News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Samurai Shodown - Bathed in Blood

Started by VGames, July 16, 2013, 12:44:34 AM

Previous topic - Next topic

VGames

Hello everyone. I think I've gotten enough done to show you guys what I'm doing. I'm attempting to create a Sam Sho game that will add blood and gore effects similar to that of Mortal Kombat. Blood will splat on the floor and the death animations will contain gory effects to replace those black insides that the Sam Sho character roster has sported from the beginning. I also aim to add a parry move to each character and I will also balance all of the characters out so that they use the same amount of buttons and same gameplay style. I'm going for a very simple Sam Sho 2 gameplay system just to keep it easy on myself who has no real good experience with programming Mugen. Not yet anyways but if I get better and I get these first features that I've spoke of accomplished then I may further enhance these characters. Each character will have at least 3 super moves. One will be a level 1 super move, 1 will be a level 2 super move, and 1 will be a level 3 super move. The level 1 move will take off at least 25% of the enemies health. The level 2 move will take away 50% and the level 3 move will take away at least 75%. Some of the characters like the bosses may have more then 3 super moves and more then 3 levels of a super bar so expect instant death with some of their moves.

I'm gathering up every character from Sam Sho 1-4. So you can expect all of the greats. Never cared for Sam Sho 5-6 so don't ask about those wannabes. All of the characters and bosses including Kuroko will be playable and there will be a good ending for the good guys and a bad ending for the bad guys. Remember I'm trying to keep this simple at first just so I can actually get something out there for you guys to play. So I'm just making 2 endings for now. I'm also adopting Kongou from the Capcom game Red Earth aka Warzard to stand in as the very first Ambrosia to appear in a Sam Sho game. He really fits in and I'm making sure to make him tough and satisfying when he's defeated.

Stages will be taken from Sam Sho 5 and a couple from Sam Sho 2 and 3 since I couldn't find any newer versions that fit certain characters. I will try to add something to every stage to make them stand out a little more if I can. They will be fully compatible with Mugen 1.1's zoom feature.

There will be a Mugen 1.0 and a Mugen 1.1 version of this game. Mainly due to the stages. But the way to play is Mugen 1.1. It's awesome so far.

None of the characters or the stages or even the screen pack were made by me. I take no credit for creating them from scratch. I merely edited them to my liking and that is all. All creators will be emailed and or PM'ed and they will all be recognized in the readme file of this game for their outstanding work. They have saved me so much time and they are highly skilled at their craft. Sprite ripping is an art form.

Here's some shots of the Intro:


















Notice their guts spilling out of their severed torsos.

Here's some shots of the Title Screen , Character Select, and VS Screens:





Here's some shots of all of the character stages:

Amakusa Stage


Ambrosia Stage


Basara Stage



Cham Cham Stage


Charlotte Stage


Earthquake Stage


Gaira Stage


Galford Stage


Genan Stage


Genjuro Stage


Hanzo Stage


Haohmaru Stage


Jubei Stage


Kazuki Stage


Kuroko Stage


Kyoshiro Stage


Mizuki Stage


Nakoruru Stage


Nicotine Stage


Rimururu Stage


Shizumaru Stage


Sieger Stage


Sogetsu Stage


Tam Tam Stage


Ukyo Stage


Wan Fu Stage


Zankuro Stage




Here's a shot of the new blood effects in action:



Genan is currently the only character that has these new blood effects incorporated into every one of his moves. He's my test subject at the moment.

Again none of the sprites used in these screenshots were ripped by me. None of these things were made from scratch by me. I only edited them to my liking and added and removed things that I like or disliked. Let me know what you guys think so far. I'll update when I can. If anybody is interested in helping me please do.



GTOAkira

-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

Joulz

some of the edits on some of the stages (adding & blending in part of other stages) are very nice

Cybaster

Sounds interesting, as long as you can make all gameplay blend together correctly.
Will wait to see what edits you come up with concerning all the gory stuff. Sounds cool.

Warden-San

Why is Kongou from Red Earth there. Not only are the CPS3 sprites going to look really out of place with Neo Geo sprited characters, but, like, Samurai Shodown has Kusaregedo to assume the role of a giant demon you know.
Iroha stripped for me

VGames

i already explained why he is there. and his sprites are completely fine. i told you. he fits in great. trust me. his sprites dont look awkward at all.

thanks for all the great comments. messing around with the stages came on pretty easily. im glad they were noticed. im quite proud of the edits i made to them.

Aldo

Then you better make to reduce the amount of tones in Kongou or something to make it fit, cause right now it doesn´t blend at all considering CSP3 sprites use a very distinctive coloring (plus the lightsource, bla, bla, bla).

Looking good overall besides Kongou, good luck with this.
Chilling

VGames

i know u guys are all technical with colors and palettes and what not but trust me. his colors dont clash at all with the rest of the roster. if u guys havent actually put him next to a sam sho character then u dont know what im talking about. technically u sound right but visually its not a big deal. he looks great. maybe its just me.

teddylam

http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!

Erroratu

The only thing i dont like is the
Im gather up characters
Part.

I would hate if this just turns out to be a compilation with blood effects added.
From what i can see,the select icons need some work.
I dont know why you are using Kongou when there already is a big bad red demon in SS series...But,oh well
I hope this turns out great

VGames

#10
you need to learn to read first before commenting. ive already covered your compilation issue and your select screen icon issue too in my first post. im not using the red demon from ssv because he is just plain annoying. nothing about him says ambrosia. hes a joke. especially his sounds.

please read before posting. and thanks for the nice comment.

Magma MK-II

This one looks amazing! Will definitely follow it!

Will you release the characters separately after the project is done? I ask because MUGEN is in lack of many good Samura Shodown characters.

VGames

sure why not. anything to help the sam sho section of mugen. thanks for the comment.

VGames

The screenshot for the Character Select Screen has been updated in the first post.

From now on if I have anymore screenshots to show I'm just gonna add them to the first post of this thread. Let me know what you guys think. I feel that the icons turned out very well.

Erroratu

Im not gonna lie here,those icons are bad ass.
Whos the completely black one near Tam-Tam?

QuickFist



VGames

Quote from: Erroratu on July 19, 2013, 05:30:28 AM
Im not gonna lie here,those icons are bad ass.
Whos the completely black one near Tam-Tam?

It's Kuroko. Not much to work with when the guy's face is covered up completely in black cloth.

I'm glad you liked them.

VGames

I've updated the stages section of the first post. There is a pic for each character stage.

Basara's and Zankuro's Stages are 2 part stages that fade in and out through out the fight changing from 1 stage background to another. It's pretty cool.

All of the stages are in their final state with the exception of Tam Tam's, Mizuki's, and Zankuro's stages. I'll probably remove the floating stones from Tam Tam's stage and add them to Mizuki's stage since they were stolen from him and taken to her place to bring Ambrosia to this world. As for Zankuro's stage I want to add one more background into the mix and make it a 3 part stage that will change it's appearance throughout the fight.

Let me know what you think.

QuickFist

They look awesome, my favorite is Haohmaru's


VGames

Thanks. I love his too.

Shizumaru's stage pic has been updated. I forgot to use the one with the fire flies in the background. It looks much nicer now.

What do you think about the Tam Tam and Mizuki stage issue I was talking about?