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YoungFaceHov's 3D Fighters

Started by MangaCaptain, March 17, 2012, 09:34:02 PM

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MangaCaptain

Hello everyone. Although I've closed down my last project I'm now comfortable with sharing with you on my new WIP. I've decided to focus on a few characters instead of a whole game that way...I can just pick characters that I like and not get bored. Also Since 99.99% of you hate Naruto and Bleach, I've decided to work on other characters crossing other animes as well  :sugoi: First up....

Tobi (4th Ninja War)





:sugoi:
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F. James Fernandez

They might hate those two only because no one has done it right. but that may just be me. I only know on hand of people that are capable of doing it. but so far from what i see here its coming out good, but thats until i start seeing the animations.

MangaCaptain

#2
Quote from: F. James Fernandez on March 17, 2012, 09:41:27 PM
They might hate those two only because no one has done it right. but that may just be me. I only know on hand of people that are capable of doing it. but so far from what i see here its coming out good, but thats until i start seeing the animations.

I'm pretty good with animations...if you haven't seen my prev work:






I'm trying to go for less arcade, more realistic gameplay. I'm sure they'll like it. esp with the other interesting characters I have in mind  ;)
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Cybaster

I'm actually more interested by Sasuke. :ninja:

Anyway, the Tobi model seems to be good.
I hope you won't give him only non physical attacks, because he doesn't us emuch of them in the Manga.

rednavi -RETIRED

Those animations don't look good at all, you should show something else if you're going to throw the line "I'm pretty good with animations" :P

F. James Fernandez

Quote from: Rednavi on March 17, 2012, 10:54:11 PM
Those animations don't look good at all, you should show something else if you're going to throw the line "I'm pretty good with animations" :P

Now, I wouldnt go as far as saying he isn't good. I can see that he has room for improvement just as well as everyone else in this forum. I dont do 3D animation so I dont have the right to say negative things. Some of your animations are pretty good. like:

the hand movement on Sasuke looks good but a little too stiff. If you add a little more movement to it, it would look a lot better. You do that same movement and youll see other things move as well. I dont know though because if this was in 2D I am sure it would look fine.

The walking animation looks fine but what would help it is not having that pause when he steps forward. Also the bottom area of his clothes seems to stretch rather than flowing with the movement.

When it comes to that butterfly kick please see references. You can see in youtube and in movies. he looks like a rag doll rather than a character doing a move. even if you can do that move you try it and see the momentum you would need to do it.

For the crouching sword move really pay attention to movement. I swing that fast would make him move more and not be so stiff.

You have potential to do better so keep at it. May be instead of making a full character practice more but making a character is a learning experience as well. I know its been for me so keep at it.

MangaCaptain

Quote from: F. James Fernandez on March 17, 2012, 11:27:40 PM
Quote from: Rednavi on March 17, 2012, 10:54:11 PM
Those animations don't look good at all, you should show something else if you're going to throw the line "I'm pretty good with animations" :P

Now, I wouldnt go as far as saying he isn't good. I can see that he has room for improvement just as well as everyone else in this forum. I dont do 3D animation so I dont have the right to say negative things. Some of your animations are pretty good. like:

the hand movement on Sasuke looks good but a little too stiff. If you add a little more movement to it, it would look a lot better. You do that same movement and youll see other things move as well. I dont know though because if this was in 2D I am sure it would look fine.

The walking animation looks fine but what would help it is not having that pause when he steps forward. Also the bottom area of his clothes seems to stretch rather than flowing with the movement.

When it comes to that butterfly kick please see references. You can see in youtube and in movies. he looks like a rag doll rather than a character doing a move. even if you can do that move you try it and see the momentum you would need to do it.

For the crouching sword move really pay attention to movement. I swing that fast would make him move more and not be so stiff.

You have potential to do better so keep at it. May be instead of making a full character practice more but making a character is a learning experience as well. I know its been for me so keep at it.

@Rednavi those animations were actually old animations that I posted in my last project as I was going along so everyone could get an idea. those weren't the final animations. I should of uploaded the final ones but I was too lazy so I just grab what I already had up on photobucket to give you an idea. I never said those animations were the best, I said "I'm pretty good" I never said I'm a master. Those test animations are better than what I've seen other people do with those Wii 3d models. you're just trolling, its cool.
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F. James Fernandez

Yeah Ive seen some horrible animated ones. But i am interested on these new ones you are speaking of.

rednavi -RETIRED

I played Alpha Protocol which was released in 2010, developed by Obsidian and published by Sega. And that game has some horrible to mediocre animation. Just because games developed by big companies have horrible animation (Mass Effect 3) doesn't mean you should give yourself the same quality standards with your work.

Still, I'm sure those anims are old and your stuff is far better nowadays (Can tell by the models already, the one in the first post looks quite better) and I would like to see some of your recent work. Don't feel like people are trying to offend you when they are being honest, I'd rather tell you what I feel about those anims directly than make a wall of text to sweet up what I'm trying to say (And I don't think I wasn't offensive with my previous post).

MangaCaptain

Quote from: Rednavi on March 18, 2012, 04:17:22 AM
I played Alpha Protocol which was released in 2010, developed by Obsidian and published by Sega. And that game has some horrible to mediocre animation. Just because games developed by big companies have horrible animation (Mass Effect 3) doesn't mean you should give yourself the same quality standards with your work.

Still, I'm sure those anims are old and your stuff is far better nowadays (Can tell by the models already, the one in the first post looks quite better) and I would like to see some of your recent work. Don't feel like people are trying to offend you when they are being honest, I'd rather tell you what I feel about those anims directly than make a wall of text to sweet up what I'm trying to say (And I don't think I wasn't offensive with my previous post).

I know I'm joking with you lol  :P the way I start my animations is by first, making the basic movements (the larger movements) then I posted  the rough draft so that I can get critiques so I don't waste a lot of hours in one direction, then find out that its absolutely wrong. So that's what those animations are.
when I start animating these new characters I'll first post a rough animation and once I get everyone's take, I'll work on the final product.
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rednavi -RETIRED

#10
Had to be sure because... well, the last time I gave feedback to 3d animations I ended up triggering a flame war between that guy and the entire forum lol!

LM_MAVERIK

#11
Quote from: Rednavi on March 18, 2012, 08:17:02 AM
Had to be sure because... well, the last time I gave feedback to 3d animations I ended up triggering a flame war between that guy and the entire forum lol!

that was because your feedback was not helpful as usual and in my case utter B.S + your outlooks were laughable  :P

You were very direct/borderline offensive with this guy so I am not surprised he thought you were trolling.



rednavi -RETIRED

Please, you can't take criticism even if it's adorned with flowers and rainbows and you get offended by the slightest things. Don't try to prove a point here  ::)

LM_MAVERIK

rednavi

i dont need to prove a point.... especially when all it takes is to scroll up  to where you state the following.....
"Those animations don't look good at all, you should show something else if you're going to throw the line "I'm pretty good with animations"

i'm still trying to find the constructive crit in this post. Honestly man i think it would benefit you if you took the time to think long and hard before you post your "crit" because you are very bad at it.

Bleed

#14
It's not so easy to make animations seem natural, it takes a lot of practice.  Instead of stomping on someone's work, it's more appreciated to hear at least some reasons why you think it looks bad.  At the time something may look fine to the Artist, but someone else may notice something different.  This happens to me all the time.

Critique is good but can be taken more seriously if presented in a helpful, not hurtful manner.  Remember nobody becomes a master over night, skill grows over time.

Noside

Holy Shit! 2 of my favorite mugen creators! Maverik and Bleed!!  o_O

MangaCaptain

LOL I knew this would happen...I actually don't even take Red's words seriously. People who can't do what you're doing always have the most to say. There have been a few individuals who've given me good critiques. Right now I take advice from Bleed, LM, and Ahrimanes (who taught me how to use blender lol). I normally don't take advice seriously (if you want to call what he said advice lol) from people who don't have any experience in what I'm doing already. Don't worry guys lol.  :sugoi:
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F. James Fernandez

Dont worry about it. Bro if you would had seen when I first started here about 6 to 7 years ago my sprites were horrible. practice does make perfect especially when you get good feed back.

MangaCaptain

Playing around with Raikage. focused more on the overall body definition. I go to fix the forearm a little and change the direction of the chest cuts.
will work on face more eventually.
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Bleed

#19
Something that helps me, is making brush strokes that pretty much follow the direction of the muscle fibers.

Going over it the long way over and over till you get the shape built up.

The clay and clay tubes work best IMO.  I tend to have a hard edge on these, because if it's too soft like an air brush, the model comes out looking pretty lumpy.

The rake brush is pretty good also, you can use it instead of the smooth brush a lot of times.


What you can try is making a sharp model this way, or try it on a small part of the body.  Sculpt some muscles with no skin, and blend the shapes together with the clay brush.   Basically using the clay brush to add layers of fat and skin.