Official King of Streets Development Topic

Started by WooshaQ, March 30, 2011, 12:36:03 AM

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WooshaQ

So finally I have decided to post more info about this little project of mine. Well, the first information I need to include is that it is a compilation but I do edit a lot of things. Those who remember me I think recognize that most of my work is heavily customizable. King of Streets evolved during those six years thus this development topic was born.

Here are a bit of screenshots for starters:

Spoiler (click to show)







Versus screen is customly animated and this is how it looks:

Spoiler (click to show)

The lifebar will look like this:

Spoiler (click to show)

As for the whole system, as I stated I'm planing to edit the characters, well I do realize I will probably never finish this but I will do one character after another, for now I have one completed and one in a wip. The main idea is the C-Groove and Ex-Groove in each character.

C-Groove is the basic thing - 3lvl of power bar, basic thing, (power charge and EX moves are disabled)
Ex-Groove is similar to the one from CVS2, it allows move cancelation, power charge and Ex moves (there will be no parry or just defend thingymagik)

Both modes allow to use destroyer (just like in GG series)

Each character will have hardcoded powerbar and dizzybar (guardbar), menu with all the moves and GG like character miniature for shits and giggles.

The system thingy:





It's similar to what kof 2002 looked like, whole power level takes all powerbar length. Take the second picture as an example, the character have two power levels and a half.

Finally some move coverage showing ibuki and the earlier version of the screenpack:

IBUKI - SCREENPACK

--------------------------------------------------------------------------------------------------

The reason i posted this here to gather your ideas, right now I'm making adjustment to the lifebar, if you look at the screen... does the clock area will distract the eye in it's current form? I'm planing to make this semi transparent and add noise and scanlines animation and this may seem too much? What do you think?




SOLIDUS SNAKE

Interesting ideas and nope, it would only give it more life. Just make sure the designed of the animations flow with the core select layout. Other then that, it's being steered in the right direction. Rock it hard until you finish it, I will be watching the progression of this project.

Dreams In Stardust

Everything looks pretty awesome so far.

Maybe add the wings on the title screen to the timer?

WooshaQ

I had this idea already, already tried several different configuration with wings "inside" and "outside" of the timer but it didn't look too good. I also had an idea for a custom timer that would not use font but a lifebar animation but that would be technically impossible I think. The main point of this would be to make the inner side of the numbers semitransparent. But as I said, it failed.


Retro Respecter

Ask the pro at going beyond M.U.G.E.N. trends. that's right! I'm talking about Club SyNdicate!!!! :nutrox:

Orochi Gill


Retro Respecter

Is there a rule against backseat moderating somewhere?

Orochi Gill

It's that we don't need advertising where CSX doesn't fuckin' need it.

Riptide

Quote from: WooshaQ on March 30, 2011, 01:35:15 AM
I had this idea already, already tried several different configuration with wings "inside" and "outside" of the timer but it didn't look too good. I also had an idea for a custom timer that would not use font but a lifebar animation but that would be technically impossible I think. The main point of this would be to make the inner side of the numbers semitransparent. But as I said, it failed.



maybe you could make a font that has different lengths of lines for numbers. That's the only way I can think of doing it.

WooshaQ

Question time! :)

Which is better to you:

1) Old style blocky font that match title screen style:






2) Star / Wing variation (only a concept for now):



??????????????????????????????


Seph

Second, I am so getting this screenpack!  ;D

Dreams In Stardust

I'd go with the second option.
The first doesn't look too well.

Drex

Ooh ooh me! Me! I say go for the wing, baby

WooshaQ

#13
The screenpack itself is pretty much done but as this is semi full game oriented it requires that all the characters will be edited in order to work. Basically instead of normal portraits they require to have something like this:





It needs few touches to be fully functional but if you want it in current form Seph I can send it to you.

I already deleted the gif I made showing blocky animation, i kinda like it though, i has this nostalgia factor since i used this for few years now, the older version can be seen in this video, the one i made today featured on the screens is of course in higher resolution and with few touches here and there but the concept stayed the same. Roun letters stay the same, only the d letter rotates into a round number, depending on the announcer i will use it can go up to 9, i think the one previously featured on old woobar got up to number 5 and that said final. With all the macro and stuff making this animations is quite easy so going up to 9 would be no problem for me.

Hero

Quote from: WooshaQ on March 30, 2011, 12:36:03 AM
Ex-Groove is similar to the one from CVS2, it allows move cancelation, power charge and Ex moves (there will be no parry or just defend thingymagik)

CVS2 doesn't have a Ex groove by default. You must customize it by yourself. I think you're speaking about Waru's ex groove.

WooshaQ

Righto, I do own CVS2 for both PS2 and DC but you are right observant sir. And yes, I was thinking about spoilish EX grove that Waru served us.

WooshaQ

Bomb a head! It's question time! Which of the first three designs is better?








Drex

I say use the numbered version. The first one looks plain and the second looks cramped. I also think you should make the fight sign different. Like, have it without the wing, but bigger and there could be flames on the inside. Also, it'd be cool if the transition from the "Round#" to "Fight" signs featured a TV-like distortion effect like this one.



I could help in animating TV part if you need me to.

rednavi -RETIRED

how are you going to identify the final round  :???: