Requesting screenpack and font makers

Started by Basara Bogard, November 05, 2012, 06:31:30 PM

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Basara Bogard

This thread is related to Anti-Gouki Project fullgame by Basara-kun. This will be here for a couple of weeks and then I'll move it into this subforum. Thanks for reading.



Requesting creators who can make a screenpack and fonts for my fullgame. I'm just starting to learn about this and it was very difficult and hard to do by myself, so I requesting help to keep forward with this project. I tried to make the screenpack by myself years ago, but I never continued it because the poor work on it (see my try in this thread (2009 old thread)) and the same thing with fonts, so I need a hand with this. Until now I'm seeing the lifebars and the common files (SFF, AIR, SND) but the screenpack is still a obstacule I can't pass, as well the fonts.

Any interested can post here or in main thread in AGP subforum, any kind of help is welcome. Thanks for reading ;)

EDIT 11/14/2012:
Here you are some guidelines for the screenpack:
-The scenario is a research lab, so the screenpack should be high-tech oriented. Also can be futuristic or cyberpunk, as well Gouki/Akum oriented, but always with high-tech
-The fonts mainly will be used for general screenpack and should be high-tech, too. In-game (lifebars) only will use fonts for everything but the names and can be Gouki/Akuma based
-The screenpack should be 640x480 to fit normal-res of characters and stages. Also, should be for WinMugen, I'm still not fond with 1.0 to ask you something like that, but you can try it, too

EDIT 12/02/2012:
AGP now gets a logo thanks to Magma Dragoon MKII, moving this thread from Development Resources to AGP subforum as sticky. As always, any help is welcome

DatKofGuy


Pal

Same question as above.

Tell me exactly what you're looking for, I'll see if I can make it possible or help in any way. I was always interested in fullgame screenpack making.

Magma MK-II

I have a good idea for a logo for this game. I'll try making a sketch.

Basara Bogard

@Riccochet & Pal: My idea is a research lab design, since the main story of the fullgame is a private tournament in a laboratory to test the Akuma/Gouki clones. I tried to make some designs but nothing that satisfied me (I'm still learning how to do spacks). All the ambient of the fullgame should be high-tech, except lifebars that are Gouki-based, since Rolento made a great work with the lifebars and I'm making them right now.

@[user id=34831]Magma[/user]: Sure, go ahead with the logo ;)

Magma MK-II

I've been out of my internet for some time now, and this takes like 90% of my motivation to turn on my computer, so I kinda forgot about it. I'll see if I can do this sketch this week.

     Posted: November 14, 2012, 02:27:25 PM
Forget what I said before:



This is just a quick stub I did last night, and is more or less what I had in mind. As such, it is open for improvement.

Basara Bogard

Wow, I like the concept, good work Magma :D
can I suggest some things for the logo?? just personal ideas:
-The fonts could be more high-tech, just for the occidental ones (I loved the japanese ones)
-I think the "Anti-Gouki Project" could be more destacable than "The Reign of the Akumas", but I let you to your criteria

Also, updating first post to get you some more details for ideas for the future screenpack and fonts ;)

Magma MK-II

New logo edit:



Still unsure about the "Reign of Akumas" font.

TrinitroRoy

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Basara Bogard

Sorry for don't answer before. Magma, you made an excellent job :D you can use the past font for "The Regn of the Akumas" instead that, but only if you want to, for me it's cool ;)

And well, since there's no more help than Magma here, I'm moving it to my subforum :)

Magma MK-II

Been tinkering a little with the logo:



Removed the antialiasing to facilitate when converting to PCX. Had to remove the outline from the japanese font, otherwise it would be a bitch to convert.

Basara Bogard

Don't worry, it looks awesome anyway, thanks :D

Igniz

How should the screenpack look like? Classic/retro/standard 16-32 bit style, or lots of lights and effects here and there, as is now the custom?

Satsui no Hadou ni Mezameta Igniz

Basara Bogard

I like the idea of retro style (16-32 bits), I think that can suit my fullgame :D as I said before in this thread, the ambientation should be like a laboratory or a research lab, I would like the use of black and green (Matrix-like) as part of the colours

Magma MK-II


SOLIDUS SNAKE


AVPboy