Facing problems!

Started by レオンハルト, January 10, 2014, 08:06:03 AM

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レオンハルト

How to prevent characters from facing the same direction after jumping over another character? They don't autoturn after jumping over.

Websta

Copy state 40 from the common1 and add it to your character then:

[Statedef 40]
type = S
physics = S
anim = 40
ctrl = 0
sprpriority = 1
facep2 = 1 <- Add that line

vgma2

Isn't there a line in stages' def file that you can configure to turn off a character's auto turn?

I guess the method you'd want to use would depend on if your were trying to achieve this effect for a single character or a full game.

レオンハルト