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walk

Started by Goku6, July 09, 2012, 09:39:27 AM

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Yamcha8

when my char walk how can make him go more fast ?

GT

Edit his [Velocity] in the cns.

Yamcha8

Thanks and can you tell me the code to make appear a stand with just 1 sprite in mugen ?

Cybaster

Edit anim 0 in the AIR file.

AND READ THE GODDAMN MUGEN DOCS FOR SUCH BASIC QUESTIONS!

Yamcha8

i've done it

i have an animation but i want to change 1 sprite of that animation with a new sprite is it possible ? i have to do the animation again to do it ?

Cybaster

Quote from: Goku6 on July 09, 2012, 12:54:49 PM
i have an animation but i want to change 1 sprite of that animation with a new sprite is it possible ?
yes

Quote from: Goku6 on July 09, 2012, 12:54:49 PM
i have to do the animation again to do it ?
depends if you're talking about sprites or air file.

Yamcha8

i am talking about sprites i want to change a sprite is it possible ?

Cybaster


Yamcha8

yes i changed sprite but it appear drawn bad why ?

Cybaster


Yamcha8

how can i fix it ?

Cybaster

by applying the correct palette to the sprite

Yamcha8

the sprite is drawn good but when i change another sprite with it it appears drawn bad only when i change so what is the correct palette ? how can i give it the correct palette ?

Cybaster

Quote from: Goku6 on July 09, 2012, 03:51:14 PM
what is the correct palette ?
The one from the char.

Quote from: Goku6 on July 09, 2012, 03:51:14 PM
how can i give it the correct palette ?
by applying it to the sprite before putting it in the sff

Yamcha8

where do i take it and how can i apply it to the sprite ?

Cybaster

you take it from a sprite from your char that's already in the sff. common sense, do you have it ? doesn't it sound logical to do so ?

then you do this : http://mugenguild.com/forumx/index.php?topic=104470.msg960427#msg960427
but only the part about applying it, not the part about creating the palette, since you already have extracted it from another sprite

Ricepigeon

Goku6, I strongly recommend reading the following links, especially the first one:

http://elecbyte.com/mugendocs/tutorial1.html
http://elecbyte.com/mugendocs/tutorial2.html
http://elecbyte.com/mugendocs/tutorial3.html
http://elecbyte.com/mugendocs/tutorial4.html

This will hopefully answer any and all current and future questions you have regarding the color problems.

Yamcha8

Thanks RicePigeon.. the stand coded in the AIR file can be the same for all characters ? is there an animation that is the same for all characters ?

AlexSin

#18
What do you mean?
If you mean animations that are common to all mugen characters, then yes:
"required animation":
number 0 for stand,
number 5 for turning, 6 for crouch turning,
number 10 for "stand-to-crouch" anim, etc.

Yamcha8

not cns, is the same in AIR ? Clsn2 etc..