Werewood's non-SF4 WIPs (update 2011-07-10)

Started by Werewood, May 05, 2011, 09:43:43 PM

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Werewood

Werewood's non-SF4 WIPs

Asura Blade - Curfue and S.Geist

* status:  sprite ripping
* sprite ripping method:  stupid and time-consuming normal in-game screenshot taking, cleaning, cropping
* sprite ripping difficulty:  medium high
* missing some "unrippable" sprites possibility:  medium high for S.Geist's sword-swinging and some aura  thing

Plans:  make them to play a bit like the source game, no custom stuff, some features like power up might be missing

Asura Buster - Vebel

* status:  sprite ripping
* sprite ripping method:  stupid and time-consuming normal in-game screenshot taking, cleaning, cropping
* sprite ripping difficulty:  quite high
* missing some "unrippable" sprites possibility:  quite high due to its huge side and bars covering

Plans:  make it to play a bit like the source game, no custom stuff, hopefully none of its features will be missing

Dragoon Might - Yamato and Jaoh

* status:  sprite ripping
* sprite ripping method:  stupid and time-consuming normal in-game screenshot taking, cleaning, cropping
* sprite ripping difficulty:  quite high
* missing some "unrippable" sprites possibility:  quite high due to the game's zoom feature and both chars.' off-screen uppercuts

Plans:  make it to play a bit like the source game, no custom stuff, hopefully none of its features will be missing

SNES TMNT Tournament Fighters - Cyber Shredder and Zombies Ate My Neighbors - Giant Baby RELEASED!!!

* status:  sprite ripping
* sprite ripping method:  a bit smarter and less time-consuming normal in-game screenshot taking, cleaning, cropping
* sprite ripping difficulty:  low
* missing some "unrippable" sprites possibility:  low

Plans:  make Shredder to play a like the source game, no custom stuff, hopefully none of its features will be missing; make Baby as simple as possible
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Duos.act

What in the HELL did you use to rip those sprites, because every single one of those looks awful.

Keku

Indeed, that's bad ripping. Remove bilinear filtering when ripping from MAME or FBA, because those rips make me sad.

Werewood

I just open the roms in MAME (mame.exe [rom_name]) & SNES9x, then use fraps to record movies, and use PSP7.0 to clean and crop.
And I don't think FBA supports Asura Blade & Asura Buster & Dragoon Might  --;
Maybe I can try some other MAME video options  ::)

For SNES, I use OpenGL, stretch image, bilinear filtering, hq4x, Hi Res becuase I don't like to use small sprites need to make them bigger.  Perhaps I can try not to use bilinear filtering in snes9x :ninja:
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Orochi Gill

PLEASE don't filter these sprites D:

Keku

Quote from: Werewood on May 05, 2011, 09:56:44 PM
And I don't think FBA supports Asura Blade & Asura Buster & Dragoon Might  --;
It supports both Asura games and I think Konami GX games as well.
Don't use any type of filtering. At all.
Quote from: Werewood on May 05, 2011, 09:56:44 PMFor SNES, I use OpenGL, stretch image, bilinear filtering, hq4x, Hi Res becuase I don't like to use small sprites need to make them bigger.  Perhaps I can try not to use bilinear filtering in snes9x :ninja:
Word of advice: stop doing that, it looks ugly.

rukifellth

I for one aren't very bothered by the resizing. :S

What I'd love to see would be a character from Monster Mashers, especially some of the bosses like Brainy (Brain Golem) and the Ducker. XD

Werewood

In fact all of my previous chars' ripped sprites suffer from the same thing............it maybe my crappy computer........the resize thingy..........I can't stand small sprites at all............sigh.........I have the will and time to rip and don't have Mass' skill........... --;

@rukifellth:
Monster Mashers Brain Golem is not controllable by human, very hard to capture its move...........Moai might be simpler though  :o
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

rukifellth

Alas poor Brainy... TT____TT

But Moai would be really cool! :D

Hadoabuser

You can always resize in the CNS Werewolf, just please no more filters. >.>
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

MellyInChains

yeah seriously, there are functions in mame that turn off the filters and all that

because really, dragoon might needs more characters and having a jaoh that looks awfully filtered will be depressing

Cybaster

Yep, time to do the ripping again. Good luck, it can be time consuming.

Blue Monkey

i see the filters get in the way, but this project are awesome on my opinion, we need more dragoon might chars and the complete asura blade cast, way to go werewood

Werewood

#13
I just e-mailed cafe, NHK, and Juke to ask them how the heck they managed to rip from Asura Blade/Buster, hope they will reply to me  :mean: otherwise, I must do the ripping in a stupid way.   :wall:

For Dragoon Might, I couldn't find sakuraka (who converted Layla and Tsugumi), even after going through all possible www.archive.org web archives of his expired web site.  :-\

All I know is sakuraka was born in Taiwan, if I can contact him I can have better communication with him.  :o

edit:  Oh I just realized that NGI converted Dragoon Might boss Dogma!  Now writing e-mail to him.........quick!  :smash:
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

rukifellth

Come to think of it, there was a guy who managed to make the Gorilla Bot from "Monster Maulers" to Mugen...

I guess he just let the enemies bash him up while he took screenshots to create them. So it "might" be possible to do Brainy... Otherwise, I have another idea...

I could try and do custom sprites for Brainy, Body, Arms, Hands and so on, different angles and such. But I could add some fatality style sprites since the Monster Mauler enemies had such...

Basara Bogard

Quote from: Werewood on May 06, 2011, 10:56:14 AM
I just e-mailed cafe, NHK, and Juke to ask them how the heck they managed to rip from Asura Blade/Buster, hope they will reply to me  :mean: otherwise, I must do the ripping in a stupid way.   :wall:

For Dragoon Might, I couldn't find sakuraka (who converted Layla and Tsugumi), even after going through all possible www.archive.org web archives of his expired web site.  :-\

All I know is sakuraka was born in Taiwan, if I can contact him I can have better communication with him.  :o

edit:  Oh I just realized that NGI converted Dragoon Might boss Dogma!  Now writing e-mail to him.........quick!  :smash:
I can help you with that. I already ripped Power Instinct 1 chars just using MAME: you've to configure your MAME to get clean screenshots (and not greyish), then use P for pause and take a shot with F12, and then use shift+P to advance frames and then get the shots one by one. The only complain is you've to crop and clean manually the sprite (using Paint or the image editor of your preference). It works with any game of MAME, even myself I ripped a few sprites from DM's Yamato, but just the win stance and the big portrait for personal use (av+sig maybe :P)

Also, Sakuraka's page is this: http://ayu_tsukimiya.myweb.hinet.net/ My bad, it's offline :(

Werewood

Quote from: Basara Reid on May 10, 2011, 04:44:51 PM
Quote from: Werewood on May 06, 2011, 10:56:14 AM
I just e-mailed cafe, NHK, and Juke to ask them how the heck they managed to rip from Asura Blade/Buster, hope they will reply to me  :mean: otherwise, I must do the ripping in a stupid way.   :wall:

For Dragoon Might, I couldn't find sakuraka (who converted Layla and Tsugumi), even after going through all possible www.archive.org web archives of his expired web site.  :-\

All I know is sakuraka was born in Taiwan, if I can contact him I can have better communication with him.  :o

edit:  Oh I just realized that NGI converted Dragoon Might boss Dogma!  Now writing e-mail to him.........quick!  :smash:
I can help you with that. I already ripped Power Instinct 1 chars just using MAME: you've to configure your MAME to get clean screenshots (and not greyish), then use P for pause and take a shot with F12, and then use shift+P to advance frames and then get the shots one by one. The only complain is you've to crop and clean manually the sprite (using Paint or the image editor of your preference). It works with any game of MAME, even myself I ripped a few sprites from DM's Yamato, but just the win stance and the big portrait for personal use (av+sig maybe :P)

Also, Sakuraka's page is this: http://ayu_tsukimiya.myweb.hinet.net/ My bad, it's offline :(

Ripping "within range/sight" sprites is not a problem, cleaning and cropping are not problem too.

The problem is, it is impossible to rip those "out of range/sight" sprites:


* and more like win poses covered by win text....etc.

I tried the MAME F4 method but didn't figure it out how:


That's why I tried to e-mail cafe, NHK, Juke, and NGI to ask them how to get perfectly complete sprite sets......

Thanks for your tip, anyway!   ;)

@rukifellth:  I am sorry but "Monster Maulers" chars. are not my WIPs..........
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Basara Bogard

Also I recommend you to use MAME's F12 only, taking shots using programs like Animget will make your shots blurry and that's not the idea :P it's more for emulators that doesn't have that option or for 3D emulated on PC

For "out of range/sight" sprites, the best way is taking many shots from the same sprite and then ensemble them into a full sprite ;)

Werewood

Quote from: Basara Reid on May 10, 2011, 05:41:08 PM
Also I recommend you to use MAME's F12 only, taking shots using programs like Animget will make your shots blurry and that's not the idea :P it's more for emulators that doesn't have that option or for 3D emulated on PC

For "out of range/sight" sprites, the best way is taking many shots from the same sprite and then ensemble them into a full sprite ;)

I don't understand what you mean by, "the best way is taking many shots from the same sprite and then ensemble them into a full sprite".............for example, how did you get full sprite set for Joah's neutral jump up???

No matter how many times the shots are taken, the missing head is missing........... :-\

Same thing with the "broken sword":


:-\ :-\ :-\
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Basara Bogard

 :-\
I'm not in my house now to explain you better with shots and sprites... but basically to take shots of the same sprites in various times, and then ensemble them in an unique sprite