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MVC Megaman X WIP

Started by Empawk, April 13, 2012, 12:11:14 AM

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Empawk

If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.

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Set 00 Stance
Set 01 Turn, Crouch Turn
Set 02 Stand to Crouch, Crouching, Crouch to Stand
Set 03 Walk Forward
Set 04 Walk Backwards
Set 05 Jump up, Jump Forwards, Jump Backwards
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
Set 15 Dash Forward
Set 16 Dash Backwards
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
Set 24 Portrait
Set 25 Crouch Guard, Air Guard, Standing Guard

Megaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management, High resolution energy blast animations, explosions
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution get hit sparks and effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects  and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Secret Bro - Making the sprite base for a mini portrait

My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel

During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)

Spoiler (click to show)
For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.

This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!

Nexus Games

this looks very cool. i like the colors they look bright and beautiful. i can give you some help and feedback on this when i can. i would love to see this x in mugen so im in.

F. James Fernandez

Stance idle can be more lively. And hopefully he won't shoot corn pops from his hand cannon   ;D

rukifellth

Hmm, the only thing that I find odd is his legs, they seem a tad bit too long, it makes him look lanky like... I dunno... Waluigi. :S

Lunchbillion

Yeah he does seem a little lanky from what I remember of X's actual proportions.
Formerly LunchPolice aka Quack

Balthazar

I like the proportions, colors and overall aesthetics of him :)

AugustAPC

#6
Definitely too lanky. His head needs to be moved a little up and back, and he needs some meat on his limbs. Otherwise it's a good start.

Hyogo

As it's been mentioned so many times, he's quite lanky and such, but it's about time we got a nicely sprited Megaman X for once

But I really like what you've done here but you could improve the Low Health stance and give it some more life perhaps? (Like holding his chest and panting like he does in the X games)

Otherwise it looks good

methiou

excellent  :sugoi: nice job, keep going !

Balthazar

I really think his legs look alright, it gives him a slightly more off-beat character, and he's still a robot not a human, he can look like that.

Sheng Long

They kind of remind me of X's appearance in the Ruby Spears cartoon. ;)

Interesting sprites, but yea they really need to be fixed if you're going for the authentic look.

"You must defeat my flaming
dragon punch to stand a chance."

Dcat

Quote from: Empawk on April 13, 2012, 12:11:14 AM
If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here.







I love how this looks, its a unique style, there's tons of Megamen that reuse the Capcom VS games proportions, I'm glad that you decided to go a different route here. Good luck on this project, I say the sprites are just fine and I'm looking forward to more with this guy!

Basara Bogard

Same as Balthazar and Dcat, I loved the way you're making X instead of using the same and overused MVC Megaman base (even they've a little of this style).

Also I didn't know that "lanky" stuff, but I can tell you some stuff you should fix on these sprites:
-the upper part is bigger than lower part, X shouldn't be so bulky in chest, maybe that's the reason why a lot of people thinks X legs are so skinny
-The stand looks great, but you should anim more than the arms in the body. I loved the shiny red symbol in helmet, good idea
-I still found X legs and feet (the blue part) are the same than Megaman feet, and they should be different, even I see the same width and height on them

Apart of that, I loved your design, especially for the aggressor and grown-up pose you made for X that differs him from Megaman. Good job, you got a follower now ;)

Basara Bogard

I still found a bit bulky the chest, but in general it's a big improvement ;)

Nestor

#14
That last improvement looks pretty good IMO, keep the good work Empawk!

UPDATE: perhaps for the standing pose you can use something alike the Command Mission game (http://www.youtube.com/watch?v=00HrzGyTwHw) ;).

thanewdude07

Sprites are looking on point! Who are you using as base?

On the dash back animation i feel like if you made the shading move around to show that he is moving back. He is robot so clothes are on him. But if you make the glares on the armor move around it would make it a lot better. :sugoi:

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide

Karasai

I like it.

but his chest stripes are black

thanewdude07

Quote from: Empawk on April 13, 2012, 10:54:27 PM
Quote from: thanewdude07 on April 13, 2012, 10:43:59 PM
Sprites are looking on point! Who are you using as base?

On the dash back animation i feel like if you made the shading move around to show that he is moving back. He is robot so clothes are on him. But if you make the glares on the armor move around it would make it a lot better. :sugoi:
I don't know how to make glare on sprites move.
Well a way to do it is to just move the glare. Make it bigger or smaller. Do something to anti alias on the glare..Or move it up or down by a few pixels

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide

Karasai

well, not stripes but the purple thingys on his chest

Shockdingo

Woah, dude I really like how this looks so far. You really set him apart from the MvC Megaman.