3D BOSS

Started by O Ilusionista, August 19, 2013, 06:45:38 PM

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O Ilusionista

Hello my friends.

Since a long time ago, I always wanted to learn 3D to make my own chracters to mugen (since I can't sprite). I am still learning but I think the best way to learn is, actually, to make things :)

So, I started this char wip, which I will call "3D Boss" for now (I am gathering ideas for its name). This will be one of those bosses I like to do, with heavy damage and super armor, but still "killable".

The ideia is to abuse of fire powers, screams and underworld things, to give you an horror experience.

Images
Ignore the hard edges, its a HD char so it won't be noticiable.
The flames are added through mugen codes.

Full render:


Stand

Full stand: http://oi39.tinypic.com/5cnd4k.jpg

Attack (breaths fire)

The fireballs doesn't hits the char directly, just when the balls explodes.

In-game preview:




Some of the ideas I gathered for now:

- Fatalities (still deciding if I will use or not)
- Spikes which hangs at the "sky" then fall on you.
- Small flamming skulls, which can be hit and it will flies back to the boss, damaging it. (Iced's idea)
- Spiked Pillars, spikes and anything that can hurt you from the ground.
- Other parts of the char, like big skeleton hands.

Any ideas, drops me a line

Memo

Oh my this looks awesome, what type of game are you planning him for since your considering fatalities?

O Ilusionista

It won't be a full game, just a regular char. I have a BAD experiences with full games, lol.

Sinnesloschen

Quote from: O Ilusionista on August 19, 2013, 06:45:38 PM
- Fatalities (still deciding if I will use or not)
If you do this, I say make their implementation similar to the fatalities in The_None's Segalow. For example, when certain moves KO the opponent, they get murdered or blown up or whatever accordingly.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Kintoku

This looks pretty cool so far. Maybe you could give him a move where he grabs you with his mouth and chomps on you? Or you can give a move where he can try to run you through with his horns? Either way, progress look good.

Memo

Good luck with this, i would go against having fatalities (my opinion)
Well i cant wait to beat the shit out of him when you release him,
he looks like he would make an interesting boss encounter. 

O Ilusionista

Quote from: C.A.N on August 19, 2013, 07:00:22 PM
Quote from: O Ilusionista on August 19, 2013, 06:45:38 PM
- Fatalities (still deciding if I will use or not)
If you do this, I say make their implementation similar to the fatalities in The_None's Segalow. For example, when certain moves KO the opponent, they get murdered or blown up or whatever accordingly.

That is my idea. Not a screen with FATALITY and you input the command, but some moves (if they kill the oponent) will auto trigger an fatality.

QuoteMaybe you could give him a move where he grabs you with his mouth and chomps on you? Or you can give a move where he can try to run you through with his horns?

Both are on my plans. One of the ideas is to make him bury itself on the ground, then use only his moth to run across the stage (while is below the ground). Sorry for my crap english :)

The chomp will trigger one of the fatalities.

AlexSin

Some names for the char:
- Deadly skull;
- Deathskull;
- Rise/Curse (<- you decide one of the two words) of the damned.

Sinnesloschen

Quote from: O Ilusionista on August 19, 2013, 07:04:20 PM
That is my idea. Not a screen with FATALITY and you input the command, but some moves (if they kill the oponent) will auto trigger an fatality.
Alright, good to know. I can't really help with any more ideas until a tentative movelist or something is posted.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Cybaster

Make a move where he chomps his opponent with the mouth and throws him out through one of his "eyes".
He could also roll over his opponent.
Only flame mode/moves, or also thinking about Acid moves or purple cursed moves and stuff ?

O Ilusionista

Quote from: Alex Sinigaglia on August 19, 2013, 07:33:54 PM
Some names for the char:
- Deadly skull;
- Deathskull;
- Rise/Curse (<- you decide one of the two words) of the damned.

In fact, I will avoid common english names. I was looking into demon names (I study demonlogy on the past), but I can't remember any bones related demon name (maybe only death related) so I will pick one of those names:

Sxsxarael
Malebranche ( from Dante's Divine Comedy)

Thurtuturdrtha
Nduldriamang
Thmmaethabegla

Lithmmormmorm
Ndrgugoror
Ngiagugo
Nglinguglk

Bethaulingonir
Go'zsothugha


Quote from: Cybaster on August 19, 2013, 07:57:16 PM
Make a move where he chomps his opponent with the mouth and throws him out through one of his "eyes".
He could also roll over his opponent.
Only flame mode/moves, or also thinking about Acid moves or purple cursed moves and stuff ?

Nice ideas. About the curse moves, yeah it will be there.

Sinnesloschen

Quote from: O Ilusionista on August 19, 2013, 08:37:55 PM
Lithmmormmorm
I recommend this name just to see how many people get its name wrong. :mmhmm:
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

O Ilusionista

And I like it, remembers me of Litho, latin for Stone.

Sinnesloschen

Especially since his overall texture looks like cracked stone in a few places. :3
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

Duos.act

Devil May Cry had skull enemies named Sargassos, maybe that would be a cool name for him?

O Ilusionista

I have special plans for DMC, if everything goes well...
its all I can say :)

Revanto

Not bad. Yes, 3d is a learning experience. I use Lightwave and have been using it for about 15 years now. What program are you learning?

You will find that there are many ways of 'cheating' when using 3d. Also, you only really need to learn the things just to get the job done.

Finally, many people have ripped 3d models from games. If you want to create an original model and feel a bit lazy then you can take parts of the character and frankenstein it to make your own character. It just a smart way of using 3d.

Good luck with your project.

Cheers,
Revanto  ;P
3d rocks!

_Data_Drain_

If you go for fatalities. Keep the gore to a minimum... I'm not saying gore wouldn't fit the character itself.

But most Mugen characters. Because most Mortal Kombat fatalities in Mugen look... Well, to put it blunt, stupid.

Since the graphics clash horribly most of the time... Like with Scorpion, he sets a SF, or KoF character on fire... Then a Skeleton that looks NOTHING like what the character should have takes their place.

I'd suggest using clever coding to make believable fatalities... Like with the "chomping" attack, perhaps if it kills, he doesn't spit them out. Suggesting he ate his foe.


But anyway... This looks like it could be interesting. Might fight it when it's released.

Long John Killer

If you're going for a biting fatality, I'd suggest something like this, separating the top of the opponent's body from the bottom.

Mostly because it reminds me of a cross between a Lost Soul, a Pain Elemental and a Cacodemon.

Also, I second its name being Lithmmormmorm.

O Ilusionista

Quote from: Revanto on August 20, 2013, 06:02:29 AM
Not bad. Yes, 3d is a learning experience. I use Lightwave and have been using it for about 15 years now. What program are you learning?

You will find that there are many ways of 'cheating' when using 3d. Also, you only really need to learn the things just to get the job done.

Finally, many people have ripped 3d models from games. If you want to create an original model and feel a bit lazy then you can take parts of the character and frankenstein it to make your own character. It just a smart way of using 3d.

Thanks. I am using Cinema 4D, its very very intuitive software. Yes, I am aware of those models, I have plans for some of them.
The base skull was a free model, I optmized it and added new things.

Quote from: _Data_Drain_ on August 20, 2013, 08:38:41 AM
If you go for fatalities. Keep the gore to a minimum... I'm not saying gore wouldn't fit the character itself.

But most Mugen characters. Because most Mortal Kombat fatalities in Mugen look... Well, to put it blunt, stupid.

Since the graphics clash horribly most of the time... Like with Scorpion, he sets a SF, or KoF character on fire... Then a Skeleton that looks NOTHING like what the character should have takes their place.

I'd suggest using clever coding to make believable fatalities... Like with the "chomping" attack, perhaps if it kills, he doesn't spit them out. Suggesting he ate his foe.


But anyway... This looks like it could be interesting. Might fight it when it's released.


I understand what you say, but if I took this line, we would never put a 3D char against a KOF char, because all the sprites will clash.
The chomping idea is cool, but I was going to have the skeleton you mentioned too.

Quote from: Llong Jjohn Killer on August 20, 2013, 09:33:24 AM
If you're going for a biting fatality, I'd suggest something like this, separating the top of the opponent's body from the bottom.

Mostly because it reminds me of a cross between a Lost Soul, a Pain Elemental and a Cacodemon.

Also, I second its name being Lithmmormmorm.

Yes, that could be really cool. I just need to make it compatible with some fatal standarts.

Btw, this char remembers me of a enemy from Doom;



a random stupid question: I know in Mugen 1.1 we can have RGB images, but this works for chars too? They won't have a palette anymore, right?