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Problem with Lifebars

Started by GaziraAgain, October 09, 2013, 08:50:18 AM

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GaziraAgain

Hello everyone! I'm trying to recreate the animation of Blazblue where before the round animation the lifebar is generated gradually. The problem is that by default lifebars appears on screen before I can finish this animation. My question is, what can I do to make lifebars appear later on screen and so end the animation? Thank you very much!

Tamez

Doorhenge's MSH screenpack's lifebars do something that's probably close to what you're trying to to do. 

See 1:25 in this video: 


Used to be here: 
http://doorhenge.piiym.net/addons.html
But it seems to be down right now. 

www.elecbyte.com

GaziraAgain

Exactly! But I download it and it´s the same! but as I can do? It´s the  fight.displaytime  which is responsible for displaying the lifebars on screen? Also proves it to see if it works, thank you very much!

GaziraAgain

I think I can input the animation of the lifebars in the p1.bg0.anim, p2.bg0.anim, and succefully. When the animation is over then appears the lifebar no?