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TargetBind Problem?

Started by THE WORLD, March 01, 2011, 03:08:32 AM

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THE WORLD

Strangely, when making my character, a throw type move looks the way I want it to be on some characters, but some don't.

Normal:


Incorrect:

Zero-Sennin

Are you using sprite 5062,0 for that part of the throw? If so, then it may be that the "misaligned" characters you're testing it on actually have that sprite misaligned.

If you're not using 5062,0, try it and see what happens.
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THE WORLD

Actually, I used sprite 5060 (shown in the pictures) and then used 5062, which looked bad.

Cyanide

5062,0 is aligned on the head. If you set it as per head alignment it will look correct. You cannot define a position like that with a standing axis sprite and expect it to look OK. Go back to 5062 and realign.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

THE WORLD

I get that, but how do you figure out which numbers to use fr the the Targetbind's x and y positions?

Cyanide

Either use FF's offset viewer, or guess. 5062 is axis on head. That should be all you need.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.