News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

FIXIT's thread

Started by LurkMoar, August 31, 2012, 07:43:34 PM

Previous topic - Next topic

LurkMoar

i need help with shading these tracings. can someone suggest a shading style i should use for them? and if possible link a tutorial for said style?

traced with striaght lines:



traced with pencil tool:


ideas in the wroking:







FAILed ideas/attempts:





attached a sprite sheet of incomplete hugo from SFIII:NG. not sure how the attachment system works.

September 13th, 2012:
i had this idea:

based on this:


i've also wanted to make a sprite for beetlemon but haven't decided what the stance should be like, so i made this:
-alpha 3 stance



-cvs2 stances (capcom side)



i wanna learn how to draw legs, and came up with THIS idea. i call it "Anatomy of a Leg: FEETuring Urien:

i might make an animated GIF from his leg.

more two-coloured portraits:



i find GIF colour loss to be an annoying problem, if anyone is interested in knowing how to reverse its effects, just post a reply (works on CPS-1 and CPS-2 graphics only):

the problem is not limited to GIFs. PCX files, PSX emulator and Nebula arcade emulator have a similar problem. also reversible.

Hugo sprite sheet has been updated with 3 dash sprites (don't know how to replace the attached file).


September 19th, 2012:
it seems that the attachment is not working. currently unattached.
i've uploaded it to deviant art:
Spoiler (click to show)
"Improvise. adapt. overcome."

AlexSin

#1
The attachment doesn't work; maybe post it in a spoiler.

Nice works! I like the portraits and that Urien leg tutorial could come in handy for learning how to sprite the legs during some custom moves.

LurkMoar

#2
thanks, G.o.D.
Quote from: G.o.D. on September 15, 2012, 07:33:31 PM
The attachment doesn't work; maybe post it in a spoiler.
i tried uploading it to photobucket, but they shrunk it :/
i'll try deviant art.

update:
done. i know the bottom rows are a bit of a mess, but i made the boxes only big enough for the pre-update sprites. i didn't know how big the dash sprites would turn out to be.
"Improvise. adapt. overcome."

LurkMoar

#3
okay, so, does everybody have a pocket guide on how to reverse gif effects? i really haven't found any about such a thing anywhere.
"Improvise. adapt. overcome."

LurkMoar

a little update to keep this going:
"Improvise. adapt. overcome."

FeLo_Llop

I liked them all!! Specially the 2 colours portraits :D! Simple, yet awesome :D!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

LurkMoar

never thought felo himself would post here. thanks man :)
"Improvise. adapt. overcome."

Iced

Quote from: sarifFIXIT on October 20, 2012, 12:38:56 AM
a little update to keep this going:


well now, theres an interesting idea.

at first I was like "How is he going to make a character out of a leg?!"  then I read it and realized what you were doing.
( urien's leg as a character would still be a kickass character )

LurkMoar

Quote from: Iced King on October 22, 2012, 01:33:13 AM
Quote from: sarifFIXIT on October 20, 2012, 12:38:56 AM
a little update to keep this going:

urien's leg as a character would still be a kickass character

of course it would! imagine how interesting a character would be if they only use the kick buttons!
#sarcasm
"Improvise. adapt. overcome."

Cinderblock

I recommend taking a look at this tutorial over at pixeljoint.

http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

It explains the basics of pixel art, and what to avoid. Pixeljoint is a good resource.

LurkMoar

Ooo, thanks :)
i really liked the part about hue-shifting. being a math lover and wanting to do a straight ramp distracted me from the importance of hue-shifting.
"Improvise. adapt. overcome."

Cinderblock

Quote from: sarifFIXIT on October 22, 2012, 03:33:52 PM
Ooo, thanks :)
i really liked the part about hue-shifting. being a math lover and wanting to do a straight ramp distracted me from the importance of hue-shifting.

Yes hue-shifting is a technique that creates harmony among the colors. Seldom hue-shifting is used in MvC2 characters palettes. From what I can tell its mostly heavy anti aliasing that makes up the style.

LurkMoar

WIP sprites (thinking CPS-2 style. just resized so far):


"Improvise. adapt. overcome."

LurkMoar

#13
crazy idea i had. don't know if it's done before, but there is another one i have i KNOW that no one has done it before.
the backgrounds are gonna be changed, of course

i have a PNG showing what i have done to make the jigsaw pieces (only math was used). i'll put it if anyone requests.
EDIT: before anyone asks: it's a character select screen.
"Improvise. adapt. overcome."

LurkMoar

#14
another select screen idea:

i've been going crazy in the past days with brainstorming select screen ideas. yes, there are more. no, this is not the best, but it's the only one with characters in it.
ugh, i'm crazy and lazy.
"Improvise. adapt. overcome."

LurkMoar


i'm actually trying to sprite something. awesome.
"Improvise. adapt. overcome."

LurkMoar

Might be away for more than a month.
"Improvise. adapt. overcome."

LurkMoar

forget the last post. it's going to be 3 weeks-ish, probably. so don't nobody close this.

     Posted: January 20, 2013, 03:53:24 PM


"Improvise. adapt. overcome."

AlexSin

What are you going to do with Poison? High res her?

Also, bump!

LurkMoar

"Improvise. adapt. overcome."