News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Hyper problem

Started by KingCharz, February 19, 2013, 07:39:20 PM

Previous topic - Next topic

KingCharz

Hey guys,

I've been working on a problem with a char (Link) I made seen in the link below.

http://mugenguild.com/forum/topics/link-kingcharz-chaosdante-emw-micromor-148259.0.html

One of his hypers (Triforce Slash) seems to have a problem. The hyper starts out with the char attacking from long range in the beginning of the animation, immobilizing the opponent into a frozen phase where the attacking char just pummels the enemy. Afterwards, the attack finishes. The problem I have seen is that if the opponent is in the air during the beginning long range attack (in order to immobilize the opponent), the opponent is hit and falls to the ground normally as if it were hit by a regular attack. So the attack wont immobilize if hit in the air. I was told I can add a P2 custom stage or a change state to work this out. It seems easy to understand, but I don't know where to start. Please help me out with the coding because I'm not really familiar with writing code, just editing. Let me know if you would like me to copy/paste the piece of code that correlates to this. Thanks.

Update.
I fixed the problem. But I don't know how to delete this post, so don't mind this.