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the sissy shack

Started by Jesuszilla, January 25, 2014, 07:34:57 AM

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Jesuszilla

November 2012 Barack Obama re-elected president of the United States
December 2012 Bluestreak released COINCIDENCE? no such thing but I will say it had nothing to do with anything
January 2013 the third worst month of my fucking life that I am not getting into
June 2013 GOOD STUFF, CURSE BROKEN
September 2013 A JOB
November 2013 worst month of my entire fucking life, only good thing that ever happened is gone without reason or explanation.
January 2014 aww Namco's such a cute kit- AKUMA SUCK MY DICK
SOMEWHERE IN BETWEEN EVERYTHING STANDARDS HAVE FALLEN TOO LOW AND WALRUSES ARE DYING AS A RESULT

Felicia (VSav)

  • Command buffering, modified from CVSCC's buffering. Same principle as the buffering system in Vans's characters.
  • More precise turbo calculations. Turns out I got some things wrong.
  • All hitboxes, INCLUDING gethits, will be accurate to the game this time. Lots of oversights in the previous version.
  • Bug fixes for stupid things that I can't quite remember.

Andy Bogard

  • Pretty much a complete recode with the latest system.
  • New spriteset by Dampir
  • XIII voice.
  • More proper animation timings for a better adaptation to the CvS2 system.
  • Almost all CLSNs are redone.

M. Bison

  • Fix in place for MUGEN's charge command bug.
  • Partial command buffering for all specials.

Eagle

  • Fixed damage in his throws. Can't believe I forgot to change these.
  • Some CLSNs redone in order to better reflect how Capcom makes them.


Kagami Kyosuke

  • Game-accurate palette.
  • CLSNs as close to CvS2 as I can observe.
  • Will actually be able to do his A-Groove combos unlike H"'s.

CvS2 SECRET 1

  • Complete gameplay change due to source material.
  • New basics.
  • New specials.
  • All new supers.
  • What's left before I can continue:

    • New a.HP
    • Sprites for 2 new specials.
    • New effects for 3 new specials.
If you're a spriter, or you're good at making effects, please PM me. I please ask you not to disclose details because I want to take people by surprise.


CvS2 SECRET 2

  • Painstakingly realigned SFF.
  • Source-accurate CLSNs unless I feel the need to change.
  • New effects.
  • What's left:

    • Run animation.
    • More CvS2 style FX for specials and supers.
The one you least expect.


CvS2 System

  • All air hitvels are proper. It turns out that some that had lower values were actually from higher values, so all have been changed to highest (proper).
  • Fixed bug in EX-Groove that always enabled air guard if Counter Movement was activated.
  • Removed references to unused variables in variable lists.
  • Fixed bug that caused the bounce to go different directions with some throws. The cause was I coded in ground bounce that's accurate to CvS2, but did not correctly store the direction. I used a fix that was in an older MUGEN common1 before they hardcoded it.
I currently have no plans for adding command buffering to CvS2 characters, mainly because I cannot framestep the game and check inputs.


??? SECRET

  • Yet another painstakingly realigned SFF.
  • Source-accurate CLSNs.
  • What's left:

    • Check to make sure all sprites are properly realigned.
    • Research.


All Characters

  • Moving development exclusively to 1.0+. I'm tired of having to go back and account for WinMUGEN differences. We have two new versions of MUGEN and it's time to move on.
  • Correcting all hittimes to account for a bug in MUGEN. I will be writing a Fighter Factory script to accomplish this. Hopefully I can; it depends if the functions VirtuallTek made do actually work as they should.



Main focus of the year:

Redstreak

Features

  • Entirely new system, Capcom-based. I got the feel of these games like second nature.
  • Preliminary for future White Eyes characters.
  • Link-based combos.
  • New effects, from hitsparks right down to the dust.
  • New hitsounds.
  • Command buffering based on SFZ3/VSav is planned in the future.

what's left for all: not being a lazy fuck in the little time I'm not busy due to work or school. This semester hopefully won't be as bad as the last, yet at the same time, shit's getting serious with my startup.

I also plan to make a tutorial explaining how to account for turbo in velocities.

I have a lot of shit to do.

Watta


Aldo

This is, actually, some great news. Conveniently, Drex is working on some color separated sprites for Kyosuke in case you don´t know.
Chilling

100_Sad_Pandas

Quote from: Jesuszilla on January 25, 2014, 07:34:57 AM
I also plan to make a tutorial explaining how to account for turbo in velocities.

I have a lot of shit to do.
Lol, take you time! I'm a big fan of your works and I have a lot of your characters installed. I definitely can't wait for that tutorial either! Keep up the good work man :)

Niitris

I feel ya, that school/work combo is a real pain. Good luck with this all.

Quote from: 100_Sad_Pandas on January 25, 2014, 07:50:29 AM
I definitely can't wait for that tutorial either!

This so much.

Websta


Jango

Quote from: Aldo on January 25, 2014, 07:46:52 AM
This is, actually, some great news. Conveniently, Drex is working on some color separated sprites for Kyosuke in case you don´t know.
If you know anything about the history between Drex and Jesuszilla, this probably won't be of much use to him :(

Aldo

Quote from: Jango on January 25, 2014, 08:06:55 AM
If you know anything about the history between Drex and Jesuszilla, this probably won't be of much use to him :(

I actually don´t know anything about that... I´ll just leave it like that then.

Chilling

Jesuszilla

Neither does he, don't worry about it, Aldo. Things are good.

Jango

He got a section in the "Special Fucks" section. You can try to pretend it didn't happen, it doesn't change anything.

HUNGRY WOLF

Wow!  You have a lot on your plate! Take your time and good luck, im sure you wont dissapoint,  your past characters are great!

Koop

Quote from: Jango on January 25, 2014, 08:06:55 AM
Quote from: Aldo on January 25, 2014, 07:46:52 AM
This is, actually, some great news. Conveniently, Drex is working on some color separated sprites for Kyosuke in case you don´t know.
If you know anything about the history between Drex and Jesuszilla, this probably won't be of much use to him :(

Quote from: Jango on January 25, 2014, 08:18:58 AM
He got a section in the "Special Fucks" section. You can try to pretend it didn't happen, it doesn't change anything.

Ok that's enough. Don't mention anything that is irrelevant to this thread. Don't post in this thread if you are more interested than causing petty arguments than the projects mentioned in this thread.


Jango

Pretty sure the Drex/JZ thing was relevant but what do I know

TTTTTsd

I disagree. I'd keep it out of this thread because this is strictly about Andy Bogard and other CVS thingies. Mainly Andy Bogard.

But are there truly grown men in this world?!

Koop

-For Andy, does his new set have the intro vs Mai from KOF 99?
-There's an unfortunate side effect of using the buffering system. Because the AI is incapable of accessing these commands, the character becomes very docile. Will you be making custom AI?
-You should code those "sparks" that fly off the hitsparks in CVS2, lol.

Good to see that you've got your system set in stone. Looking forward to your projects. :)

Jesuszilla

Crap, I need to add that intro against Mai. Not in the SFF yet. Thankfully Dampir made edits for both intros I want to implement (one for yours and one for DivineWolf's).

And yes, I do plan on making custom AI for Felicia. I might as well do it for M. Bison since his specials and supers are buffered, plus his AI seems like it would be easy to make.

Websta

Are you gonna bother making the AI scaleable?

Jesuszilla


Websta

*2 months later*

"Gave up on making AI because fuck it."

Cybaster

LOL.

Anyway, good luck with all of this. It's a lot of work, but we all know you'll end up with some great stuff. :)

Also, emphasis on :
Quote from: Jesuszilla on January 25, 2014, 07:34:57 AM
Main focus of the year:
Redstreak
GO GO GO !!!!