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King Harkinian.

Started by The Answer, June 03, 2013, 06:37:32 AM

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The Answer

This is my project the King from those awful CD-i games. I know that ytps are not liked around here but please do not let that affect your opinion of the gameplay when he is released.


His gameplay will be that of 6 button King of the fighters style.
Whats done: required sprites, all basic attacks, and 1 special.

Sinnesloschen

KOF style is 4 buttons. >_<


His shading looks a bit wonky and his stance could use a bit more of a regal look to it. I'm pretty sure he was more wide in the CD-I games as well. It's a nice start, though. :thumbsup:
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MellyInChains

Quote from: The Illusive C.A.N on June 03, 2013, 06:42:38 AM
KOF style is 4 buttons. >_<


His shading looks a bit wonky and his stance could use a bit more of a regal look to it. I'm pretty sure he was more wide in the CD-I games as well. It's a nice start, though. :thumbsup:

tell that to GMSpectre, who actually made the sprites

Orochi Gill

My question is does he have enough sprites to work with? I remember Kame having heavy issues with Falcon over a lack of sprites.

The Answer

First off my mistake for not crediting GMSpectre for the sprites in the OP how rude of me.

Now to address some posts

Quote from: The Illusive C.A.N on June 03, 2013, 06:42:38 AM
KOF style is 4 buttons. >_<


His shading looks a bit wonky and his stance could use a bit more of a regal look to it. I'm pretty sure he was more wide in the CD-I games as well. It's a nice start, though. :thumbsup:

In GMSpectre's game it is 6 button kof style but in a future update he will more than likely be the traditional 4 buttons

Quote from: Orochi Gill on June 03, 2013, 07:08:16 AM
My question is does he have enough sprites to work with? I remember Kame having heavy issues with Falcon over a lack of sprites.

It will be tough but I'm sure there will be enough sprites to work with.

PlasmoidThunder

As much as I like that Godzilla-screaming earthquake King Harkinian, this one intrigues me; it would be nice to play as an actual King Harkinian character, rather than two shoulders and a head :P

Not sure if the King wears trainers or not...

Quote from: Iced on July 24, 2013, 01:25:14 AM
Oh, I want a diagram. I fucking love diagrams.

rukifellth

A suggestion, what if he heldin his left hand the glass that he is so infamous for using? When turning around, he could pass it from hand to hand.

OH I have a funny idea on a Hyper Combo! He points towards the opponent, and says "Take him away", the guard from Wand of Gamelon appears, runs past the king and attempt to run into the opponent, dragging them offscreen if he succeeds.
If he succeeds, a lot of cartoonish pummeling sounds are heard, and the opponent are thrown back to the arena.

A special move could have the King use The triforce of Courage to teleport to a different spot (remember, he borrowed in Wand of Gamelon) and would mimic Farore's (Godess of Courage) Wind from OoT.

He could have a special or a basic move where he shugs wine from his glass at the opponent.

Otherwise, I would avoid anything he uses from the Youtube Poop vids and stick to what he got in the CDi games or the canon Zelda games.
Just to avoid overused shit.

PlasmoidThunder

Quote from: rukifellth on June 03, 2013, 06:17:52 PM
OH I have a funny idea on a Hyper Combo! He points towards the opponent, and says "Take him away", the guard from Wand of Gamelon appears, runs past the king and attempt to run into the opponent, dragging them offscreen if he succeeds.
If he succeeds, a lot of cartoonish pummeling sounds are heard, and the opponent are thrown back to the arena.

That does sound awesome. I believe he's referred to as Fari.

Quote from: Iced on July 24, 2013, 01:25:14 AM
Oh, I want a diagram. I fucking love diagrams.

The Answer

Update bump: Started coding his 2nd special move and adjusted his clsn boxes to be more kof like. Next to do is figure out how to stop him from crouching while running, and code his 3rd special move.

jaede_

Quote from: The Answer on June 13, 2013, 10:54:41 PM
Update bump: Started coding his 2nd special move and adjusted his clsn boxes to be more kof like. Next to do is figure out how to stop him from crouching while running, and code his 3rd special move.

You can always override state 100 and give it no control. You can check out this topic for info regarding this issue:
http://mugenguild.com/forum/topics/the-greatest-hits-character-feedback-99092.0.html and look for Running then Crouching, cheers and luck!
you can find me on discord as jaede_ but be forewarned I do not talk about MUGEN nor my creations or anyone else's much these days.

The Answer

Thanks for that I'ma give it a read. Small update: king no longer crouches while running.

The Answer

Bump for progress I guess. Sorry for no updates I've hit a slump because I have no clue how to code his supers so if anybody has suggestions for supers please post them.

The Answer

3rd bump but its for progress.
I finished the kings 2nd special move after I finish his 3rd its on to supers any suggestions?

MR. IBZS II

Didn't one person create a KOF game with him in it? If so, that could be insperation, as he had a good moveset.

The Answer

That game is where I got the sprites from.

Mugento

nice work
this project is exclusive for your game?

by sprites looks good but could have a demo or something?

The Answer

I'm not making a game its a stand alone release. I'll have an alpha version once I finish his 3rd special move and maybe a public beta once his supers are done and I added his voice.

MR. IBZS II

Will he be YTP based or something else in his attacks?

Mugento

Quote from: The Answer on August 01, 2013, 04:49:21 AM
I'm not making a game its a stand alone release. I'll have an alpha version once I finish his 3rd special move and maybe a public beta once his supers are done and I added his voice.

ahh yeah,waiting beta version to make a better criticizes