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MC2's House of WIPs and Whimsy

Started by Duos.act, June 25, 2011, 05:10:24 AM

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Duos.act

2012 UPDATE: I got Mugen working to a satisfactory result on this PC.  Not enough to record unfortunately (for me) but enough to play and code, and I suppose that's well enough for me. 

Sup broskis, here you can track the progress on my contributions to Mugen.  All information here is subject to change and I'm open to suggestions to an extent.  Feel free to ask any questions if you're curious.

I was gonna have some fun and get creative with the format of this thread, but I ditched the goofiness in favor of something that is easier to read.  Just thought I'd throw that useless little anecdote out.

CRISPY



That lovable chicken from Eternal Champions: Challenge From the Dark Side.  In that game he was little but a novelty joke character, but I've been attempting to salvage him into a more "complete" character, to realize his true potential.  His basics, specials and a few hypers are currently in place, placing him in a very much stable but not complete state.  Currently he is playable, but he has several things preventing him from being complete.  First and foremost being my lack of ideas for any further moveset additions and his death moves.  I am considering posting a public beta of him or maybe looking for people who would be interested in this type of character to brainstorm ideas with.  Another issue I'm having is that a couple of animations may look weird.  I think I used the wrong movetypes on several moves, resulting in some improper gethit animations on opponents....Eternal Champions was a weird game okay?  Furthermore due to Sega only providing him with one gethit, he misaligns a lot when attacked but don't worry I plan to fix that.

ESTIMATED PROGRESS: 75%

So what happened to the other guys?

-Akuma, being a join effort, remains ambiguous and uncertain in his future.  CK has been quite busy between his own Mugen projects, pressing RL matters and a possibly homosexual romantic relationship, his time has likely been quite occupied as is.  Akuma is more than releasable right now, but there are a few weird things bugging him up at the moment, and CK told me there were some things he wanted to do with him first anyway.   

-Kula and Haohmaru I'd like to put on the backburner indefinitely.  I'm less than confident in my ability to replicate that style
properly, and until I'm comfortable with attempting such a thing I feel like I'd learn and accomplish more by doing things more on my level and using the eventual knowledge I'd get to maybe finish these two someday.  No promises.

-Guile....same as the above but Jmorphman's got your number anyway.

Pal

Akuma looks good, I love POTS Shin Gouki and I'm interested to see how this normal version would be.

About Kula, will the new SFF include more animation frames? The only thing I hated about your Kula (asides from lack of proper AI) was the animations.

Can't say much about Guile.

Knuckles8864

#2
For all three of your WIPs, (Especially for Akuma, but looking forward Kula and Guile as well) I only have one thing to say...

*breathes deeply* You..... are my number one... guy... *breathes deeply again*

Good luck!

Edit: For Shin Akuma's small portrait, I think his teeth should have a little bit of shading. (Look at God Rugal's small portrait for example.) But that's just me.

ecthelionv2



I made this sig. :ninja:

Props to a friend for my avvie

Werewood

Please for your Shin Akuma give him a boss A.I.  I would like to replace POTS' Shin Akuma by your new one  ;D
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster

Berry

Looking forward to your Guile, can't find a good one in Mugen. N-Mario's is too overpowered, and Kamekaze's is too agressive and just not my taste. Anywa that portrait doesn't feel right, SFII portrait on SFA Sprites. :S

Zephhyr

Looking forward to all 3 of your WIPs.

SOLIDUS SNAKE

Wips look very interesting but, your Akuma is looking beast to me. Now don't show and then hold back, share your private creations with us please.  8)

Jesuszilla

new hadouken effects have no substance to them; they look wimpy

Duos.act

Quote from: Pal on June 25, 2011, 05:41:15 AM
Akuma looks good, I love POTS Shin Gouki and I'm interested to see how this normal version would be.

About Kula, will the new SFF include more animation frames? The only thing I hated about your Kula (asides from lack of proper AI) was the animations.

Can't say much about Guile.

I can't say for sure.  I don't think Drex added any frames to them but I know he corrected a lot of his old pixel mistakes and converted the sprites I edited myself.

Quote from: Werewood on June 25, 2011, 09:53:15 AM
Please for your Shin Akuma give him a boss A.I.  I would like to replace POTS' Shin Akuma by your new one  ;D

He has the same AI as the original.

Quote from: Jesuszilla on June 25, 2011, 08:52:27 PM
new hadouken effects have no substance to them; they look wimpy

You saying SF2 hadoukens look wimpy?  :P

Jesuszilla

They don't look like SF2 projectiles. Not enough thickness due to white. No substance.

Rajaa Retired

I agree. Those hadoukens have no meat on their bones.

Duos.act

They look fine (and sufficiently different from Ryu and Ken's) to me, but I guess if enough people complain we can include an option to use the original CVS2 hadoukens?  It's not entirely my edit, I can't say.

In other news, to wait on Drex I did a little bit more on Guile, giving him the system remake I gave to Kula.  This means his rolls are no longer free invincibility and he has the superior charge code.  I still need to do something about Kula's counter shell so that she reflects helper based projectiles properly.


Rajaa Retired

Use a reversaldef to counter helper projectiles.

Send the reflected helper to a state and destroy it. Send your helper to a state that summons a reflection.

Aldo

You didn't had a Todoh as a wip?? every W.I.P is looking good, good luck on those  :)
Chilling

rednavi -RETIRED

I agree with you guys, the new hadouken FX looks weak as hell. Maybe some saturation adjustments will help? I dont know.

Duos.act

#16
Quote from: Goodaldo on June 26, 2011, 06:53:14 AM
You didn't had a Todoh as a wip?? every W.I.P is looking good, good luck on those  :)

Nobody cares about Todoh.

And before anyone asks about Jin....Seanaltly seems to have him covered so there's really no reason for me to even bother.

Jesuszilla


Duos.act

Not to mention the things I had planned for Jin were way out of my current area of skill.  I was actually going to give him a completely different style I came up with for replicating Tekken gameplay on a 2d plane.  I was discussing it with some folks in #Mugen but then when the sprites were released I saw Sean with a fully playable beta so I said you know what fuck it he's going to blow me out of the water.

MDD

Why do you do that with your WIPs? I thought you would have learned your lesson after Demitri.