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Change things

Started by Goku6, July 04, 2012, 08:29:52 AM

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Yamcha8

I have a character that does yellow sparks when he does a special move. Now, how can i put this yellow sparks when he suffers an attack ?

Cybaster

The hitsparks are coded in the character who's attacking, not the one receiving the hit.
You'll have to extract the yellow hitsparks from the SFF and add them to ALL the other characters of your roster and code them in.

Yamcha8

Ok but watch this i have this yellow sparks and i want to put this yellow sparks when a char suffers a move watch at 0:00 and 0:01 http://www.youtube.com/watch?v=n18NvP_H1V4 can you tell me step by step what i have to do to have this please ?

Rajaa Retired

1. Fighter Factory 3: http://mugenguild.com/forumx/index.php?topic=137126.0

2. Open the character that has the sparks you want.

3. Go to the sprite tab at the top of the interface. Click "save image", and then choose "all" and "okay."

4. Load up the character you want to place the sprites in.

5. Go to the sprite tab again and then press "add" and navigate to the sprites you just saved and select them. They will be placed in the new character's .sff.

6. Code the sprites how you want.




If you ignore this without trying and the only question you ask is if someone can do it for you, then you will likely never get your yellow sparks that you keep spamming this forum about.

Yamcha8

Thanks Rajaa but what is the code ? and can i multiply that sparks ? i want many sparks when the char suffers the attack :)

Rajaa Retired

Get the sprites and make an animation out of them. Number it accordingly, then in each hitdef, change the guardspark value to that of the animation you made for the sprites.

Making animations: http://elecbyte.com/mugendocs/air.html
Hitdef: http://elecbyte.com/mugendocs/sctrls.html#hitdef

Yamcha8

is there a way to do it without doing the animation ? so sorry but i already tried to understand how to make an animation but i don't know how. can you help me please ?

Rajaa Retired

I AM helping you.

You can't make an animation appear without making an animation. I gave you all the information you need. If you're stuck somewhere, then I will help you where you are stuck. "I don't know how" is not a valid blockade.

Alternatively, you can hope and wish and pray that someone does it for you.




And please stop spamming this question. How many times do I have to tell you?

Cybaster

How old are you ?

Are you still at the age where you think the World owes you everything and that any random person is going to do your job for you ?

Open the damn code and Fighter Factory and TRY. You obviously haven't even tried to understand what Rajaa explained to you.

Cyanide

#9
If i see this topic from you again it's getting trashed instantly. You've asked this question 3 times now. This is your last chance to understand that you're going to have to LEARN and nobody will do it for you.

Having just been informed of something, nope, you've used up your leniency. Post this question again and you're going to get banned for a bit with the message to read a tutorial. This is your last warning.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Cybaster

Don't PM me !
Post your questions here !
Post questions that actually make sense !
Post questions when you actually show that you've tried something !
I repeat, just in case you missed it : DON'T PM ME !!!

I'll leave your PM here if "someone" wants to answer it :
Quote from: Goku6 on July 04, 2012, 11:15:05 AM
i' ve found sparks yellow ! now how can i do that every 10 seconds it appear automatically the sparks on the char ?

Rajaa Retired

He personally messaged me the same thing. It's a-fucking-nnoying to the point where I don't want to help him anymore because I already know he won't try.

Yamcha8

Cybaster i stop spamming but can you tell me please how can i do that yellow sparks appear every 10 seconds automatically ?

Cybaster

state -2
explod
time%600=0

Yamcha8

Thanks so i have to put this code in the Statedef of the move ? in the Statedef positive or negative ? i show you the yellow sparks that i have and that i want to make appear every 10 seconds watch at 0:00 and 0:01 http://www.youtube.com/watch?v=n18NvP_H1V4

Cybaster

I told you everything you need to know, so did Rajaa.
Now open the Mugen Docs and the code of the character, and do it yourself.

Yamcha8

i have put

state - 2
explod
time%600=0

but it doesn't work why ? can you make me an example of a guard spark that appear every 10 seconds automatically ?

Yamcha8

Rajaa i tried more times but it doesn't work why ? can you help me ? perhaps you can ask me where i am blocked ? you want ? help me

Rajaa Retired

If you make one more topic, one more post, or one more personal message begging, whining, harassing, and spamming the people of this forum and the forum itself about this yellow spark nonsense, then I am going to give you a forced timeout.

More than half of your post history is begging and spamming for people to do stuff for you and you ignoring people's help. Stop it. This is your last warning.

AlexSin

#19
Oh man, almost every time he posts he shows that video, how annoying --;
You don't have to copypaste those line in your char:
this is Fighter Factory 3: (KFM .cns file)
Spoiler (click to show)

Quote from: Rajaa on July 04, 2012, 08:45:59 AM
1. Fighter Factory 3: http://mugenguild.com/forumx/index.php?topic=137126.0
2. Open the character that has the sparks you want.
3. Go to the sprite tab at the top of the interface. Click "save image", and then choose "all" and "okay."
4. Load up the character you want to place the sprites in.
5. Go to the sprite tab again and then press "add" and navigate to the sprites you just saved and select them. They will be placed in the new character's .sff.
then:
-do the animation in the .air file (with Fighter Factory);
-search for [State -2];
-search on the right column, there are AfterImage, AfterImageTime, etc. until you find Explod (look the image I put above): double right click on it and you'll get this:
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;trans =
;persistent =
;supermove = 0
;pausemove = 0


This is the code you obtain double clicking Explod, but you have to complete and modify it, of course, right now it won't work.
And by the way, those are not guard sparks, guard sparks appear if your enemy in mugen blocks an attack that you coded in your char
(eg. standing light punch, see the hitdef and search for guardspark, then put s"N" where "N" is your anim number).
The code you want now is one of an explod.
I hope you try harder this time, and I hope you success! :grin2: