Femina Blakey beta 3.2

Started by AnArquiA B., January 09, 2012, 06:42:33 PM

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AnArquiA B.

Hi, people.

This is my WIP. I'm planning the final release ASAP

Below, some screenshot and MugenGuild-exclusive commentaries about the pace of this WIP.
Spoiler (click to show)
Some fast hints:

Parry. tap FWD


Counter: block+Z


The OutBreak mode. is still prone to bugs, since it was less tested.
Think SFZ2 custom combos (thanx Zyx to it).
Oh, yeah, you can hit a Z in midst of OutBreak mode and finish your custom combo thru the skies!


Please, correct the constants head.pos & mid.pos of your chars. Look down: it's a nice view =)


Some Compatibilities

Iya-iya Dance. 'Cuz it's obnoxiously cute!


My dear Femmie being subject to cruel and uncommon punishment XD


Compatibility with most of Midnight Bliss chars (902X & 6666X)

And quick advice: if you program your MB-like move and it makes Femmie's remember you of Haruhi Suzumiya, you're doing it wrong ;)

Borghi's compatibilities. 'Cuz Borghi rocks.


Eternal Cucumber. Well, you need to play some time to unlock this one....
Make your own reactions to the chars of your own: 93560 for when Femmie's "poledancing"; 93562 to the deception/disgust/rage/etc reaction to ambiguous silhouette; 93568 to talk baloon.
More bilingual info here.
This is special for 'Geeses'. 'Cuz I like 'Geeses'.



Special moves, or Hissatsuwaza to our japanophile friends, she has five[/yoda speak]

Ninja Spring. It dodges projs, hit (once) knocked chars and I thinks it's just plain cool.


Blakey Hammer. Punch air throw or Courage Dawn addon. I like it.



OutDid moves, just like ES/EX version, but more!

Sometimes Femina's a sadistic biatch XD , but it's still a SFW char, y'know.
You can make an animation to your char receive a non-fatal OutDid Ninja Spring, you can create an anim 92405. No required sprite, just think the first 30 ticks are spent to "put" the enemy "in position". Use time -1 or loopstart after this time.


One of my little prides and joy, the lighting effects. In a OutDo Dignity Flower


And there's three tasty lv1 hypers, the OutStands.

Peitho Rush: It was the last hyper I did, so it's proner to bugs. Oh, yeah, plz note the First Attack Bonus.


Then there's  Blakey Rinjuu. Enjoy the view.

100% GBA Pokemon's rocks. It's Blakey Rinjuu if he shouts "NO!" too close to a front stage boundary.


It's Blakey Rinjuu. It's the time you can cancel it into a Sacrifice Delusion.


Oh, yeah. I adopt the following name: If you cancel an OutDo move into an OutStand, it's an OutDo Cancel. If you cancel an OutStand into a greater-power-spending OutStand (there's only one by default), it's an OutStand Cancel. It's, like, I awake.


Our only one lv3 OutStand is the Sacrifice Delusion. Yeah, she's deluding into a technic she doesn't master. There's eight semi-aleatory finishes to this move. One of these (a passionguiltlikeeffect kiss) doesn't work if her opponent declare herself as female via Messatsu traits (8055002).

One of Sacrifice Delusion random finishes. 'Random' in all (non)senses of the word :p


Other one of Sacrifice Delusion random finishes. Dedicated to a PdM Adm.


One more of Sacrifice Delusion random finishes. After all pummelling, Ranbu feelings.



I owe you some hyper finish bonus XP points. And, yeah, I like pink stars and hearts.



Of course, some showy winposes =p


Her RAH-66E Super Comanche in a intro. It also is present during her fatal minigame Survive Rush.
Just 'cuz Comanches are too awesome to be continued.


Oh, of course, plz note that unsympathetic advice. And some Maxima's intro ripoff.


Perfect victories grant you some cosplaying. I'm still working in it ;) Plz note the XP gain.

Video (Thanks to Zzyzzyx):
http://www.youtube.com/watch?v=7kGhFTYYUuc

Further informations (English) and download here.

Maiores informações (português) aqui.

Thanx for your attention o/

Toshio Tenma

Great releasse Anarca, but the link seems to be broken.
-Toshio Tenma

AnArquiA B.


Dead or Alive Fan

Was wondering if I will see and update for Femina and I just notices this thread, will download her immediately  :twisted:

P.D. Gonna announce her at my forum

AnArquiA B.

Quote from: Dead or Alive Fan on January 09, 2012, 07:15:52 PM
Was wondering if I will see and update for Femina and I just notices this thread, will download her immediately  :twisted:

P.D. Gonna announce her at my forum
You and your forum are in my heart, U know, but I think she's a lil' bit.... diferent.

But I don't forget you all at SPEKSNK ;)

Toshio Tenma

I'll give a try on her once I get the chance^^ I may also do a new gameplay video featuring Femina in action.
Btw, hope you can understand my "engrish" well.
-Toshio Tenma

Zingo

She is looking good so far, can't wait until you complete here.

Retro Respecter

You're still working on this woman?!

TETSUGA GENSHO

lol different?.. isn't this character a NSFW creation?

Velvet-san

She's wonderful!  :beamgoi:

Great job on drawing sprites for so many custom states (such as electrocution, Akiko Minase's final memory, and Princess Fine's Iya-Iya dance).

DONATELLO

looking great and sexy, maybe next time post larger screenshots please

Joulz

will definitely test tomorrow after work

AnArquiA B.

Quote from: Toshio on January 09, 2012, 07:33:02 PMI'll give a try on her once I get the chance^^ I may also do a new gameplay video featuring Femina in action.
Btw, hope you can understand my "engrish" well.
I'll try XD Y'know, my engrish is pretty much quite worse XD

Quote from: Velvet-san on January 12, 2012, 08:06:28 AMShe's wonderful!  :beamgoi:
Great job on drawing sprites for so many custom states (such as electrocution, Akiko Minase's final memory, and Princess Fine's Iya-Iya dance).
:sugoi: And many others. I'll talk more about it soon

Quote from: Zingo on January 10, 2012, 06:08:42 PMShe is looking good so far, can't wait until you complete here.
There's two unlockable moves to polish, improving & optimization and some lil' features to complete her. And, of course, fix bugs and issues you found!  ;)

Quote from: DONATELLO on January 12, 2012, 08:13:35 AMlooking great and sexy, maybe next time post larger screenshots please
Thanx! And, good, I'll try it XD

Quote from: TETSUGA GENSHO on January 12, 2012, 03:41:16 AM
lol different?.. isn't this character a NSFW creation?
You got it. I think she's now secure for your work XD
Of course, if you get a boobophobic boss....

Serious now.
I removed raping compatibilities of mainstream release, that's what I mean. The code of most that chars are a pain in the ass of the programmer. Too.

Quote from: Djoulz on January 12, 2012, 11:15:29 AM
will definitely test tomorrow after work
:2thumbsup:

Quote from: Uche_of_MFG on January 12, 2012, 01:57:22 AMYou're still working on this woman?!
I just couldn't help. It's eternal love  :swoon:

AnArquiA B.

I added some larger screenshots and a link to a video Zzyzzyx made.

Nexus Games

i love this char. it's like a dramatic hardcore bad girl good stuff can't wait for an update ;D

Dreams In Stardust

Aaaaannnd here comes the feedback.

-Most CLSNs don't cover the entire body.
-How come she can do her QCB+K attack without being punished at all? It seems that she's invincible the entirety of the move. Way too safe.
-In her jumping light punch, jumping forward and downward kicks (light or medium, forgot), the CLSNs disappear in some places.




-Why is she invincible the entire time she's in her parachute form?


-Hit your opponent while in parachute mode, then preform a supercancel. The parachute will stick to you.

AnArquiA B.

Quote from: Blackmore on January 21, 2012, 05:06:20 AM-Most CLSNs don't cover the entire body.
(...)
-In her jumping light punch, jumping forward and downward kicks (light or medium, forgot), the CLSNs disappear in some places.
OMB, it seems I've overlooked an old CLSN bug. Thanks!!!! I'll check it out.
I've learn too late to mix up default CLSN and normal ones is recipe for hangover  :rolleyes5: 
Quote from: Blackmore on January 21, 2012, 05:06:20 AM-How come she can do her QCB+K attack without being punished at all? It seems that she's invincible the entirety of the move. Way too safe.
Hm... I'll check the NotHitBy sctrls. Thanks!!!

Quote from: Blackmore on January 21, 2012, 05:06:20 AM-Why is she invincible the entire time she's in her parachute form?
Dunno. It wasn't intended to be so.

Quote from: Blackmore on January 21, 2012, 05:06:20 AM-Hit your opponent while in parachute mode, then preform a supercancel. The parachute will stick to you.
OK, thanks! We checked several similar explod bugs.

Quote from: Super Dragon Blade on January 21, 2012, 02:57:27 AMi love this char. it's like a dramatic hardcore bad girl good stuff can't wait for an update ;D
Huh, thanks.  :sugoi:

'Til :dio:

AnArquiA B.

Meanwhile, I'm finishing her smartpaleting.

At final release, it would be possible paletes like these:
Spoiler (click to show)
Spoiler (click to show)

=*


Bastard Mami

that's nice, I like the asymetric details.

Cybaster

This is a very nice beta.
The gameplay is cool, the mechanics are nice and all the bonus stuff is very much appreciated, especially since it's your first character. The mini games are very cool, the XP system is really well made and feels balanced, and the wit system too. The cancels feel right and it all makes sense.

Only the fatality feels unbalanced, as it can turn the outcome of a fight a little too easily. Keeping it as a MK fatality would be better IMO.

Here's some feedback :
- Z move (Roundhouse) could use the optional custom animation 5052 for a better look. Same for Dash-and-then-short-jump-plus-air-roundhouse.
- I hate the sound FX during dodge or dash. Just a personal thing. :P
- The smile during taunt is really strange.
- Parry is missing a sound IMO.
- I'd personally put the smoke during her run a little behind her.
- Mistake in readme : Spin Heel needs to be blocked low and not high.
- Is Crossdrive supposed to work during jump back too ? It makes it harder to jump back with SK as a defensive move.
- Senjin doesn't feel very useful IMO. It pushes back Femina far away, which means no comboability after it (maybe I'm wrong ?) and it doesn't do much damage. Plus, it has very long recovery time if it misses (which is the sort of thing that should happen only on a very strong move).
- I managed to chain 3 Dash-and-then-short-jump-plus-air-roundhouse on a cornered opponent.
- Ninja Spring in the air looks strange in terms of the vels (acceleration between the jump and the special). It may be needed though.
- Courage Flower's cornerpush needs some fix. If performed from far away on a cornered opponent, it will onlt hit once.
- Typo for Courage Dawn : it's performed with Kick.
- Cornerpush for Courage Dawn needs work too. Seiyoku misses on a cornered opponent if performed from far away. Blakey Hammer looks strange when she's pushed far from the opponent and still manages to catch him.

Good luck with finishing everything, this character is nice. There are some animations with changes in proportions, and the shading is not always to my taste, but this is definitely an astonishing effort and nice job. :)