Interstellar Canon

Started by JeanBureau, December 05, 2011, 12:37:02 AM

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JeanBureau

I have been screwing around with bits and pieces I had on my computer and found this concept for a stage.

Spoiler (click to show)
I made the cannon by assembling like lego pieces, what was originally spaceships... lol


I hope I can make it run in mugen without having FPS problem because the project is quite ambitious visually...

My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

Ryon

a Cannon made out of..spaceships!?

now i've seen it all!
great idea!

Long John Killer

Personally reminds me a bit of the second Forerunner line of Dreadnaught ships, and how they'd combine their fire.

Spoiler (click to show)

I like the idea.  Hopefully it doesn't turn out too laggy for use.

SOLIDUS SNAKE

Awesome concept, so it will float up and down i take. Also, the beam will pulse out from time to time. Just food for thought, good luck bro.

JeanBureau




I changed the concept. The cannon will be anti saltellite firing up, so it makes easier to see (don't have to high jump to enjoy) . I drawn the floor massive earth floor myself. not to sure about it but i think it gives it a "Zone of the Enders" aspect which i like.
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

JeanBureau

#5
update





I am looking for a new background to replace the one that is currently on the picture. If anyone has a good one that would fit or an information.
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

JeanBureau

Alternate concept for a second stage

My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

SOLIDUS SNAKE

Looking at it from a static standpoint, it looks very nice for both looks. I like the direction you are rolling with this, please keep up the hard work. :sugoi:

Iced

Quote from: jeanbureau on December 07, 2011, 02:47:35 AM
Alternate concept for a second stage



try to add lightning travelling between spires, maybe some energy balls floating slowly upwards, both from the front and the back, maybe if you could give the effect to make it seem like its a cannon pointed upwards and the "tube" is where the spectator is as its powering up.

JeanBureau

Quote from: Iced on December 07, 2011, 03:15:02 AM
Quote from: jeanbureau on December 07, 2011, 02:47:35 AM
Alternate concept for a second stage



try to add lightning travelling between spires, maybe some energy balls floating slowly upwards, both from the front and the back, maybe if you could give the effect to make it seem like its a cannon pointed upwards and the "tube" is where the spectator is as its powering up.

I thought about the lightning indeed. It would be nice, hoping it won't slown down FPS because this is a BIG stage. (i hate small ones usually)

i didn't precised here but in fact, the cannon will move up slowly until hereach the right altitude and then will start firing. And like you said indeed, the characters are at the same level as where the cannon starts charging energy and fires up.

you got it right  8)
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

JeanBureau

Widescreen Video. just for fun. Effects need to be updated of course.


http://www.youtube.com/watch?v=bggN13IrvyE
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

SOLIDUS SNAKE

Looking promising bro, so as it rises up will it have a start up of the beam displaying from inside of it.  Maybe have pluses of electricity around it building up. Something like in the aliens movie during the flight scenes around the factory reactors. :P

Tamez

At :25 when you changed their velocity it seemed a bit sudden to me.  Use a VelAdd BGCtrl to slow them down gradually instead. 

www.elecbyte.com

JeanBureau

good point.

I didn't used veladd because it gives me a fucked up result all the time i must not use it properly. however the problem is fixed, i just adjusted a succession of velset with decreasing speed. The speed decrease is more obvious now.

My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

Tamez

No, man.  Don't use multiple VelSets for this. 
VelAdd is smoother and takes less code.  Often way less. 
I once saw a guy use 1,006 lines of code more than he needed because he didn't use an addition controller. 

If you're getting fucked up results and need some help, my old unfinished tutorial should show you what you need to change. 
http://www.youtube.com/watch?v=gWS_CLv8kqs

www.elecbyte.com

Joulz

looking pretty promising, jeanbureau: let me explain what i meant in the Mugen Screenshot V.2 section about the floor/background (french language following):

Spoiler (click to show)
je disais que les sprites du sol/canon ne se fondaient pas avec les couleurs/l'image d'en arriere: il faudrait que tu fasses en sorte que le ssprites du sol/canon paraissent moins "cartoon/dessiné", si tu vois ce que je veux dire.
sinon l'idee est excellente! bonne chance!

Quote from: I Work At Elecbyte on December 07, 2011, 10:36:16 PM
If you're getting fucked up results and need some help, my old unfinished tutorial should show you what you need to change. 
http://www.youtube.com/watch?v=gWS_CLv8kqs

your old lazy ass should be finished with this tutorial by now >.< i'm still waiting for something clear like what you did in the first part!! BGctrl can be a pain to understand for someone like me who has no understanding of such coding stuff.

loving how you randomly pop-up around here though :p

Keku

Tamez you FUCKER.
You never told me you had a YT page with helpful shit like that. D:

I love you so much. ;___;

Tamez

#17
Quote from: Djoulz on December 07, 2011, 10:43:36 PMyour old lazy ass should be finished with this tutorial by now >.< i'm still waiting for something clear like what you did in the first part!! BGctrl can be a pain to understand for someone like me who has no understanding of such coding stuff.

Well, really nearly everything anyone could ever need to understand about and basics of BGCtrl is covered in those three vids. 
I was going to expand with examples and stuff, but the core parts are there except for uses of  ctrlID outside of the CtrlDef (which I used in a stage for that Renegade Mugen contest). 

Quote from: Djoulz on December 07, 2011, 10:43:36 PMloving how you randomly pop-up around here though :p
:hump:



Quote from: Christmas G on December 07, 2011, 10:54:31 PM
Tamez you FUCKER.
You never told me you had a YT page with helpful shit like that. D:

The fact that you commented on my Heat video years ago says otherwise!   :woeh:

Quote from: Christmas G on December 07, 2011, 10:54:31 PMI love you so much. ;___;
:hump:

www.elecbyte.com

JeanBureau

#18
@Djoulz

the fact that it does look like cartoon is exactly what i wanted lol. yeah the background look more serious and less "anime like" but it doesn't bother me.


@ Elecbyte guy (lol, are you really working for them ? rofl)

Ok i'll try using it. After all i guess i will learn something new again.

-------------

update :
energy charge + release






video soon.....
My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.

Keku

Quote from: I Work At Elecbyte on December 07, 2011, 10:58:58 PMThe fact that you commented on my Heat video years ago says otherwise!   :woeh:
But you never told me to check your tutorials! I didn't know you even had any!
You magnificent bastard you. You are a hero to stage makers everywhere.
Stay pimpin. <3