Continue?

Started by BigText, April 16, 2011, 08:06:18 AM

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BigText

How can I edit my characters "continue" animation? When you lose a round, it ask if want to continue or not, that animation.

GT

You don't!  >:D

The anim that continue uses is 5300. You can change the sprites in that anim to whatever you want it to be but based on this code I just saw in the common1.cns

;---------------------------------------------------------------------------
; Continue?
[Statedef 5500]
type = S
ctrl = 0
anim = 5300
velset = 0,0

[State 5500, 1] ;Use continue animation if available
type = ChangeAnim
trigger1 = time = 0
trigger1 = SelfAnimExist(5500)
value = 5500

You can also use anim 5500 (So dizzy and continue animation aren't the same.) but you have to add that anim in the air.