3D final bout mugen chars PROGRESS ( BABY VEGETA)

Started by stopmotiontoysuniverse, July 18, 2012, 08:51:24 AM

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stopmotiontoysuniverse

Hi guys.. i am not sure if this is the correct board section to publish this

but i am looking for people who help me debugging and beta testing my char so i can release it without problems


AUGUST UPDATE

My Website!!:
stopmotiontoys.wix.com/mugen

Cybaster

OMG the music...

Anyway, move this to WIP/Projects, as it's the place to post WIPs and get some beta-testing done.

The way the Kameha cinematic is handled is really nice and creative.

The rest needs work :
- standing kick shouldn't make the opponent fall,
- ki blast don't have an explod/vanishing animation,
- hitsparks are misaligned,
- mini Kameha beam isn't binded to Goku.
- Mini Kameha should give cornerpush,
- lacks envshake everywhere on specials and supers,
- lack of hitpause on the multi combo move.

stopmotiontoysuniverse

wow thanks man!!! but how did you find this all if you didnt played him?
btw can i send you the char so you can have a better look? it seems you could apport so much to me!
My Website!!:
stopmotiontoys.wix.com/mugen

AlexSin

Really interesting, did you rip the sprites with AnimGet/ScreenGet?

And:
-the first part of the super "Kamehameha" has still KFM (only a little before he vanishes);
-fireballs have KFM's hitspark.

If you have to rip the kick rush sprites, do it in the air, not too much high, though. The same for the second rush.
Are you going to make him like in Final Bout?

x Fly

@G.o.D. yea he used Animget. if you look in one of his topics he says he uses it.
This needs some work but all to me is solid and smooth. good luck
you gonna use this in a project or something??

stopmotiontoysuniverse

Nope i wanna give it for download for mugen community.. i am just fixing the latest things because the char is on beta testing phase but i need help with people debugging it so they can find stuff and that on him
My Website!!:
stopmotiontoys.wix.com/mugen

stopmotiontoysuniverse

And yes it has almost everything from final bout
My Website!!:
stopmotiontoys.wix.com/mugen

Cybaster

Yeah, send me a link via PM, I'll beta-test it, no problem. ;)

stopmotiontoysuniverse

Hey man i already sent you the char.. did you tested it?
My Website!!:
stopmotiontoys.wix.com/mugen

x Fly

hmmmm interesting indeed. could i take a test? looks pretty cool from seeing the video. what about your reiko??

stopmotiontoysuniverse

Reiko is part of the past... lets say that thing was a test for me because i was entering the mugen comunnity that time.. so i really dont care about it.. and i actually need help on it but no one is interested.. i will see what can i do for him in the future.. i have actually other characters i am really soon to release so i more worried about them...

btw how do i know you could help me finding bugs and that?
My Website!!:
stopmotiontoys.wix.com/mugen

Cybaster

#11
Here's some lengthy feedback :

- No small portrait.
- Big portrait is misaligned. It's fine having it too big (it should be 120x140) on the right size, but it's misaligned one pixel on the left side.
- 9 powerbars ? Why not just the regular 3 ? Would be more balanced.
- Blue CLSNs are a little too big. You could make two : one for the body, the other for the head.
- Both basic punch and kick are very slow at startup, but send the opponent flying. Following normal fighting games would make him blend better : faster attack, not making the opponent fall down. Plus, they deal the same amount of damage, while it would be better if they had different attributes in terms of speed/damage/recovery time.
- They also give insane cornerpush, which should be removed.
- Why no blue CLSN on the crouching attack over the red CLSN, while there is for the standing basics ?
- Missing dashing (fwd/back) sounds.
- Ki Blast CLSN is HHUUUUGGGEEE ! Make it the actual size of the ball FX.
- Also, it can't be hit and destroyed, while it should. Add blue CLSNs on it.
- Ki Blast can be cancelled into itself by smashing Y very fast, having Goku lose power but not throw anything.
- Or, if your timing is good, you can press Y quickly and have Goku shoot many Ki Blasts, leading to an infinite :
Spoiler (click to show)
You should allow more than one projectile like that on screen, or make it remove more power (and give only 3 powerbars to Goku).
- Missing voices, he says nothing during his attacks.
- Why doesn't Kameha (just the B attack) have red CLSN from the start ?
- Goku shouldn't have cornerpush during Kameha. Plus, the binding for FX is done wrong :
Spoiler (click to show)
- I noticed a lot of wrong colors on Gokuduring the moves. Are you planning on fixing the bad pixels ?
- Why does he still have the "ground stance" animation when flying. Same for all his basic moves ?
- Is it normal he flies very slowly at the top of the screen ? For balance maybe ? I'd actually remove the fly, since opponents who can't fly in Mugen (ie 99% of them) won't be able to fight him correctly).
- Hit Dash shouldn't go so fast. And please give it better FX. It misses the opponent if performed close to him.
- Hit dash can be cancelled into itself by holding F and hitting X/A quickly.
- It would be nice having basic combos such as X,A,Y, having Goku punch into kick in ki blast, in a smooth way.
- Spear Shoot or Kick combo deal too much damage. A special should deal about 100/150 damage. Also, it's too long, doesn't have envshake, should have the opponent animate when getting hit instead of keeping just a single sprite. This is because you're probably giving too much hittime, just use a normal value of 15 to ensure the combo connects.
- Plus, with good timing, spear shoot can be performed several times in a row on P2 :
Spoiler (click to show)
- For Kame Hame ha (qcf+B), the custom state doesn't work if you perform the move as the opponent is unhittable (like lying down for example, leading to this) :
Spoiler (click to show)
- There shouldn't be any cornerpush on Kame Hame ha.
- What are these ugly pixels on the screen when the screen is white at the end of Kame Hame ha ?
- Any plans to separate the FX from the body at some point and use some nice shiny FX from other games such as CVS ?
- Can't perform combo 3 or SUper Kmh, but they're not coded yet, right ?

All the sprites are ripped, all the moves are in, but the gameplay needs A LOT of work. Try to study normal fighting games such as Street Fighter or King of Fighters, and add normal combos to Goku, as well as balance his moveset. Everything feels rough for now.

AlexSin

If you want I'll rip his voices and portraits from the game itself. I've ripped Gohan's voices in my topic, so you know you'll get good quality sounds and voices.

From the video, I saw that when you power up your aura, you hit your opponent with it (just like Vegeth@ by Nemesis82 & Biohazard82).

And by the way, it's nearly impossible to separate FX from the sprites, unless you rip his 3D model (but I don't know how sadly).

stopmotiontoysuniverse

Quote from: Doppelganger on July 19, 2012, 09:39:09 AM
Here's some lengthy feedback :

- No small portrait.
- Big portrait is misaligned. It's fine having it too big (it should be 120x140) on the right size, but it's misaligned one pixel on the left side.
- 9 powerbars ? Why not just the regular 3 ? Would be more balanced.
- Blue CLSNs are a little too big. You could make two : one for the body, the other for the head.
- Both basic punch and kick are very slow at startup, but send the opponent flying. Following normal fighting games would make him blend better : faster attack, not making the opponent fall down. Plus, they deal the same amount of damage, while it would be better if they had different attributes in terms of speed/damage/recovery time.
- They also give insane cornerpush, which should be removed.
- Why no blue CLSN on the crouching attack over the red CLSN, while there is for the standing basics ?
- Missing dashing (fwd/back) sounds.
- Ki Blast CLSN is HHUUUUGGGEEE ! Make it the actual size of the ball FX.
- Also, it can't be hit and destroyed, while it should. Add blue CLSNs on it.
- Ki Blast can be cancelled into itself by smashing Y very fast, having Goku lose power but not throw anything.
- Or, if your timing is good, you can press Y quickly and have Goku shoot many Ki Blasts, leading to an infinite :
Spoiler (click to show)
You should allow more than one projectile like that on screen, or make it remove more power (and give only 3 powerbars to Goku).
- Missing voices, he says nothing during his attacks.
- Why doesn't Kameha (just the B attack) have red CLSN from the start ?
- Goku shouldn't have cornerpush during Kameha. Plus, the binding for FX is done wrong :
Spoiler (click to show)
- I noticed a lot of wrong colors on Gokuduring the moves. Are you planning on fixing the bad pixels ?
- Why does he still have the "ground stance" animation when flying. Same for all his basic moves ?
- Is it normal he flies very slowly at the top of the screen ? For balance maybe ? I'd actually remove the fly, since opponents who can't fly in Mugen (ie 99% of them) won't be able to fight him correctly).
- Hit Dash shouldn't go so fast. And please give it better FX. It misses the opponent if performed close to him.
- Hit dash can be cancelled into itself by holding F and hitting X/A quickly.
- It would be nice having basic combos such as X,A,Y, having Goku punch into kick in ki blast, in a smooth way.
- Spear Shoot or Kick combo deal too much damage. A special should deal about 100/150 damage. Also, it's too long, doesn't have envshake, should have the opponent animate when getting hit instead of keeping just a single sprite. This is because you're probably giving too much hittime, just use a normal value of 15 to ensure the combo connects.
- Plus, with good timing, spear shoot can be performed several times in a row on P2 :
Spoiler (click to show)
- For Kame Hame ha (qcf+B), the custom state doesn't work if you perform the move as the opponent is unhittable (like lying down for example, leading to this) :
Spoiler (click to show)
- There shouldn't be any cornerpush on Kame Hame ha.
- What are these ugly pixels on the screen when the screen is white at the end of Kame Hame ha ?
- Any plans to separate the FX from the body at some point and use some nice shiny FX from other games such as CVS ?
- Can't perform combo 3 or SUper Kmh, but they're not coded yet, right ?

All the sprites are ripped, all the moves are in, but the gameplay needs A LOT of work. Try to study normal fighting games such as Street Fighter or King of Fighters, and add normal combos to Goku, as well as balance his moveset. Everything feels rough for now.


Holy crap thanks man... sorry but i have to leave some stuff like in the original game because then the people start to say things and idk but yeah i am gonna change a lot of them
My Website!!:
stopmotiontoys.wix.com/mugen

stopmotiontoysuniverse

Hey doppelganger what wrong colors do you mean?
My Website!!:
stopmotiontoys.wix.com/mugen

Cybaster

Strange brown pixels in clothes when he moves, black pixels on his skin during some moves, etc.

x Fly

Quote from: stopmotiontoysuniverse on July 19, 2012, 08:54:42 AM
Reiko is part of the past... lets say that thing was a test for me because i was entering the mugen comunnity that time.. so i really dont care about it.. and i actually need help on it but no one is interested.. i will see what can i do for him in the future.. i have actually other characters i am really soon to release so i more worried about them...

btw how do i know you could help me finding bugs and that?
Just asking. are you still working on mk sigma??

stopmotiontoysuniverse

My Website!!:
stopmotiontoys.wix.com/mugen

AlexSin

Quote from: G.o.D. on July 19, 2012, 02:03:11 PM
If you want I'll rip his voices and portraits from the game itself. I've ripped Gohan's voices in my topic, so you know you'll get good quality sounds and voices.

Just ask me, and I'll do it.

stopmotiontoysuniverse

i already have that ready.. i only need the sounds.. could you get them? for kid goku
My Website!!:
stopmotiontoys.wix.com/mugen