Ice Factor

Started by HekuttaSaint, January 09, 2014, 10:29:37 AM

Previous topic - Next topic

HekuttaSaint

Hi guys I'm here with a very dumb question.

I am on the verge to create a frozen stage, and I was thinking if there is a possible way to make the characters slide when walking. Is just that I would love to give it the "Ice Factor."

Thanks in advance, all help will be be appreciated.

XGargoyle

Not possible unless in a full-closed game, and yet in a full game, it could be challenging to achieve that "ice factor"


XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!

HekuttaSaint

I imagine you have "tweak" the characters. Well. I think I will frozen the stage... except the floor. Thank you for the info.  :)

Sheng Long

Well, in theory, if it's a character based, you could try giving the character a CLSN1 floor, and have the clsn1 floor "hit" opponent when they're stopped moving from a walk, run or whatever, and just create an ice like movement for when they're supposed to slip around more. Though of course you'd have to place them in custom state instead of self state during ice sliding to override their common 5000 hit states, then self state after they stopped sliding. But it's just a theory. I don't think this will work as well as I imagined. :P

But if it's stage specific then yea. It's only possible via closed game. Probably just compare stage variables for when a character is on a specific stage, and just change the walk/run, & sliding movements that fit more with ice elements.

"You must defeat my flaming
dragon punch to stand a chance."

HekuttaSaint

Quote from: N-Mario on January 10, 2014, 03:14:27 AM
But if it's stage specific then yea. It's only possible via closed game. Probably just compare stage variables for when a character is on a specific stage, and just change the walk/run, & sliding movements that fit more with ice elements.

Yeah, that exactly was my point. It came to my mind that I would like to give the Ice KFM (from the KFM full game)  a frozen stage, but including the "Ice Factor." I will try to do what you said, and I hope I don't messed the stage up. Thanks NMario, I'll let you know if I made it.  :mink: