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Win State problem...

Started by Flamekyo, April 05, 2011, 05:21:27 AM

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Flamekyo

When i win a match, i want my win state to last longer, i've tried a couple things but no luck.

My win state animation has the character saying a quote, its a long quote so thats why i want the win state to be long.

how can i do this?

please help.
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Cyanide

You can't avoid skipping via keypress but

assertspecial
flag = roundnotover
Is the stuff you're after. Use a permanently active trigger for as long as required.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Flamekyo

Quote from: Cyanide on April 05, 2011, 05:27:09 AM
You can't avoid skipping via keypress but

assertspecial
flag = roundnotover
Is the stuff you're after. Use a permanently active trigger for as long as required.

I tried that but it still only lasts for like 3 seconds.
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GT

What kind of trigger are you using? You need to tell Mugen that the round isn't over until X amount of time has passed.


trigger1 = time < 150


This state controller is valid until 150 ticks has passed.


Flamekyo

Quote from: GT Yzan on April 05, 2011, 05:37:18 AM
What kind of trigger are you using? You need to tell Mugen that the round isn't over until X amount of time has passed.


trigger1 = time < 150


This state controller is valid until 150 ticks has passed.

Dam,

i used that, but i didnt notice i had it like this....

trigger1 = time > 150

the less than symbol was backwards  :P

lol, now i feel stupid.

Thanks for the help guys, i got it to work.
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