The most innovative Fighting Games released after StreetFighter II

Started by "Bad News" Hoffmann, February 12, 2011, 05:51:12 PM

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"Bad News" Hoffmann

Which games were the most innovative after Streetfighter II ?

Virtua Fighter?
Soul Calibur?
Killer Instinct or Mortal Kombat?
Tobal No 1 or the Guilty Gear Series?
Bushido Blade with its engine without lifebars?

Bastard Mami

yeah, those are good, you are just missing kof96 and aof1 and obviously darkstalkers and mortal kombat.

Garuda

X-men and right after X-men vs Street fighters:

Tag team, super jump, aerial combo, dual supers, extreme chaining, extreme special/supers.

It was almost another kind of fighting games.



SnowShingo

Street Fighter The Movie The Game, both versions (as far as street fighter games go).

The arcade version introduced a very barebones tag-team game mode to the SF series and "revenge" moves, something that would later be brought back in SF4 in the form of Ultras. (It was also the first SF game to make Akuma a standard character right off the bat.) The console ports had EX moves, which wouldn't be seen again until SF3:DI.

Marvel Super Heroes

The game became the standard for how Marvel games would play thereafter. COTA was based on the engine used for SSFII:Turbo, which was hacked up to allow really broken air juggles and all kinds of crazy shit. MSH took that and refined it to the point where it was actually enjoyable, setting the stage for years of Capcom fighting games featuring Marvel characters.

perdevomariano

SF II. Best and most innovative game ever.
Other than that. MK and SF vs series were good and innovative too.
Orochi Gill is a liar. He lied once, he is a liar.

Bastard Mami

mortal kombat is  fun cae of innovation because ti doess all the dumb thing snobody tried before because they ended up being horrible for fighting games.
Quote from: Garuda on February 13, 2011, 12:27:11 PM
X-men and right after X-men vs Street fighters:

Tag team, super jump, aerial combo, dual supers, extreme chaining, extreme special/supers.

It was almost another kind of fighting games.

yeah, but most of what it did was already done before by apcom in darkstalkers and snk in kizuna encounter.

Werewood

How about GG, MB, AH, BBB that introduce air dashes and bursts????
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Duos.act

KOF 94 introduced the team fighting game
Marvel vs Capcom introduced the high flying air combo and over the top style that Guilty Gear would rip off re-innovate

Renzo F

I could be wrong because they were 3D games before it, but Tekken 3 for introducing real 3 domensional gameplay with the sidestep.

(I think Toh Shin Den or Sould Edge could have it before Tekken, but I havent played them).

"Bad News" Hoffmann

Quote from: Renzo F on February 13, 2011, 07:01:19 PM
I could be wrong because they were 3D games before it, but Tekken 3 for introducing real 3 domensional gameplay with the sidestep.

(I think Toh Shin Den or Sould Edge could have it before Tekken, but I havent played them).

Toshinden introduced a sidestep in 1995 already. But the first real 3d steps and walking was in Tobal No 1 in 1997  it was also the first game which used the new analogue ps1 pad ..which didnt have a rumble effect yet btw. The 8 way run however got really popular in 1999 with namco Soul calibur

Sheng Long

What about Smash Bros.? SSB Brawl introduced the smash ball. I would think that would be innovative enough to be apart from regular super moves.

"You must defeat my flaming
dragon punch to stand a chance."

Hero


Bea

Art of Fighting brought us special meters and desperation moves.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.

MooMaster

Quote from: Werewood on February 13, 2011, 06:38:07 PM
How about GG, MB, AH, BBB that introduce air dashes and bursts????
Those games didn't introduce the air dashes first.

Zabel(Lord Raptor) had an air dash in first darkstalkers which came out in 1994. Omega Red in X-men: CotA also had an air dash and it also came out in 94. Darkstalkers came out before CotA though.
No

Renzo F

Quote from: GBK667 on February 13, 2011, 08:34:16 PM
Toshinden introduced a sidestep in 1995 already. But the first real 3d steps and walking was in Tobal No 1 in 1997  it was also the first game which used the new analogue ps1 pad ..which didnt have a rumble effect yet btw. The 8 way run however got really popular in 1999 with namco Soul calibur
Can't argue anything. You are a f*cking walking video game museum :P

"Bad News" Hoffmann

Quote from: Renzo F on February 13, 2011, 10:14:27 PM
Quote from: GBK667 on February 13, 2011, 08:34:16 PM
Toshinden introduced a sidestep in 1995 already. But the first real 3d steps and walking was in Tobal No 1 in 1997  it was also the first game which used the new analogue ps1 pad ..which didnt have a rumble effect yet btw. The 8 way run however got really popular in 1999 with namco Soul calibur
Can't argue anything. You are a f*cking walking video game museum :P

just for ps1 games and especially fighting games ^^

working on my "Timeless-Gaming" DB projects makes me a living psx wikipedia with the time i guess


to throw in a in my opinion quite innovative but also obscure game which had a lot potential but was rushed out it seems without being really polished
i would call BIOFREAKS a quite innovative game

It combined the traditional fighting with long distance combat, the characters had a shield..a jetpack etc. still a lot more moves as games like destrega or psychic force which were more focussed on the distance fights.It had real 3D enviroments on multiple floors , realtime stage fatalitys and hazards. Just the balance was..well crap. And that destroyed the game.

asia_catdog_blue

#16
I always thought that SNK brought a lot more to the fighting game genre that Capcom.

Street Smarts added side-scrolling beat em up 1-on-1 matches that could be seen in Streets of Rage 2&3 and Agressors of Dark Kombat.

Fatal Fury(or Garou Desentsu) added plane jumping(later, skipping) that would be use in other games, like Shonen Jump's Bleach: Blade of Fate for the Nintendo DS.

World Heroes(created by ADK) added stage hazards, that would late rear its ugly head in other brawlers. The series also added air projectiles, thanks to Rasputin. It also, yet again, included individual introductions for all characters.

Art of Fighting( or Ryuuko no Ken) added, as one person previously mentioned, desperation finishers and attack gauge. It has also included character conversations(ASK FOR IT WITH YOUR POWER!), camera zooms and fades,  clothing damage, and losing fighters colaspping to the ground.

Mortal Kombat included true finishers and actual deaths. And an unusal kind of sprites.

Samurai Shodown(or Samurai Spirits) added not only weapon combat(well, Fatal Fury did have Billy Kane), they also had... uh... something.

Bastard Mami

don't tell me I forgot to emntion world heroes; that game is seriosuly underestimated in the innovation whatever mark, mostly because it never got as popular as sf, kof the vs series.

it also innovated with just defense/parry and witha  button dedicated to grab + grab missing animation.

dusk112

Street Fighter EX:
Introduced the concept of a guard break which was a slow attack that could be cancelled into, break the opponent's guard and put him in a loooong stun(sounds kinda like sf4 ripped it off huh). Also introduced super canceling(special into super and super into super) while being the 1st SF game to be animated using 3d polygons.

Cybaster

Quote from: Renzo F on February 13, 2011, 10:14:27 PM
Quote from: GBK667 on February 13, 2011, 08:34:16 PM
Toshinden introduced a sidestep in 1995 already. But the first real 3d steps and walking was in Tobal No 1 in 1997  it was also the first game which used the new analogue ps1 pad ..which didnt have a rumble effect yet btw. The 8 way run however got really popular in 1999 with namco Soul calibur
Can't argue anything. You are a f*cking walking video game museum :P
Wait, wasn't it Sega's Virtua Fighter in 93 that introduced side steps ? Well, at least it was the first one to introduce 3D polygonal graphics in a fighting game.