Froz's Graphic Workshop

Started by Froz, April 07, 2012, 01:25:23 AM

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Froz

Yeah, here i'll be making editing a lot FX's, either from SF3,CVS, KOF, or Remixing KOFXIII. I will also be making some character sprites, but for the moment, that's nearly impossible as i have to learn a lot, because this is a whole new experience.   

Here are some animations I plan to add for Dictator:


MightyKombat

That Wolf Bloom one looks fantastic.
There was a sig here. Its gone now (thanks photobucket ya fecks)

Froz

Quote from: MightyKombat on April 07, 2012, 01:32:32 AM
That Wolf Bloom one looks fantastic.

thanks, although It's pretty obvious that i used the KOF XIII sprites. Is there anything else that you like?
Something to improve at? I'm open to criticism, so...

MightyKombat

Well, the last ones could do with keeping the colour variation like in the original sprites (Like how they were red and blue and whatnot)

The wind pillar looks blurry as heck.

But that's about it so. :x
There was a sig here. Its gone now (thanks photobucket ya fecks)

Cazaki

I'm no FX expert but it looks okay. I (And many others) would be able to make a better opinion if you animated them and then showed us the individual sprites that make them all up. Some of them just seemed to be blurred existing sprites but again I'm no expert. MUGEN could always benefit from new FX.

Froz

#5
Quote from: MightyKombat on April 07, 2012, 01:50:46 AM
Well, the last ones could do with keeping the colour variation like in the original sprites (Like how they were red and blue and whatnot)

The wind pillar looks blurry as heck.

But that's about it so. :x

Wind Pillar is... fixed? i dunno i used motion blur at strength = 55 and angle = 55
i now used it at strength = 17 and angle = 55

um.. i don't know what you mean... should i keep them indexed or put them in their original palettes?

Quote from: Cazaki on April 07, 2012, 01:54:23 AM
I'm no FX expert but it looks okay. I (And many others) would be able to make a better opinion if you animated them and then showed us the individual sprites that make them all up. Some of them just seemed to be blurred existing sprites but again I'm no expert. MUGEN could always benefit from new FX.

yeah that would help, should i also put the priorities of each FX? (ex: look above.)

could please state which fx looks blurred? i attempted a new priority with the wind FX but you said some as if it's not the only one.

Cazaki

The wind, Hadouken, Pyro/Cryokinesis all look blurry as hell, but I bet the Hadouken will look alot better animated. The wind especially just looks plain blurry, and the priorities...ehh, only some people care about such things, I'm not a coder (yet, I might consider going into it) so I don't really care too much about it.

Froz

#7
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Better?

Cazaki

Yes, actually. I think that Hadouken looks much better than Capcom's, I'm actually not quite sure what the second FX goes to, I don't recognize it, and well I don't even remember what the old Akuma FX looked like, so I wouldn't have a clue what it would look like in comparison

MightyKombat

The second FX is the impact sprites for the Hadouken above it.

As for the colour thing, I'd say do 2 sets. One of the claw effects in purple, another in their original colours so to speak. It looks a bit weird but hey.
There was a sig here. Its gone now (thanks photobucket ya fecks)

Froz

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I'll just change the claws' colors since they weren't original from the start :p

MightyKombat

The cutoff on the wind pillar looks real odd.
There was a sig here. Its gone now (thanks photobucket ya fecks)

Froz

i can't do any thing about that (although i wish i could.)



i think it's main purpose is to go "off-screen" which is why capcom cutted it off from the start.

what do think about the Kinesis orbs? Good, bad , horrible?

thanewdude07

pretty good stuff!

You make any from scratch do you only do edits?

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide

Momotaro

Quote from: MightyKombat on April 07, 2012, 03:41:12 AM
The cutoff on the wind pillar looks real odd.

It's done to be out of the screen limit on CVS.

Froz

#15
Quote from: thanewdude07 on April 07, 2012, 08:16:49 AM
pretty good stuff!

You make any from scratch do you only do edits?

I make edits with the help of Photoshop and Paintshop.

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Can anyone please criticize the Kinesis Orbs?

i want to know if i've gotten better...

i animated them so



a slower version of pyrokinesis


BTW, is there any way to draw good sprite bases on computer?

PS: Cryokinesis jiggles a lot because it's horribly aligned.

2OS

You getting the sprites from fighter factory or what ?

Froz

i download them from http://www.zweifuss.ca/sprites.htm

upload them to fighter factory, and then export it by .gif in the animations.

vyn

ripples look good on fiery effects but not so much on plasma or wind, try radial, also try using the effects with lower values and many times instead of one time with high values.

A simple yet good method is radial-sharpen-radial-sharpen-ripple.

Also you can try double or triple layers. As in do different things with the effect and then mash them together, as long as you keep the axis at the same values and the edits arent too crazy this tends to look cool. One layer with sharpen and radial and another with ripple is an easy combination.

Still most of these are already a great start, the coloring part.

Dunno if you are graying everything then editing and then recoloring but IMO thats a better method than editing with the colors on.

Froz

Decided to make some super portraits!

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i might redo Iori to fix his flames though :S