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Ryu (Custom Alpha)

Started by Ryon, January 14, 2013, 05:13:02 AM

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Ryon



My current WIP.
Ryu.

whats his style? a mix of alot of things.
you got some
Marvel Vs. Capcom
Street Fighter Ex
Street Fighter 3
Street Fighter 4

He's a mixed bag of goodies.

on top of that he has minor color seperation.
Bandana, Eyes, Hair, Gloves, and Gi are recolorable.
So he can now have superior alpha style palletes.

I plan a "Street Fighter 1" Mode, with super strong ryu and weak defense. and SF1 hadouken and stuff.

Sinnesloschen

What specific features from each game can be expected to be seen? I saw an aerial Hadouken in the vid, so there's that.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Momotaro

Nice to see these great sprites edits finally used in a character!
Balthazar did a great job on them...

It's a good thing to see SFA style chars are still here

Balthazar

^Indeed, I'm glad those edites were finally used by someone :)
Looks good so far, interested to see what direction you'll be taking him into.

Ryon

Quote from: C. Bison on January 14, 2013, 07:00:17 AM
What specific features from each game can be expected to be seen? I saw an aerial Hadouken in the vid, so there's that.
well Balthazar did a excellent job on the sprite edits that im using, so the general 3 special moves that he has look different.

Street Fighter EX style "Tatsumaki", at the moment the command is just D,B,kick, and it will do all 4 kicks, in the 3 angles. Because the sprites dont end the way I would like, I made it a single command, instead of repetitive command. (I know major sadness)

Aerial Tatsumaki , will have a simidirectional change to it. Low, keeps gravity normal, Medium, makes him go straight across , and Heavy makes him go upward a bit.

Street Fighter 3, Stallion Kick as Balthazar nicknamed it.

Street Fighter 4, Focus Punch, Without the charge, but with a animation delay. Move is currently unblockable, But given the time he poses you deserve it.

EX Moves, For almost everything.
Ex Hadouken, 2 Hits
Ex Shoryuken, 3 Hits
Ex Tatsumaki, 4~6 Hits?
Ex Stallion Kick, 1 Hit + Wallbounce

Marvel Vs. Capcom , Style comboing (just a little bit)

Im glad you guys are happy to see the sprites used. Its because of the sprites I've decided to make him LOL.

Cybaster

With these features, even though he has MVC style comboing somewhat, I wouldn't use MVC style hadoukens that are so huge. They feel fine for the Shinkuu Hadouken, but too big for just specials.

Duos.act

He could still use the FX, but just scale the projectiles down with code.

Laharl

never before have i actually looked forward to another ryu he sounds fun ryon better than raging ryu :P

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

AlexSin

Looking good there;
- are you going to keep the double jump?
- I know that you know it, but the last hadouken does the same damage as the normal ones; are you going to make it chargeable (Normal -> Shinku or Normal-> Denjin)?
- the size of the Shoryuken sprites seem smaller than the other ones, but maybe that's just me.

Lunchbillion

This Ryu seems like a good fit with the Z2 characters.
Formerly LunchPolice aka Quack

Ryon

Quote from: (det∇ϕ(x))²-µ(λ+µ/θ)/∂Ω on January 14, 2013, 11:40:28 AM
With these features, even though he has MVC style comboing somewhat, I wouldn't use MVC style hadoukens that are so huge. They feel fine for the Shinkuu Hadouken, but too big for just specials.

I actually like em for normals cause they look really nice, as there not used so much. Those hadoukens are from MvsSF.

Quote from: G.o.D. on January 14, 2013, 02:45:09 PM
Looking good there;
- are you going to keep the double jump?
- I know that you know it, but the last hadouken does the same damage as the normal ones; are you going to make it chargeable (Normal -> Shinku or Normal-> Denjin)?
- the size of the Shoryuken sprites seem smaller than the other ones, but maybe that's just me.

Double Jump probably Not, but i will add a proper super jump or something.
and No the hadouken is a single helper, i've just copied and pasted the code everywhere it needed to be, just to get the basic move idea, done.

Sinnesloschen

Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Ryon

Quote from: Tintlin on January 15, 2013, 12:27:14 AM
5 hits with ground bounce?

I've never heard of a tatsumaki giving ground bounce??
you have a video or something you can show me?

JustNoPoint

Are you using mame rr to get accurate CLSNs? If not you can look at this Ryu I was working on a few months back.
http://www.justnopoint.com/mugen/Ryu/Ryu.rar
His hit frames are not accurate to SFA3. I had them accurate but I was trying to convert him to Darkstalkers and the DS series uses the standing/crouching CLSNs for the get hits.

If you need any CLSN data from the game let me know.

Omega

This is great man. İ know you can put some difference into Ryu if his gameplay is based on all of his versions.

Ryon

Quote from: Just No Point on January 15, 2013, 04:11:35 PM
Are you using mame rr to get accurate CLSNs? If not you can look at this Ryu I was working on a few months back.
http://www.justnopoint.com/mugen/Ryu/Ryu.rar
His hit frames are not accurate to SFA3. I had them accurate but I was trying to convert him to Darkstalkers and the DS series uses the standing/crouching CLSNs for the get hits.

If you need any CLSN data from the game let me know.

No, i never really do anything accurate, I usually use make them the size i would deem appropriate for the attack and overall style of it.

@ DJ Track, Thanks brother!

Sinnesloschen

Quote from: Ryon on January 15, 2013, 11:27:33 AM
I've never heard of a tatsumaki giving ground bounce??
you have a video or something you can show me?
If I'm not mistaken, the Tatsumaki ends with an axe kick, right? Seems fitting enough. Besides, it probably just wouldn't be useful enough otherwise.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Ryon

i couldnt get the axe kick tatsumaki.

since i suck egg's at spriting.

let me ask balty.

Sinnesloschen

Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Zedonius