Bullseye (Marvel)

Started by O Ilusionista, July 23, 2011, 06:37:00 AM

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O Ilusionista

He is beeing build over CVG's template with some customizations, and then they will adapt him to Marvel vs MK project.

images:







Video:
http://www.youtube.com/watch?v=KkdzUzU-9Cs

Sprites by Doom, codes by me and voices by Shockdingo.

PS: He won't have just projectile moves, I will add more soon.

Duo Solo

Iiinteresting! Looks a lot more promising than most Marvel edits I see in the release section.

O Ilusionista


Duo Solo

So I watched the video again. Heres a few of my gripes.

-The knife doesn't look right. Looks more like a silver corndog of delicious doom than an actual throwing knife.
-Since Bullseye is going to be heavily projectile based, may I suggest you look at a few of Arthur's moves from MvC3 for reference? Even though Arthur has so many projectiles, Capcom still balanced them out to where each projectile had different properties.
-The run animation is stereotypical and cheesey. :P

For a hyper combo, may I suggest that Bullseye imitates Hawkeye?

O Ilusionista

Quote-The knife doesn't look right. Looks more like a silver corndog of delicious doom than an actual throwing knife.

Care to explain? I don't understand.

Quote-Since Bullseye is going to be heavily projectile based, may I suggest you look at a few of Arthur's moves from MvC3 for reference? Even though Arthur has so many projectiles, Capcom still balanced them out to where each projectile had different properties.

His moves works like this:

- QCF + LP: piercing projectiles
- QCF +MP : Guns
- QCF+ HP: Bombs

I will make each projectile more unique, kinda like Athur. But the projectiles are random, when you do QCF + LP it will throw a random projectile.

Quote-The run animation is stereotypical and cheesey.

I think its intentional, to be funny. (I'm not the spriter)

QuoteFor a hyper combo, may I suggest that Bullseye imitates Hawkeye?

There is an intro for that.

Get hits done:

Kreuzer

Hah, When I'll start download Marvel Vs Capcom Vs DC only characters he'll find he's place.

QuoteHe won't have just projectile moves


:(

Luis Alejandro

Quote from: _K.o.W_ on July 23, 2011, 06:37:00 AM
Sprites by Doom
Is he back? i saw him post not to long ago i just wanna know about his current condition and if hes well now

O Ilusionista

Quote from: Luis Alejandro on July 23, 2011, 08:27:03 PM
Quote from: _K.o.W_ on July 23, 2011, 06:37:00 AM
Sprites by Doom
Is he back? i saw him post not to long ago i just wanna know about his current condition and if hes well now

As far as I know, he is fine.

Hadoabuser

In my opinion waaay too much dust when he throws the knife, his legs barely move for all of that. Even still hes throwing the object forward not down so I don't see where all that force is coming from.
Card Sagas Wars > what ever you like.
Quote from: Cybaster on February 19, 2010, 05:27:30 PM
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D

O Ilusionista

Thank you guys.

But I have a doubt. Until now, His moves works like this:

- QCF + LP: piercing projectiles
- QCF +MP : Guns
- QCF+ HP: Bombs

The projectiles are random, when you do QCF + LP it will throw a random projectile.

But I would like to make each projectile more unique, kinda like Athur in MVC3, where each projectile has a different attack pattern

My idea is each QCF + a button would throw a projectile, but a different one:

LP - Pistol Shoot, two hits straight
MP - Shuriken, goes downward (hits the feet)
HP - Kunai, goes a bit upward

Lk - Kind of Boomerang weapon*
MK - Granade Goes at a arc movement then lands on the ground. Explods on contact or after some time passed
HK - Machine Gun, hits at the middle (4 hits)

* for this weapon, which would be better?


(could make it runs lows at the ground too)



What do you think, guys?

Joulz

idea of hyper: he could throw multiple knives to the opponent, sticking him against the other side of the stage, kind of like the effect of Gambit when he throws his cards

MDD


Rolento

Doubt anything can be done at this juncture, but he's honestly looking a little thin there compared to other CPS2 era graphics. Even compare him to X-23 in your shots, or Black Cat in the video and he still looks tiny. Animation is also looking a tad stiff at the moment based on what has been seen so far, but some manipulation of animation timing could possibly help with that.

O Ilusionista

Quote from: Djoulz on July 25, 2011, 03:11:40 AM
idea of hyper: he could throw multiple knives to the opponent, sticking him against the other side of the stage, kind of like the effect of Gambit when he throws his cards

Something like ShadowDio does, its on my plans.

Quote from: MDD on July 25, 2011, 03:20:16 AM
Marvel vs MK? What?

Yes, there is a project of Marvel vs MK, but I'm not part of it. I'm coding it as a stand alone char.

Quote from: Rolento on July 25, 2011, 03:22:41 AM
Doubt anything can be done at this juncture, but he's honestly looking a little thin there compared to other CPS2 era graphics. Even compare him to X-23 in your shots, or Black Cat in the video and he still looks tiny. Animation is also looking a tad stiff at the moment based on what has been seen so far, but some manipulation of animation timing could possibly help with that.

It was edited over Iceman and Joe Higashi (CVS). About the animation, is what I'm trying to do.

Joulz

i personally like the boomerang idea (specially since we go with the idea that he's having all those weapons on him)....if you go for that, i think something more leaning toward the metal/silver type weaponry would be nice: something with a deadly feel and still straight design!

only thing i could find that kind of looks like what i had in mind:


Rolento

QuoteIt was edited over Iceman and Joe Higashi (CVS). About the animation, is what I'm trying to do.
Hmm. Just compared measurements of the two, and now I see why the decision to base him off Iceman was made as they share a similar build and Bullseye is only marginally taller. Still think it looks a little thin as does his base, but that's more opinion than anything else. That run cycle has got to go though. Hah.

volzzilla

Quote from: Luis Alejandro on July 23, 2011, 08:27:03 PM
Quote from: _K.o.W_ on July 23, 2011, 06:37:00 AM
Sprites by Doom
Is he back? i saw him post not to long ago i just wanna know about his current condition and if hes well now

different doom (assuming you mean the guy that released a few stages, long time poster here, and used to work on kratos before dropping it)

this doom O' working with have no account here.

O Ilusionista

QuoteHmm. Just compared measurements of the two, and now I see why the decision to base him off Iceman was made as they share a similar build and Bullseye is only marginally taller.

Quoting from CVG:

Also, capcom messed up the scaling on some characters like Omega Red who is 6'11, and Juggernaut in comicbooks is normally shown as around the same size as the Hulk.  For reference Marvel database has Iceman as 5'8 and Bullseye at 6'0.

Quoteif you go for that, i think something more leaning toward the metal/silver type weaponry would be nice: something with a deadly feel and still straight design!

Yeah, and Hsien-Ko have some cool weapon sprites too.

Bullseye status, right now , is:

- I've sent many ideas to Doom, thanks to input from you guys. Some new animations, some fixes, etc will be done.
- Doom sent me the fixes on Run and Punisher specific intro, which has less colors (He is working with the same amount of tones of Iceman, so CVS sprites has less colors)
- He just sent me Deadeye's sprites, the Amalgam of Marvel's Bullseye and DC's Deadshot:


But I will wait until Doom finish some fixes to continue, since I have too much things at the same time.

I hope to post new pictures soon.

Mothman

The guys at CVG United are probably drooling over this.
Quote from: Belial on August 18, 2011, 02:30:08 AM
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.

Joulz

why at cvg? im drooling right here right now