BORYEMA'S CHARACTER WIP EDIT THREAD :: back to MVC!?!?!?!

Started by Boryema, April 03, 2013, 03:50:10 AM

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Boryema

MARVEL VS CAPCOM SERIES

WAR MACHINE


JIN SAOTOME



what i've done
- well apart from change and edit the FX i've made them very combo friendly
- added changed/added some hyper combos (lvl 3's)
- not sure on the type of gameplay i was going for but it's something

ARC SYSTEM WORKS CHARACTERS

Spoiler (click to show)

credits to jeff locos, Kal and Devil PP for sprites and muteki for codes
POTS for effects and codes R@CE and Infinite for inspiration and codes from his old edits

*sidenote

these characters are INFINITE and R@CE45 style inspired characters, do not confuse them w/ cvs style or any other style for that matter
they are not classified in any of those categories.

TrinitroRoy

One advice:
NEVER use Jeff Loco's codes.
Also, you could start one day with using snippets of your own code (that doesn't need to be anything fancy).
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Boryema

Quote from: Trinitronity on April 03, 2013, 08:31:36 AM
One advice:
NEVER use Jeff Loco's codes.
Also, you could start one day with using snippets of your own code (that doesn't need to be anything fancy).

oh i know, i had to code ragna's devoured by darkness b/c locos code kept putting p2 in a state where he was stuck in the air after the movve
I'm borrowing and recoding here and there where i see fit.
hakumen's kick special that he does in the air kept sending him up words in a loop so i scrapped that and said, lets just keep him in one spot
those are just some examples of what i've changed, still more to code and re code

      Posted: April 06, 2013, 07:20:00 AM
coded devoured by darkness for Ragna

      Posted: April 06, 2013, 07:23:21 AM
just finished coding "Empty Sky True Form:Judgement of the Sword" for haku-men

      Posted: April 18, 2013, 10:55:07 PM
added some other characters to this WIP thread, mostly from  GGX/XX/isuka/AC
here are some photos lol



added testament to the roster as well as others down here


oh and yeah justice is gonna be hell sweet

WatsonGrim69





added testament to the roster as well as others down here


oh and yeah justice is gonna be hell sweet

[/quote]

Cant wait for these guys. I still have your previous work too.
Was & still patient with your future projects/Updates. Will Cyclops be updated as well as  your other previous chars?


Boryema

You already know that cyclops as well as all my others are gonna/being updated
I just was busy for so long b/c of basketball season but now I'm back on track and putting in work

WatsonGrim69

Quote from: boryema on April 19, 2013, 12:57:19 AM
You already know that cyclops as well as all my others are gonna/being updated
I just was busy for so long b/c of basketball season but now I'm back on track and putting in work

I  thought you dissapeared without a trace leaving wonderful unfinished chars. Welcome back!

Boryema

Quote from: WatsonGrim69 on April 19, 2013, 01:34:12 AM
Quote from: boryema on April 19, 2013, 12:57:19 AM
You already know that cyclops as well as all my others are gonna/being updated
I just was busy for so long b/c of basketball season but now I'm back on track and putting in work

I  thought you dissapeared without a trace leaving wonderful unfinished chars. Welcome back!

good to be back

TrinitroRoy

Hey boryema, Lt. Hades made small ports for Potemkin and Justice as well, while I am doing a small port for Order Sol. Maybe you can use them.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Boryema

Quote from: Trinitronity on April 19, 2013, 07:51:10 AM
Hey boryema, Lt. Hades made small ports for Potemkin and Justice as well, while I am doing a small port for Order Sol. Maybe you can use them.

yeah, i'll be changing them soon

Boryema

http://www.youtube.com/watch?v=jn_hA19nbOk

a small update vid on order sol who I've added

progress on Ragna & Haku-men are collectively at i'd say 76% both are playable but need some bug fixes

MORE UPDATES SOON

TrinitroRoy

I cannot watch your video...
...Firefox doesn't recognize the format your video is using...
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Boryema

Quote from: Trinitronity on April 25, 2013, 11:07:29 PM
I cannot watch your video...
...Firefox doesn't recognize the format your video is using...

youtube?

     Posted: April 25, 2013, 11:20:50 PM
try watching it here

http://www.infinitymugenteam.com/Forum_345/index.php?topic=40261.msg489549#new

Prime SC


Boryema

Quote from: hairline733 on April 25, 2013, 11:59:08 PM
that is very nice work

thanks, order-sol as well as others are a little tricky
now if I could just code everyone's EX versions that'd be no problem lol

Ness

Is you stuff all collectively hosted somewhere BORY?


Boryema

Quote from: Ness Vilain on April 28, 2013, 10:45:10 AM
Is you stuff all collectively hosted somewhere BORY?

they were but something went wrong w/ my freewebs website so I'm going to be uploading them onto mediafire or skydrive

Boryema

coding her is gonna be such a pain in the ass


look out its chipp zanuff


btw gonna have my backgrounds all black for their overdrives b/c I dunno what else to put as a background
I certainly don't want to put the ggxx background FX just b/c well....I don't wanna


coding for justice is going well


Speedy9199

Now don't take this the wrong way Boryema, but after watching your video on your Ragna and Hakumen, the characters look very generic. After seeing how they work you don't seem to be aiming for complete accuracy because they are doing somethings they can't do in the source. If you are going to make them like this I HIGHLY suggest giving your characters sometype of unique feature that mine, daimonmau's, and other creators don't have for their Ragna and Hakumen or any character in general. What I mean by this is creating code by yourself. If you don't have something unique for your characters people might think these are just "normal" characters with nothing special about them. You got to give people a reason why they would prefer your characters over others.

For example, I gave my Ragna and Hakumen "mode selections" and they have a special intro vs each other and a few other unique things.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!

Boryema

Quote from: Speedy9199 on April 30, 2013, 09:36:06 PM
Now don't take this the wrong way Boryema, but after watching your video on your Ragna and Hakumen, the characters look very generic. After seeing how they work you don't seem to be aiming for complete accuracy because they are doing somethings they can't do in the source. If you are going to make them like this I HIGHLY suggest giving your characters sometype of unique feature that mine, daimonmau's, and other creators don't have for their Ragna and Hakumen or any character in general. What I mean by this is creating code by yourself. If you don't have something unique for your characters people might think these are just "normal" characters with nothing special about them. You got to give people a reason why they would prefer your characters over others.

For example, I gave my Ragna and Hakumen "mode selections" and they have a special intro vs each other and a few other unique things.

thanks for the advice @speedy9199
I'll be certainly looking into that, but again these aren't exactly my characters they're edits
I'm simply just making them into 6 button characters w/ MvC and CvS capabilities and editing the effects and gameplay a bit
But I'll most def input some more ummm, "uniqueness" if you will to them if you'd like to see something like that as well as for anyone else
that'd like to see that

Speedy9199

Quote from: boryema on May 01, 2013, 02:14:14 AM
thanks for the advice @speedy9199
I'll be certainly looking into that, but again these aren't exactly my characters they're edits
I'm simply just making them into 6 button characters w/ MvC and CvS capabilities and editing the effects and gameplay a bit
But I'll most def input some more ummm, "uniqueness" if you will to them if you'd like to see something like that as well as for anyone else
that'd like to see that

The thread makes it seem you are only an editor and a beginner at mugen coding and I will give you this advice. However some people might argue against me for what I have to say but you have to see what suites you best for creating.

Don't just keep on editing already existing characters. Editing may sound like it's easier and less time consuming but it's NOT. To edit complex characters requires you to know A LOT about coding and you have to know exactly how things work for the character you're editing. Changing things without knowing exactly how a character works will most likely result in glitch problems and other problems that break the character. Also looking through other people's codes can be a headache unless it's Kung Fu Man or something like that. To avoid this, I found it best that you, yourself make your characters as much as possible by yourself. That way nothing can "conflict" with anything from your coding and the original author's coding. Basically you'll have the best understanding of how your character works if you do everything yourself. You'll learn things much better doing things yourself overall.

If you want to continue making Blazblue characters I suggest you try to make one all by yourself. If you do, my best advice is to start with Noel. Noel is the "easiest" to make if you are aiming with some or a little/moderate/full accuracy. However Noel is not "easy" in general to make, and it's still very hard. Even though you started with Ragna and Hakumen, they are not the easiest to make/edit from my experience.

Also it seems that your first edits were Guilty Gear and Blazblue characters, why did you start editing those characters first? The characters from those games are NOT easy to make at all or edit and you should start with something easier to get more experience before you take on a challenge like that. That's what I did.

Remember to keep us informed about any unique features you give your characters so we can help.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!