Winpose TargetBind?

Started by Dope, April 03, 2011, 01:37:38 AM

Previous topic - Next topic

Dope

I was thinking about a winpose where player 1 walks over to Player 2 (who's lying down) and have Player 1 pick the enemy up off the ground into a choke. My question is is it possible to make Player 2 change into a typical standing hurt anim instead of a lie down anim and also be able to be lifted with say a TargetBind during Player 1's winpose?

Cyanide

That ought to be possible provided you were the one to kill him. If you set yourself as movetype = A you ought to be able to grab the target back. You can then use targetstate and such.

Shouldn't affect match end because both players have will have gone through the whole death + control thing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Riptide

Let me know if you work it out.

Dope

#3
I still couldn't get it to work. Even with movetype = A in the statedef of the winpose I couldnt figure out anything that would make player 2 react at all.

So I just sorta dropped it because it wasn't really important and I had a different winpose in mind instead.

Riptide

It did seem a bit against logic to be able to move P2 after the round is over.  :-\