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Blocking issues

Started by Jmorphman, April 06, 2011, 01:45:53 AM

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Jmorphman

Quote from: LurkerSupreme on March 31, 2011, 08:12:22 AM

-Projectile into super ends the opponents blockstun, makes it unblockable.
I have no idea what is causing this. The strange thing is, it only happens with the first two supers (both level 1 and level 2 versions), Screw Upper and Exploding Hurricane Tiger Heel. I'm not sure what code to post, so here's the whole character.

Riptide

Were you working on this character or is this someone else's?

MDD


Cyanide

Quote from: Riptide on April 06, 2011, 01:49:14 AM
Were you working on this character or is this someone else's?
Please stop, it's actually beginning to hurt my head now.

Jmorph, sorry i can't DL from here and check.

Does cancelling actually END the blockstun, or do you have an attack that hits directly after the superpause, essentially a time = 0 attack? Alternatively, do you have any settings in the super state that affect target rather than accepting whatever is attacked.

I promise to look later tonight if nobody has given you a solution by then.

Fix your debug messages too  ;P


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Jmorphman

Quote from: Cyanide on April 06, 2011, 02:35:28 AM
Jmorph, sorry i can't DL from here and check.
Don't apologize!

Quote from: Cyanide on April 06, 2011, 02:35:28 AM
Does cancelling actually END the blockstun, or do you have an attack that hits directly after the superpause, essentially a time = 0 attack? Alternatively, do you have any settings in the super state that affect target rather than accepting whatever is attacked.
No to all of these.

Quote from: Cyanide on April 06, 2011, 02:35:28 AM
Fix your debug messages too  ;P
Old screenshot, already fixed.

Riptide

Quote from: Cyanide on April 06, 2011, 02:35:28 AM
Quote from: Riptide on April 06, 2011, 01:49:14 AM
Were you working on this character or is this someone else's?
Please stop, it's actually beginning to hurt my head now.

Jmorph, sorry i can't DL from here and check.

Does cancelling actually END the blockstun, or do you have an attack that hits directly after the superpause, essentially a time = 0 attack? Alternatively, do you have any settings in the super state that affect target rather than accepting whatever is attacked.

I promise to look later tonight if nobody has given you a solution by then.

Fix your debug messages too  ;P

You didn't see the logic of asking that question to some one who post the whole character and not the part of the code they could give a crap guess as to being problematic.

Cyanide

Had a look now.

It's basically the time = 0 hitdef thing. See your superpause BG doesn't go away when the pause ends. p2 is still recovering at the point when you release the projectile. As he isn't in a state that can enter 120 at that point the super hits. If you do it on it's own it STARTS on 120 before the pause kicks in giving him enough time to get to the state he needs to.

Fixed it via 2 methods. 1 Change the animelem of the first projectile to 5, this worked. Alternatively, i changed joes movetime to 50, as he couldn't move through the whole pause it gave p2 4 extra ticks to finish recovery and begin guarding again. 50 was a random guess, 53 might even work. I don't think you have it right now anyway as all indications of the pause end, but the pause is still going and joe is moving through it into the attack portion of things.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Jmorphman