Stage problems

Started by I_Cry, December 16, 2012, 11:49:37 PM

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I_Cry

Hi all,

I'm currently having some problems with a few stages. I'm using Mugen 1.0 on the lowest resolution (640x480).

The problem i'm encountering is a moving white line. I'm thinking it is the fog sprite repeat.  Added screenshot for clarity.


U can clearly see the white line on the left side. It moves with the fog. 

this is the code  for the fog. I can upload the entire stage if anyone needs it but it's crimson breeze by EXShadow.

[BG Fog]
type  = normal
spriteno = 7, 1
delta = 1,1
trans = addalpha
alpha = 256,256
tile = 1,0
velocity = 0.8,0
layerno = 0


Any help would be greatly appreciated.

Joulz

this is a problem with Mugen 1.0, which doesn't handle the tiling properly: it annoys me as fuck but so far, i don't think you can do anything about it, unless someone has some kind of clever trick!

I_Cry

#2
Quote from: Djoulz on December 17, 2012, 05:03:04 AM
this is a problem with Mugen 1.0, which doesn't handle the tiling properly: it annoys me as fuck but so far, i don't think you can do anything about it, unless someone has some kind of clever trick!

Damnit, I was right.  I was basically trying everything to make this work. Ty for the imput, Hope someone can find a workaround because I have this in 5 to 6 stages and it's just not cool.


Edit!: Only using integers as value's  for delta, velocity and tile + drawing it before the background has currently negated my white line.