Ingrid

Started by CrazyKyubey, June 28, 2011, 09:13:40 PM

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CrazyKyubey

#100
Quote from: Riptide on July 07, 2011, 05:27:20 AM
the second file was broken. Some of this might not need to be high res. Some blurs in photoshop could fix alot of the images but
it is repeatable in partial illusion. what colors are you trying to have in the effects?

Yellow/Orange, but the color doesn't especially matter since they're going to end up greyscaled so I can add the palette to them.

Quote from: Rajaa on July 07, 2011, 05:46:50 AM
Use a set of sparkle effects and have it generate randomly around a helper or something. Make the helper bind the way you need to generate the effects you need. You'll save a lot of .sff space and will have pretty sparkling effects. :P

I'm sure it's possible to do it that way but I've had horrible experiences with methods of that nature in the past. I can probably choose the frames I really need for this, and it's not like there's really all that many animations.

Plus I'd end up breaking the explod limit somehow or another. If you can show me a good way to make it work, I'll use it.

In other news Sun Shine (qcbx2+kick super) is done.

Riptide

I can just make it grayscale.

Rajaa Retired

#102
Quote from: Buffalo Bill Airplane on July 07, 2011, 05:55:10 AM
Plus I'd end up breaking the explod limit somehow or another. If you can show me a good way to make it work, I'll use it.
If you have an explod that last 12 ticks and you're summoning that explod over 2 tick intervals, you won't break the explod limit because the maximum amount of explods that will be out would be 6. I don't see how you'd break the explod limit with that. Just make an animation of sparkles and have them sparkle during frame transitions. 6 frames of 2 ticks each or 12 frames of 1 tick each should be enough.

If you want to test it out for yourself, just divide the duration of the animation by the interval you'll be using and you'll get the maximum amount of explods that will be spewed out; if you get a fraction, then round it up and that's the maximum explods that will be out. Use displaytoclipboard.




Modification:

As for the actual binding.

1. Create a helper.

2. Have the helper summon the explods with postype = p1 every one or two ticks

3. Utilize the random function of the explod state controller and randomize the facing and vfacing

4. Only worry about binding the helper to the parent because its explods will follow. Bindtoparent should suffice.

Once you get that base done, you can just copy-paste the helper and change its binding every time you need it. You could just use one state if you put your mind to it. =p

CrazyKyubey

I don't think I would be able to make the animation fluid enough with that method, so I think I'll stick with what I know works.

Duos.act

I posted a couple of these at the IRC, but here they are again.  I need to change the fx colors on a few though.




FUCK I JUST NOTICED I FORGOT TO CHANGE THE SHOE COLORS ON THIS ONE X__X

GOH

Quote from: Funny Horsie on July 08, 2011, 08:52:33 PM
I need to change the fx colors on a few though.
3rd one's eyes?

CrazyKyubey


Rajaa Retired

Quote from: Buffalo Bill Airplane on July 07, 2011, 05:23:39 PM
I don't think I would be able to make the animation fluid enough with that method, so I think I'll stick with what I know works.
It can look fluid, you're just being lazy.

CrazyKyubey

I'll try it but if it doesn't work out I'm going to find you and make fun of you. >:(

CrazyKyubey


Rajaa Retired

Make the sparkles smaller and/or summon more at random. You won't break the explod limit. And even if you do, so what? They're gonna be destroyed anyway.

Another problem is that it doesn't look like she actually swiped her arm, be more creative with the binding. :P


MAO11

lol kinda looks like she's throwing confetti

CrazyKyubey


Rajaa Retired

Looks better, but could still be better! How are you coding it? Helper with explods, or just explods?

CrazyKyubey

helper with explods.

It doesn't look solid enough to me. :(

Rajaa Retired

It's your choice, after all.  ;)

MDD


CrazyKyubey


Rajaa Retired

It doesn't look impressive. You could make it more impressive since it's a level three. The only thing that's impressive is the super portrait. Also needs some envshake.

Anyway, I think it'd be better if the screen darkened and upon her hitting the opponent and if there is a delay.

What I envisioned from viewing that video:

1. Ingrid connects with her psychic abilities and the screen takes 32 ticks to darken while the opponent is in hitshake.

2. Ingrid slowly rises the opponent up to just under the top of the screen. Screen position 40 or 60 maybe.

3. Then she pushes the opponent forward to slam them the against the wall, I'm sure you can think of an animation to use for that.

4. While keeping the opponent in her grasp after the wall slam, she quickly, but not too quickly, moves the opponent a little away from the wall and slams them into ground.

5. While keeping the opponent in her grasp after the ground slam, she throws the opponent upward like she normally would and the opponent takes the last bit of damage during the hit-ground state, and the opponent can't be killed into that moment, in of which your super finish animation plays.

I wouldn't be opposed of Ingrid slamming the opponent against the screen. Don't forget to use some voices and sound effects upon the slamming to make it feel better. And swiping some sparkles around and the sparkling noise wouldn't hurt, either.

If you're using P.o.t.S' background finish, it won't look or sound as epic as it could upon winning. Needs to be something that provides oomph, like a slow motion thing with a very impacting sound.

CrazyKyubey

Well, that's pretty much how it is in CFJ. I don't really want to change it all that much, but I made a couple modifications that should make it look a bit better. I agree that it isnt really all that impressive looking but... I dunno what to do with it.