Blaze Fielding (Fixed Template, Picture/Portrait Cleaner Help?)

Started by Zero-Sennin, April 25, 2011, 05:57:57 PM

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Zero-Sennin

Since I've finally managed to get the sprites at least partially fixed I now feel comfortable posting this.



What I'm still doing now:
-Fixing single and multi-pixel color errors that still carried over from the old palette. That said if I post screenshots later and you see a mis-colored pixel or two for one of your palettes, either I didn't see it or it's an old screenshot.

I'm not doing shared FX this time out and the palette already has all the colors I intend to use, so don't worry about a new template showing up unless I really did screw up without realizing it, in which case I'll fix any palettes that I get before the new template goes up. If there are shared colors still in the template above, don't worry about it, those were pixel errors I didn't catch and they'll be fixed in the SFF.

I've revised the movelist and some system stuff as well. From the readme:

Spoiler (click to show)
Throws

Rolling Throw - hold Fwd/Back, then X+Y
Knee and Slap - hold Fwd/Back, then A+B

System

Recovery - any two buttons, if recovery is possible
Dodge - while standing, press X+A
   Counter - while dodging, press X or A
Forward Roll - while standing, hold Forward and press X+A
Backwards Roll - while standing, hold Back and press X+A
Power Charge - when standing, hold Y+B
Parry - Tap F (to parry high moves) or D (to parry low). Usable in air.

Special Moves
(To perform an EX move, execute the command and use two attack buttons instead of one. EX moves cost 500 power to use.)

D, DF, F, any punch - Kikouken (EX) - A spark of energy from the hands. X version has one hit, Y version two, Z version
three. The EX version hits 4 times and will connect on falling enemies.

F, D, DF, any punch - Uppercut (EX) -  An anti-air attack. X version has fastest startup and lowest velocity, Y version
is so-so, and Z version has slowest startup but highest velocity; also juggles. EX version starts up quickly, juggles falling enemies,
and has an extra kick at the end.

B, D, DB, any kick - Enbukyaku (EX) - An in-place kick. A version hits only once but starts up quickly. B and C versions
start at the same speed, but B version propels Blaze forward after the second hit, and C sends her backwards, juggling the opponent.
Both versions are good for knocking the opponent down--use this to advance or retreat from your opponent.
EX version juggles, stays in place, and pulls the enemy in and up, allowing an extra midair attack.

B, DB, D, DF, F, any kick - Accel Dash - Blaze runs at the opponent. Each version travels the same distance and does the same
damage, and executes different attacks based on what button is used to start it. All moves have startup invulnerability.
-A - Suichokuzan - a 3-hit flip attack that hits high.
-B - Slide Kick - exactly what it says, a low-hitting slide kick.
-C - Grand Flip - a flip kick that sends the opponent high. Hits falling opponents.


Super Moves
Lv. 1 supers require 1000 or more power (1 stock).
Lv. 2s require 2000 or more power (2 stocks).
Lv. 3/MAX requires 3000 power (3 stocks).

Lv. 1

Chou Kikouken - D, DF, F, D, DF, F, any punch - A large, five-hit Kikoushou. Hits falling opponents.

Saber Somersault - D, DB, B, D, DB, B, any kick - Blaze flips in place four times, drawing the enemy in. Hits falling opponents.


Lv. 2

Chou Kikouken - D, DF, F, D, DF, F, any 2 punches - A large, six-hit Kikoushou. Hits falling opponents.

Saber Somersault - D, DB, B, D, DB, B, any 2 kicks - Blaze flips in place four times, drawing the enemy in for a Grand Flip to midair combo. Hits falling opponents.

Enbu Jogezan - D, DF, F, D, DF, F, any 2 kicks - Blaze performs two Enbukyakus and then follows up with a multi-hit Slide Kick.


Lv. 3

Street Combo - D, DF, F, D, DF, F, Z+C - An auto-combo that starts with Blaze's standard Streets of Rage combo and ends with an EX Uppercut.


System Notes

Chaining/Comboing
All of these links assume that the moves either hit or make contact. Whiffed moves do not allow for combos or chains.

Standing Light or Medium Punch (close) --> Standing Heavy Punch
Standing Light or Medium Kick (close) --> Standing Heavy Kick
Standing/Crouching Basics (except for Crouching Heavy Kick) -------> All Ground Specials
Crouching Heavy Kick ---> Heavy/EX Specials
All Standing/Crouching Basics -----> All Supers

Some special moves can be Super Canceled into regular supers. The 1000 power cost still applies.
   Kikouken (not EX), Enbukyaku (not EX)--> Chou Kikouken, Enbu Reppa
   
Additionally, some Super Moves can be Dream Canceled into Lv. 2 Supers. The 2000 power cost still applies.
   Lv. 1 Enbu Reppa-->Enbu Jogezan

Note that with each successive cancel, damage does drop.

I'm still going to be working on Kai's sprites while I fix Blaze's color errors, and after I do a beta or two for Blaze, I'm going to put up another poll for a "non-LENSMAN" related character, since the future of the ???? ??????? project is somewhat up in the air right now. When Blaze is released, Leona and King will get their updates released as well.

Screenshots later. Bit busy catching up with some other things right now.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

GOH

I've been wanting to tell you something about King, but I guess I'll say it for Blaze too. If you're gonna make the same CVS custom style for Blaze, I suggest you make some of the basics easy to chain. For eg: with King I can't spam c.LK, c.LK.

As of now, most of the custom CVS characters feel a bit stiff, the same happens with Crazykoopa's Eagle.

Something like this.

http://www.youtube.com/watch?v=9j4ZQ66AH94&t=0m19s

Zero-Sennin

Bluh, spamming light basics. I was never able to get them to work without being stupid, but considering that I've managed to get even better at this I might as well try to do it right this time. I'll give it a shot.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

GOH

Thank you for being so awesome. :)

Berry

Remember when I posted the SoRR V5 game? Yeah you're welcome :V
Looking forward to this, I have been waiting for a Blaze update for a long time now...(A week) :)

Cap


Zero-Sennin

Quote from: -Muro- on April 26, 2011, 06:37:32 AM
Remember when I posted the SoRR V5 game? Yeah you're welcome :V
Looking forward to this, I have been waiting for a Blaze update for a long time now...(A week) :)

You're welcome, very much so. :P

TBH it wouldn't have taken/wouldn't be taking so long if (a) Cap-Rock or whoever did the sprites for Blaze hadn't been such a BOOB, and (b) if Photoshop had decided to not work its batch magic. Had to resort to a Fighter Factory trick to get it solid.

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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Zero-Sennin

BLUH.

I didn't realize it but the eye whites got un-separated when I made the palette, I think I forgot to add them onto the sheet I was using to set up the color table.

Template will be replaced as soon as I can get the chance to add them.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Duo Solo

YES. Blaze Fielding, my favorite lady on the Genesis!

Zero-Sennin

OK. Template should be fixed with separate eye and teeth colors. I'll have to update the sprites the same way but I'll do that on a second pass-through of quality checking.



Unfortunately in my supreme stupidity I neglected to add a bunch of colors the first time I did this so I basically have to go back and separate the belt and some other things manually. Your palettes will be fine though, so go for it.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

SOLIDUS SNAKE


Zero-Sennin







(insert obligatory whining about not getting palette submissions here even after fixing the template for good)

Decided to use Chun-Li's voiceclips (EN and JP) for two separate SND files. Still debating the jokey Streets of Rage SND that Cybaster suggested (because even if it's jokey...yeah.)

Also, need some help with characters she should winquote against.

Added so far:
Chun-Li (Kikoushou jokes, as you can see).
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Cap

Looking very nice, ZS.

I'd submit some palettes, but it's so much easier after the character is released.  :impressed:

rednavi -RETIRED

Quote

Nah, try again, that font looks bland :P. I hope her to be far more interesting to use than the released version, she's currently quite boring. Btw if I were you I would just get a VA to voice her, the type of voice she needs is quite easy to find among the VAs.



the afterimages :stare:

Cap


rednavi -RETIRED

why? She already voiced her in Ryon's fullgame if im not mistaken right? That doesnt mean he needs to use the same voice samples, there are tons of VAs besides her, it's not like every single person needs to request her some original samples :P

Cap

Oh, see, I wasn't aware of that. I don't tend to check out any of Ryon's stuff.

Zero-Sennin

I like the Chun voices, and I already went through all of the work, and I'm sick of having to ask VAs for stuff (blame Project LENSMAN. People are working with me but scouting voices can be a real pain in the ass), so I'm leaving it as it is.

Ironically, I've already asked Rina-chan's aid on three completely separate occasions (Ky-Chan, filler voices for Xia in my fullgame, and actual voice talent for Ai in my fullgame). While I like her work, I'm not going to be foolish enough to keep milking her for everything even if I were going to change the voices.

The afterimages are, as always, a thing, but regardless of how I fix them or if I fix them at all, they're staying red. It's part of the general color theme for the EX moves and I like it that way.

The font...I would need something that really says "street" (points if you get the joke), but haven't found anything on dafont.com to my satisfaction. YET.

In terms of actual gameplay style, I did some tweaks but she shouldn't play too much differently from what's out right now. The moveset I created, I like, and believe you me when I say it works very, very well in action.
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Quote[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

rednavi -RETIRED

Quote from: Cpt. Commando on May 08, 2011, 03:24:16 AM
Oh, see, I wasn't aware of that. I don't tend to check out any of Ryon's stuff.

Me neither but I just had to click on anything related to streets of rage, after the whole SORRV5 hype and all that  :P


Quote from: Zero-Sennin on May 08, 2011, 03:29:27 AM
I like the Chun voices, and I already went through all of the work, and I'm sick of having to ask VAs for stuff (blame Project LENSMAN. People are working with me but scouting voices can be a real pain in the ass), so I'm leaving it as it is.

I usually suggest people to get some VAs here: http://voiceacting.proboards.com/index.cgi

Quote from: Zero-Sennin on May 08, 2011, 03:29:27 AM
Ironically, I've already asked Rina-chan's aid on three completely separate occasions (Ky-Chan, filler voices for Xia in my fullgame, and actual voice talent for Ai in my fullgame). While I like her work, I'm not going to be foolish enough to keep milking her for everything even if I were going to change the voices.

Yes, I pretty much assumed you already requested for her help in the past, that's why I didnt suggest her as VA in the first place, I do have the same ethics when it comes to VAs, I asked her for 2 things related to my game and dont plan to go any further (The point is to use different people for variety right?).

Quote from: Zero-Sennin on May 08, 2011, 03:29:27 AM
The afterimages are, as always, a thing, but regardless of how I fix them or if I fix them at all, they're staying red. It's part of the general color theme for the EX moves and I like it that way.

Im aware of that, I suggest you to give the shadows transparency, that would fix the problem, they just look very solid right now.

Quote from: Zero-Sennin on May 08, 2011, 03:29:27 AM
The font...I would need something that really says "street" (points if you get the joke), but haven't found anything on dafont.com to my satisfaction. YET.

Try to find a "streets of rage" based font then  ;P

Quote from: Zero-Sennin on May 08, 2011, 03:29:27 AM
In terms of actual gameplay style, I did some tweaks but she shouldn't play too much differently from what's out right now. The moveset I created, I like, and believe you me when I say it works very, very well in action.

I tested the current version released and its kind of lackluster to be honest, she kind of needs some changes as right now it looks kind of bland but maybe the small changes you did right now are indeed enough to fix her and make her more interesting, I shall wait for release and see.

Berry

Winquotes...
Skate by Dcat
How about Cody Travers? Something like "Quite a disappointment, you're no stronger than Axel is."