Metal Gear Rex - Visual test video added 6/25

Started by walt, June 18, 2013, 05:02:43 PM

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walt

Hi guys!

It's me, walt, day dreaming again ... but this time around, I've got an ace up my sleeve. I contacted the nice fellow who made this gorgeous MGRex Model to see if I could get his permission to use his renders as a base for a sprite. Turns out he gladly agreed, and even went as far as to offer to get some screenies in different angles if necessary :nice:

SO! As the giant boss type I've conceived an MGRex character to be, he's gonna be pretty static, but still could use some motion in some parts or something to make some attacks. In this thread, we brainstorm! I'll receive all your ideas to incorporate ANY gameplay to the few beautiful sprites we're gonna get from this amazing fellow.



*Missiles - Throws them from the back, target the opponent in case the opponent gets behind, out of reach for REX.
*Radome should follow the opponent, if I get the sprites. If not, I'll have to use what there is, and rotate by hand from there :P
*Lazors - Under the chin, in case the opponent gets too close.
*Rail Gun - To attack long range to the front.

[STAGE] Haven't thought of a stage that might work for him, depending on the renders I get, and if he'll be able to move his legs :P

Gimme ideas guys!


Koop

He has to be able to move his legs, so he can crush you with them!

Cybaster

Super armour seems like a given here.

Also, what are you aiming for :
- One sprite split into pieces (torso, each leg, each arm, each weapon), and assembled through code in Mugen, so the animation would be all done with sprite rotation in game.
- Animate stuff by hand like a champ'.

Iced

A godzilla like foot smash seems like a must.
You could have soldiers coming in from the sides to attack the opponent , but I dont remember the fight with him being much for minions.


Cybaster

I demand that OmegaPsycho or Bane84 codes this character and its interactive stage for Mugen 1.1 so we can have a boss fight where you'd hide behind stage elements and where you could jump on Rex' back to hit him from there, all that with zooming in and out so we can appreaciate Rex entirely.

Iced

alternatively, use the missiles as stepping stones to get up there and punch out the pilot

GOH

His finishing move is a nuke which upon exploding swarms the opponent with extensive codec conversations until they pass out.

Iced

a codec conversation where the general tells you the gist of how to fight it and the codec contact going SNAKE? SNAKKEEEE? as you die would be funny.

walt

#8
Sorry for the lack of replies, I was finishing the cleaning of the image.  I think it turned out well.



I wonder if there's a photoshop filter to reduce the color count, like increasing the contrast and then reducing the colors to have less JPG noise.

      Posted: June 18, 2013, 06:28:48 PM
Quote from: Cybaster on June 18, 2013, 05:11:43 PM
Super armour seems like a given here.
Yeah, definitely would be the way to go.

Quote from: Cybaster on June 18, 2013, 05:11:43 PMAlso, what are you aiming for :
- One sprite split into pieces (torso, each leg, each arm, each weapon), and assembled through code in Mugen, so the animation would be all done with sprite rotation in game.
I've heard that keeping an axis and rotating in mugen isn't very reliable, although I may be wrong.

Quote from: Cybaster on June 18, 2013, 05:11:43 PM- Animate stuff by hand like a champ'.
Only whatever is absolutely necessary. The model itself is so good, tinkering with it would be the last of my wishes. Maybe just add small animations that indicate the thing is alive. I don't want it to be 100% static like Apocalypse, that just slides when he needs to move :sadgoi:



AlexSin

There is a Metal Gear for mugen, maybe you can pick some ideas for yours.
http://mugenguild.com/forum/topics/metal-gear-rex-bartlett-released-230810-119655.0.html

Ah, you already know.

walt

At some point I considered using a couple of sprites from that one as a base, but it's just ... it's a mess.

Noside

#11
Are you planning to make him huge? (size)

EDIT: Whoops! i see now. :P

Synck

make huge shell code arond him,remember MGS1 how snake is been suposted to destroy master part on MG rex,so that can be awesome

walt

Quote from: Noside on June 18, 2013, 09:51:26 PM
Are you planing to make him huge? (size)
I'm affraid if I make it bigger, it won't fit in the screen :S
I have to make more size tests.



@Duck Yeah, I've considered it. Hitting the RADOME should turn down the AI probably :tongry:

Synck

new thing:
-some character must be inside of MG rex ,then a life is going back (when is radome destroyed) to half of life then p1 can be able to hit character cabine.

walt

No, it's a 3D model and I won't ask the creator to model a pilot for me.

Synck

Quote from: Señor Walt on June 18, 2013, 10:12:56 PM
No, it's a 3D model and I won't ask the creator to model a pilot for me.

ok I have just sugested :P
good luck with the project...

Kunai20

meh I might have more later but for now......
how about him crushing grey fox and then roaring afterwords? (like MGS1)
to kind of recreate that moment where you think "I'm screwed, aren't I?"

walt

OK, got some great feedback from the 3D model author!
Spoiler (click to show)

Quote from: MarcoMy model has been made with Sketchup and is not rigged. I've inserted pivot points so i can pose as I wish. I've to pose everything like in th of Harryhousen. Quite everything could be posed: mouth, legs, head, radar, missile docking bay, railgun.

Let me know which max image resolution you need and how many shots you need to create a good animation. I will render some test images.

What color of the background do you need. I know that some software use purple as alpha channel.

Do you guys think it'd be better to have this rendered for Low Res to keep its pixelly goodness, or if possible it would be better to have it rendered for a 640 x 480 resolution (wouldn't the filesize be too gigantic)?

Let me know your thoughts - Poll added!

Sinnesloschen

320 because not everybody has more than 1GB of RAM on their PC.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?