New MugenDreams [Mugen DBZ Dream]

Started by stig87, May 01, 2013, 01:26:36 AM

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stig87

Ok so i know its been forever since i came around. But there has been a LOT of recent activity. Despite my (and Miaoyu's) absence the dream has continued. Tomo and Gladiacloud have taken up the dream and have created even more Arcade(choujin) style DBZ characters.

Tomo has created Nappa, Raditz, Yamcha..and recently a Chiaozu.
Gladiacloud has been hard at work pushing out Kid Goku, Zarbon, Gotenks, Uub, Android 17 and now Cooler.

So why am I posting this at all? 

Well with all of this activity I first and foremost had to make the necessary changes to the site. Secondly I convince Miaoyu to release all his onreleased material.

Miaoyu gave me 5 of his unreleased Chars.  2 Of which I immediately pushed out (Ultimate Gohan, and Broly).
1 I will released very soon.

Its the other 2 that this is primarily about.   GladiaCloud has released both an Uub and Cooler, inspired by  Miaoyu's unreleased chars.(Miaoyu made videos)

I DO NOT LIKE DUPLICATES. Twice before I faced situations like this and I remedied both issues by making SSJ Characters. Hence (SSJ Trunks previously just trunks, and SSJ Vegeta)

My solution(project) this time is no different. I would like to edit the sprites of both cooler and UUb to create a new version and thus justify a new character.

Miaoyu already began on cooler sprites like this. But theres only a few. I would like to have a whole Cooler Final Form SFF.

its basically the same frieza sprite with a new head. Similar to how i made Jeice from Vegeta
A Cooler Final Form by  Miaoyu would justify 2 coolers in the game....

This is my Uub Solution. I have only made 1 sprite like this.. Just now so its ROUGH to say the least. This would be regular uub. Where the original sprites are obviously Majuub

Basically i just color in the jacket and close up the abdomin area, and make the belt yellow.
i havent decided which of the UUBs would be better cast as regular uub.


I think these two solutions would help justify the 2 versions of each character in the game.
My time is limited, so I am always looking for anyone interested in helping to expedite  this project.

I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Retro Respecter

In the words of Cyclops, "Dreams don't die!"


stig87

#3
Quote from: bugmenot12 on May 01, 2013, 02:17:33 AM
Would this help as an idea for cooler?
http://mugenguild.com/forum/topics/cooler-wip-choujinstig87-style-113941.0.html


I had totallly forgot about that thread. That edit seems a bit hard though.  And would take an enormous amount of time to do.

The edit proposed is mostly a sprite swap and a changed head. The resulting character can then be scaled 1.3-1.5 to make him as large as the cooler linked in this thread.

Heres a small sheet showing more.


I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Balthazar

Quote from: stig87 on May 01, 2013, 01:26:36 AM

Don't all the DBZ Arcade sprites usually all have black/dark outlines?
Proportion and color-wise that doesn't feel like a DBZ Arcade sprite to me at all.

AlexSin

Because in fact that's from the AF project. (I mean Majuub, then of course that sprite is edited by Stig).

Also, some MugenDream characters were made with different sprites too (like Krillin, Tien...) so I think it goes well.

BladeStorm_X

I was thinking would you consider replacing sprites of some characters like tien and janemba with better sprites?

stig87

#7
Not all Mugendream Sprites come from DBZ Arcade.

Most come from Arcade 1, 2, UB22/ShinButoden. but there are several edits and originals


The following use DBZ Arcade sprites
Goku, SSJ Goku, Frieza, Vegeta, Piccolo Daimaoh
, Captain Ginyu, Burter,
Kid Gohan, Recoom

DBZ Arcade 2
Piccolo, Cell, Android 16, Mr. Satan, Dr. Gero, SSJ2 Gohan, SSJ Trunks,

UB22/Shin Butoden
Super Buu (a mix both), krillin, Dabura, Fat buu, Kaioshin, kid goku, muten Roshi, zarbon, gotenks

Insect Cell, Tien, janemba

Edits (original)
Android 17 (ssj trunks) Tomo, gladiacloud?
SSJ Vegeta(Vegeta) done by stig87 and miaoyu
Jeice (vegeta) AcesHigh and stig87
trunks (ssj trunks) stig87
Yamcha (goku) Tomo
Raditz (Ginyu) Tomo
Nappa (Ginyu) Tomo
Cooler (Frieza) Gladiacloud


Original
Broly - 557..
Uub ...AF project (which also gave me Pikkon sprites back in 2007ish

      Posted: May 01, 2013, 04:34:42 PM
Quote from: BladeStorm_X on May 01, 2013, 03:56:58 PM
I was thinking would you consider replacing sprites of some characters like tien and janemba with better sprites?
Definitely.. if anyone volunteers to do upgrades. Im open to it. I have many ideas...too little time
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Gladiacloud

Quote from: stig87 on May 01, 2013, 04:29:11 PM
Android 17 (ssj trunks) miaoyu, gladiacloud?
Definitely.. if anyone volunteers to do upgrades. Im open to it. I have many ideas...too little time
Tomo has started some of 17's sprites, I've completed all the sprites.

Ejectok

This is awesome. I recommend clearing up some sprites that are blurred thats the only problem I see.
Like Gotenks for example. Beautiful gameplay put he is just so burly. With Sprite clear up he be perfect.   

stig87

Quote from: Ejectok on May 03, 2013, 01:50:06 PM
This is awesome. I recommend clearing up some sprites that are blurred thats the only problem I see.
Like Gotenks for example. Beautiful gameplay put he is just so burly. With Sprite clear up he be perfect.

Thats been the mugendream issue from day one. I devised this project years ago to use existing resources to create a game a focus on gameplay. With that being said I know the UB22/Shin butoden sprites are not cute. However those are the only gotenks sprites around. Now if you know of some others or are willing to do the sprites yourself... be my guest.

I personally avoided making gotenks because I hated those sprites.  Spriters are few and far between. Even fewer these days than when i first came around in the mid 00's

     Posted: May 04, 2013, 01:31:24 AM
Here are a couple of coola sprites i've edited... basically just adding the white tail... and the shin and arm colors... The head can be added later.



Uploaded with ImageShack.us
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Ejectok

#11
Quote from: stig87 on May 04, 2013, 12:50:25 AM
Quote from: Ejectok on May 03, 2013, 01:50:06 PM
This is awesome. I recommend clearing up some sprites that are blurred thats the only problem I see.
Like Gotenks for example. Beautiful gameplay put he is just so burly. With Sprite clear up he be perfect.

Thats been the mugendream issue from day one. I devised this project years ago to use existing resources to create a game a focus on gameplay. With that being said I know the UB22/Shin butoden sprites are not cute. However those are the only gotenks sprites around. Now if you know of some others or are willing to do the sprites yourself... be my guest.

I personally avoided making gotenks because I hated those sprites.  Spriters are few and far between. Even fewer these days than when i first came around in the mid 00's

      Posted: May 04, 2013, 01:31:24 AM
Here are a couple of coola sprites i've edited... basically just adding the white tail... and the shin and arm colors... The head can be added later.



Uploaded with ImageShack.us

I didn't mean to completely change the sprites. I was leaning more towards filtering in a sense. Excuse my ignorance when it comes to these stuff.

Heres an example what I couldn't put in words look what this author did with the sprites:

http://mugenguild.com/forum/topics/hattori-hanzou-samurai-shodown-146975.msg1688777.html#msg1688777

stig87

Just one wittle animation.. I know its fast..but I dont really know how to slow it down.

I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Gladiacloud

During the final form, Cooler should have a very massive musculature.

You should use as a reference the Burter's sprites, as did Ax.

AlexSin

Quote from: stig87 on May 09, 2013, 02:02:47 AM
Just one little animation... I know it's fast... but I don't really know how to slow it down.


Use Fighter Factory for making the gif next time (I use Ultimate for it).
Also what Gladiacloud said.

stig87

Quote from: Gladiacloud on May 09, 2013, 11:11:24 AM
During the final form, Cooler should have a very massive musculature.

You should use as a reference the Burter's sprites, as did Ax.
his body is larger but for the  most part  it will still look better with a frieza base.

I plan on making him bigger using x/y scale.

I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Tomo.

So...with all the new "DBZ Dream'ish" stuff, maybe it's time to think about the new screenpack.

My ideas:

- Animated Intro

- Animated Main menu with some DBZ theme(like Mr.Satan helping you to choose the battle mode)

- Select Screen with something going on in the background, animated "round style" char portrait

- Cool Win screen with quotes for every char(mine is from NoZ's WarZoNe Screenpack - which I think is sweet)

- Announcer shouting during the match

- Same continue screen for every char(Korin and his Senzu bean for example)

- Intro and Ending for every char.(I already made them Link)

Plus since there are so many characters it is reasonable to include a Story Mode and thanks to

tool created by kamiloxnumetal now it is possible, so:

- Story Mode with 4 Sagas

- Animated Cutscenes

- Intros and Endings for each saga

- Unlock char system

I made this for myself. I'm not so good with the graphic stuff like many of the guild members - I'm sure that
someone could made it epic. But here what I came up with... it's just an example of what I mean.
Yeah and sorry for the logo I get carried away :P



Here is some video I've made a little time ago showing how the Story Mode works.



So...I hope that some of my ideas would be used for epic purpose. :)

stig87

Some updates... got more new characters from Gladiacloud and tomo,

General Blue, Guildo, Dodoria, and Omega Shenron.

Been busy but illl be adding an endings section to mugen dream. I have just been contemplating redoing the whole site with more modern design techniques. I'm hesitant because theres an amount of nostalgia i get from the sites current design and that I hand coded it from scratch.


Tomo I love these idea, but i havent the time to do these things myself. However if you are down for the task of leading this then i'm all for it.

I actually like the logo.. but why the '2'?
Quote from: Tomo. on May 30, 2013, 06:43:39 PM
So...with all the new "DBZ Dream'ish" stuff, maybe it's time to think about the new screenpack.

My ideas:

- Animated Intro

- Animated Main menu with some DBZ theme(like Mr.Satan helping you to choose the battle mode)

- Select Screen with something going on in the background, animated "round style" char portrait

- Cool Win screen with quotes for every char(mine is from NoZ's WarZoNe Screenpack - which I think is sweet)

- Announcer shouting during the match

- Same continue screen for every char(Korin and his Senzu bean for example)

- Intro and Ending for every char.(I already made them Link)

Plus since there are so many characters it is reasonable to include a Story Mode and thanks to

tool created by kamiloxnumetal now it is possible, so:

- Story Mode with 4 Sagas

- Animated Cutscenes

- Intros and Endings for each saga

- Unlock char system

I made this for myself. I'm not so good with the graphic stuff like many of the guild members - I'm sure that
someone could made it epic. But here what I came up with... it's just an example of what I mean.
Yeah and sorry for the logo I get carried away :P

Here is some video I've made a little time ago showing how the Story Mode works.

So...I hope that some of my ideas would be used for epic purpose. :)
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com

Lunchbillion

You know, if it's too much of a hassle to sprite pseudo-Final Form Cooler then you could just make the other Cooler Meta Cooler. I mean he's pretty much just a recolour right?

You also need a screenpack that can fit all the Choujin-style characters out now.
Formerly LunchPolice aka Quack

stig87

Quote from: LunchPolice aka Quack on July 05, 2013, 11:54:34 PM
You know, if it's too much of a hassle to sprite pseudo-Final Form Cooler then you could just make the other Cooler Meta Cooler. I mean he's pretty much just a recolour right?

You also need a screenpack that can fit all the Choujin-style characters out now.

Thats a perfect idea....

but for accuracy.....Gladiaclouds cooler would be the metacooler.
As it wouldnt make since for metacooler to have a final form transformation.....
which is what Exists in miaoyus cooler.
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.\
mugendream.com