MK VS SF Eternal Edition

Started by XxRaVenxX, October 15, 2013, 10:35:36 PM

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XxRaVenxX


 
What's up Every One!? I started a Free for all Homebrew, Mugen , XMugen ( a.k.a linux mugen on the original Xbox )

Community at my website. If you like 2D fighters come check us out!

http://eternalrealmsgaming.com
    Anyways I am revamping my project MK Vs SF Eternal Edition! I plan on rendering and rigging all

fighters in Maya and Blender using 2.5D methods. This project is for Mugen and XMugen gamers! The characters, lifebars,

music, screenpack, stages,etc will be done by me from the ground up on coding, graphical, and programing. I started some

beta ideas from earlier videos but would appreciate constructive feedback on what fans would like to see in this release!

Why Mugen? Well for Instance Mugen Is My Passion & majority of people would like to have this game for their PC or played on a original modded

Xbox instead of today's expensive consoles.so if members here like this idea and would want to express their input please

feel free!
 
My Ideas for MK Vs SF:
 
Character Design:
 
Something like the current MK9 or Injustice Gods Among Us style.
 
Combo system: 
 
(3) Kick
(3) Punch chain type auto cancel with juggles. ( maybe air combos )
 
Announcer level hit & damage meter.
 
Guard system:
 
Advance break or reversal method like tekken or killer instinct.
 
Hold back or back down. This eliminates using a button for blocking. ( but may be to easy to defend )
 




This is The New Final Professional Life bars, Power and Special Gauges. I am working on all the other health and flashy

sprites this week. I made them sleek and lean so the stages would show up more as well.




Details For Life Bars:

( A ) Health Meter. ( Each Fighter's Health Indicator. )

( B ) Advanced Special Power Move Indicator. (Each Fighter will have their own ASP Move.)

( C ) Advanced Breaker Indicator. (You can break combos when flashing.)

( D ) Power Level Indicator. ( Shows Power of 1 or more levels. )

( E ) Power Build Up Level Meter. ( Will Flash on Increasing point to Max. )

* More details to share upon stages of development *

Thanks for reading and hope everyone has a fantastic afternoon!
"HOMEBREW:MUGEN:XMUGEN:UNITY 3D ENTHUSIAST!"


ravenxscreations@gmail.com

Segatron

Nice setup but you should move this to full game section in the Projects
Esaka rules Beat that.... Or Just Get outta my way

Basara Bogard

Yes, it is in the rules of this subforum:
Quote from: Titiln on October 25, 2010, 10:21:15 PM
this forum is meant for full games that have a subforum. if you'd like to tell us about your full game please post it in projects instead.