EDWARD NEWGATE"WHITEBEARD" mvc styled normal size(ONE PIECE)

Started by Xasor, May 29, 2013, 07:46:45 PM

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Xasor

First of all thanks to nba01 for letting me use his SFF file so that I can skip cutting sprites which was a huge help.

Now I know its a scaled version but hear me out, I have been waiting for someone to make some non chibi One piece sprites but they just stuck to chibi mugen. Now I will do my best to make a non chibi OP mugen character and not just any character, its Edward Newgate.

I know that some OP fans tried to scale their chibi OP mugen chars so that they can fight normal size characters like hulk, spiderman etc. and I know they look weird but I saw what made them look weird its the black outline




POINT #1(WHEN YOU CHANGE THE BLACK OUTLINE TO A LESS STRIKING COLOR THEY WILL BLEND IN WITH NORMAL STAGES AND NORMAL CHARS)

EX.




POINT #2 (THE BLACK OUTLINE IS FOR CHIBI'S TO STANDOUT WHEN THEY ARE SMALL BUT WHEN ENLARGED THEY LOOK UGLY)

EX.



I know that some people may not even consider this but I still will do it, An MVC styled whitebeard for mugen would be nice in my opinion

I'll post more pics and the movelist will be here soon

Ejectok

Wow if all the creators were to do this with all Anime chibi characters.....

Xasor

@Ejectok, I'm encouraging them to do it. At least as soon someone would have the urge to make better sprites, Why not do this now so that we can enjoy them.

THE GIF ON MY ORIGINAL POST I THE X,Y,Z

THIS ONE IS THE A,B,C



WHILE THIS ONE IS THE CROUCH- X,Y,Z




Aki-Sora


Duos.act

That doesn't look bad, but damn is he supposed to be that tall?

Xasor

@Soknasful, Its a 6 button character dude

@MC2, Yes actually if i remember correctly, I heard that his over approximately 15 ft in height

Watta

This looks nice, though I think he should be smaller, considering its mugen and all.

Xasor

Watta, Thanks, don't worry man I played around with him and the height suits him very well

YoungSamurai5

this is an interesting concept, i look forward to seeing how this turns out.
mugen or nothin


Xasor


Watta

In OPGB 1 & 2 Whitebeard was quite a slowish character with a higher damage rate, will you be going for this?

Xasor

Watta, Well yeah he is sluggish but just like my hulk, the combo's are started by "movecontact" so when you combo he gets a little faster

BTW big progress I manage to remove the pixelation, I used a program called scale2x and its helping me alot now it looks
really smooth check it out

SCALE2X



AND HERE IS A GIF FROM THE STAND ANIM



What do you think ?

Watta

Doesn't look like a normal sprite, but it's not bad either. Good job :yes:

Laharl

with some pallete shading it would probably look more natural but it doesn't look to bad considering the source.

Quote from: Cybaster on May 21, 2013, 04:37:37 PM
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?

Infinite Daze

I'm a fan of OP. I know whitebeard is big, but you should still scale him down a bit, it will most likely make the sprites look cleaner.

Xasor

Watta, glad you liked it :)

Laharl, Yeah as LD this sprites are, I'm glad I used scale2x, now they don't hurt my eyes that much lol

Humanoid Typhoon, I already tried that but the proportions of his body neck and head just doesn't feel right when I scale him down

BTW I planned out the movelist, feel free to suggest anything to the character, I'm all ears

EDWARD NEWGATE"WHITEBEARD"MOVELIST

BY XASOR

STAND

X - weak slash   - DMG 40,0
Y - medium slash - DMG 50,0
Z - strong slash - DMG 70,0

A - weak slash    - DMG 40,0
B - medium slash  - DMG 50,0
C - strong slash  - DMG 70,0

CROUCH

X - weak punch   - DMG 40,0
Y - Spear launch - DMG 50,0
Z - tornado - DMG,70,0

A - weak slash   - DMG 40,0
B - medium slash - DMG 50,0
C - strong slash - DMG 70,0

JUMP

X - weak slash   - DMG 40,0
Y - medium slash - DMG 50,0
Z - quake punch - DMG 70,0

A - weak slash   - DMG 40,0
B - medium slash - DMG 50,0
C - strong slash - DMG 70,0

THROW

FORWARD + z - HELMET CRUSH - DMG 150
FORWARD + c - IMPALE       - DMG 150

SPECIALS

D,F,x - QUAKE PUCNH LVL1 - DMG 70,20
D,F,y - QUAKE PUNCH LVL2 - DMG 90,20
D,F,z - QUAKE PUNCH LVL3 - DMG 120,20

D,B,x/y/z - QUAKE STOMP LVL3 - DMG 120,20

D,B,a/b/c - LOB-QUAKE PUNCH LVL3 - DMG 120,20

"AFTER QUAKE PUNCH HIT"

a - AFTERSHOCK LVL1 - DMG 70,20
b - AFTERSHOCK LVL2 - DMG 90,20
c - AFTERSHOCK LVL3 - DMG 120,20

HYPERS

D,F,X+Y/Y+Z/X+Z = STRONG QUAKE PUNCH- DMG 250,50(PWR = 1000)
D,B,X+Y/Y+Z/X+Z = TREMOR STOMP      - DMG 250,0(PWR = 1000)

D,F,A+B/B+C/A+C = SEA QUAKE         - DMG 300,100(PWR = 2000)
D,B,A+B/B+C/A+C = TREMOR COMBO      - DMG 400,200(PWR = 3000)


Watta

What about that big slash move Whitebeard does with his spear? You know, like when he pours his Gura Gura Powers into it? I think it was the lvl1 super for the OPGB games

Xasor

Oh, the one with his bisento, hmm how bout this, the strong quake punch will be done while he is jumping and punches down(To differentiate from the specials) while the one with bisento replaces tremor stomp ?

Watta


Xasor

btw, I just finished the helmet breaker throw and the quake punch level 1-3

Check it out

Here's a reference of the attacks

http://www.youtube.com/watch?v=rA9Wykr4tKE

And here is my take on it

QUAKE PUNCH LVL3



HELMET BREAKER