 PM
is there a web site in which i could follow a few tutorials in how to do so?

In answer to your question, the tips and tutorials section is the first place to look.
Second would be to use the search button; chances are you will come up with users asking similar questions.
Quote from: Titiln on December 31, 2007, 10:46:10 PM
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Quote from: Beatrice on March 01, 2010, 06:55:03 PM
Quote from: Iced
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S


Survivor_2k

Hello Cybaster,
I'm having trouble running my old stages on mugen 1.0
You know what needs to be modified to work perfectly?

see later boy!

Σaxβeta

Quick noob question concerning the awesome "BlackJack" trick.

Can it somehow be done to overlapping animated objects?

Let say you have some dude watching the fight and every so often his head tilts to look at the gamer. How can I make him blackjack as to not obstruct the match so much?
Spoiler (click to show)

I haven't come across any mugen stages that do this yet so I guess...no, it can't?

Anyways, it would be a nice future implementation to the engine.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Cybaster

It can be done with no problem I guess.
It's just about using the same trick (no transparency+layerno=0  &&  trans=add1+layerno=1) but for an animation.

I can't remember ATm if anims are affected by the trans parameter, so if this doesn't work, you'll have to use two anims :
- 1 as layerno=0, animation defined normally.
- 1 as layerno=1, animation (same one) defined with ,,ASxxxDyyy at the end of each line (cf. tutorial) for the transparency.

Σaxβeta

Thanks for the prompt reply as always, Cybaster.

This code gave me exactly what I needed.
[BG Schaefer L0]
type = anim
start = 10,0
actionno = 0
layerno = 0

[Begin Action 0]
1,0, 0,0, 350
1,1, 0,0, 6
1,2, 0,0, 6
1,3, 0,0, 100
1,2, 0,0, 6
1,1, 0,0, 6

[BG Schaefer L1]
type = anim
start = 10,0
actionno = 1
layerno = 1

[Begin Action 1]
1,0, 0,0, 350, ,as128d128
1,1, 0,0, 6,   ,as128d128
1,2, 0,0, 6,   ,as128d128
1,3, 0,0, 100, ,as128d128
1,2, 0,0, 6,   ,as128d128
1,1, 0,0, 6,   ,as128d128

Thanks!
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

RER


HatsuneMix


hypercookie

if someone could please reply to me and tell me how to earn gold stars under your name it would be just lovely!

Laharl

2012 the year of the necroposters

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?